Compare Wildstrive prices across 50+ stores and find the best deal. Developed by MonsterGaze. Published by MonsterGaze. Released on 9/6/2023. Available on PC. Genres: Action, Adventure, Indie, Simulation, Early Access.

A one-person indie survival project with a desert island mystery hook, sitting at Mixed reviews and radio-silent dev updates for over two years. Proceed with eyes open.

My instinct when looking at a survival crafting game is to check three things: does the loop have enough pull to carry you past the first few hours, is anyone still steering the ship, and what does the community say when things break. Wildstrive clears exactly one of those bars with any confidence, and even that comes with an asterisk. The setup is a first-person open-world island where food, water, and shelter are your immediate problems. You gather wood and stone, build a camp, progress into farming - growing crops like carrots and melons - and eventually push into melee and ranged combat against the local wildlife. There is a taming system for animals that requires stables and feeding troughs, and the game gestures at a mystery narrative woven into the island. On paper, the loop is recognizable and functional: gather, craft, build, fight, eat, sleep, repeat. The stylized art gives it a lighter visual tone than the grimmer survival contemporaries it will inevitably be compared to. Here is where the decision calculus gets uncomfortable. The Steam community score sits firmly in Mixed territory, and the developer's last update was logged over two years ago - a significant red flag for any Early Access title that promised a larger map, dungeons, and a story campaign as roadmap content. Community threads flag real friction points: the building system has restrictions that catch players off guard (interior ceiling placement, for instance, does not work the way you would expect), melee weapons feel underpowered against even basic enemies, and the taming mechanic has confused players enough that it became one of the most-discussed threads on the hub. The bow appears to be the community's consensus workaround for the melee shortfall, which is either clever design or a balancing gap, depending on how charitable you feel. None of these are fatal problems in a fully developed game; in an Early Access title with no visible development momentum, they are likely permanent. If you are a survival-crafting completionist who genuinely wants to explore every indie specimen in the genre, Wildstrive offers a low-friction entry point with modest system requirements and a self-contained island to poke at. The core survival loop functions, the animal combat and farming systems are in place, and there is enough structure to occupy a curious weekend. But if you are hoping the mystery of the lost island gets a payoff or that the building and taming bugs get patched, the evidence strongly suggests neither is coming. Treat this as a snapshot of an Early Access game that appears to have stalled rather than a living product with momentum behind it. Diego, Scout Team

Wildstrive
ActionAdventureIndieSimulationEarly Access

Wildstrive

Sep 6, 2023MonsterGaze
GamerScout Says

A one-person indie survival project with a desert island mystery hook, sitting at Mixed reviews and radio-silent dev updates for over two years. Proceed with eyes open.

PC
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Screenshots & Media

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About Wildstrive

My instinct when looking at a survival crafting game is to check three things: does the loop have enough pull to carry you past the first few hours, is anyone still steering the ship, and what does the community say when things break. Wildstrive clears exactly one of those bars with any confidence, and even that comes with an asterisk. The setup is a first-person open-world island where food, water, and shelter are your immediate problems. You gather wood and stone, build a camp, progress into farming - growing crops like carrots and melons - and eventually push into melee and ranged combat against the local wildlife. There is a taming system for animals that requires stables and feeding troughs, and the game gestures at a mystery narrative woven into the island. On paper, the loop is recognizable and functional: gather, craft, build, fight, eat, sleep, repeat. The stylized art gives it a lighter visual tone than the grimmer survival contemporaries it will inevitably be compared to. Here is where the decision calculus gets uncomfortable. The Steam community score sits firmly in Mixed territory, and the developer's last update was logged over two years ago - a significant red flag for any Early Access title that promised a larger map, dungeons, and a story campaign as roadmap content. Community threads flag real friction points: the building system has restrictions that catch players off guard (interior ceiling placement, for instance, does not work the way you would expect), melee weapons feel underpowered against even basic enemies, and the taming mechanic has confused players enough that it became one of the most-discussed threads on the hub. The bow appears to be the community's consensus workaround for the melee shortfall, which is either clever design or a balancing gap, depending on how charitable you feel. None of these are fatal problems in a fully developed game; in an Early Access title with no visible development momentum, they are likely permanent. If you are a survival-crafting completionist who genuinely wants to explore every indie specimen in the genre, Wildstrive offers a low-friction entry point with modest system requirements and a self-contained island to poke at. The core survival loop functions, the animal combat and farming systems are in place, and there is enough structure to occupy a curious weekend. But if you are hoping the mystery of the lost island gets a payoff or that the building and taming bugs get patched, the evidence strongly suggests neither is coming. Treat this as a snapshot of an Early Access game that appears to have stalled rather than a living product with momentum behind it. Diego, Scout Team

Tags

singleplayertier:sub-5Abandoned Early AccessAnimal TamingIsland SurvivalFirst-Person CraftingBase BuildingFarming LoopSolo DevLow System Requirements

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7.8.10
Memory
4 GB RAM
DirectX
Version 11
Storage
2000 MB available space
Graphics
NVIDIA GeForce GTX 460 / AMD Radeon HD 6850
Processor
Intel Core i3, 2.4GHz

Recommended

OS
Windows 7.8.10
Memory
8 GB RAM
DirectX
Version 12
Storage
2000 MB available space
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
Processor
Intel Core i5, 2.8GHz

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Reviews & Ratings

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Game Info

Developer
MonsterGaze
Publisher
MonsterGaze
Release Date
Sep 6, 2023

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2026-06-100.29(lowest)
2026-06-090.29(lowest)

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Frequently asked questions about Wildstrive

How much does Wildstrive cost?

Wildstrive pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is Wildstrive available on?

Wildstrive is available on PC.

When was Wildstrive released?

Wildstrive was released on 6 September 2023.

Who developed Wildstrive?

Wildstrive was developed by MonsterGaze.