Compare Wildfire prices across 50+ stores and find the best deal. Developed by Sneaky Bastards. Published by Humble Games. Released on 5/25/2020. Available on PC, Xbox. Genres: Indie. Metacritic score: 79/100.

A stealth game where fire, ice, and earth are your tools - outsmart superstitious soldiers by turning the environment against them.

Wildfire is a 2D stealth game built around one genuinely clever premise: the environment itself is your weapon. You play as someone with elemental powers in a world where most people have never seen such things, and the enemy AI reacts accordingly. Soldiers will flee from spreading flames, back away from frozen ground, and investigate strange sounds with visible, almost comedic dread. That superstition mechanic is the heart of the whole experience, and Sneaky Bastards understood this deeply enough to build an entire design philosophy around it. The three core abilities, fire, ice, and earth manipulation, each interact with the terrain and with each other in ways that feel organic rather than prescribed. You can freeze a puddle to create a slip hazard, then light a dry barn to draw the patrol away, then use a raised earth wall to block a retreat. The levels are dense with possibility without ever feeling overcrowded. It is a sandbox stealth game in the tradition of something like Gunpoint, where the joy comes from crafting your own solution rather than executing the designer's one intended path. There is a rescue objective layered in, pulling captive villagers to safety, which gives each mission a human anchor and stops the puzzle-box cleverness from feeling cold. The pixel art is handsome and functional, prioritizing clarity over decoration, which is exactly the right call for a stealth game where you need to read sightlines at a glance. The soundtrack sits low and atmospheric, a folk-tinged ambience that reinforces the feeling of operating in a world that is slightly mythological, slightly medieval, genuinely threatening. Pacing is steady across the campaign. The opening missions ease you in more slowly than impatient players might want, but that space is used to build fluency with the mechanics before the level design starts demanding creativity. The payoff for sitting through the tutorial-adjacent early stages is real. What holds Wildfire back slightly is a narrowness in its stealth vocabulary. The tools are expressive, but outside elemental manipulation, your direct options are limited. There is no takedown system to speak of, and some players will find the no-lethal-solutions approach feels restrictive rather than principled. Replayability depends entirely on whether you enjoy self-imposed style challenges, because the levels themselves do not change. For a certain kind of player, particularly one who liked Mark of the Ninja or prefers stealth games that reward watching and waiting over reaction speed, this is exactly as long as it should be. For someone hunting a sprawling immersive sim, the scope will feel modest. Sneaky Bastards made something that knows precisely what it is. A compact, well-argued stealth game where the elemental interactions carry enough creative weight to sustain a full playthrough without outstaying their welcome. It is the kind of game that asks for your attention in return for something genuinely considered. Kai, Scout Team

Wildfire
Indie

Wildfire

May 25, 2020Sneaky BastardsHumble Games
GamerScout Says

A stealth game where fire, ice, and earth are your tools - outsmart superstitious soldiers by turning the environment against them.

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About Wildfire

Wildfire is a 2D stealth game built around one genuinely clever premise: the environment itself is your weapon. You play as someone with elemental powers in a world where most people have never seen such things, and the enemy AI reacts accordingly. Soldiers will flee from spreading flames, back away from frozen ground, and investigate strange sounds with visible, almost comedic dread. That superstition mechanic is the heart of the whole experience, and Sneaky Bastards understood this deeply enough to build an entire design philosophy around it. The three core abilities, fire, ice, and earth manipulation, each interact with the terrain and with each other in ways that feel organic rather than prescribed. You can freeze a puddle to create a slip hazard, then light a dry barn to draw the patrol away, then use a raised earth wall to block a retreat. The levels are dense with possibility without ever feeling overcrowded. It is a sandbox stealth game in the tradition of something like Gunpoint, where the joy comes from crafting your own solution rather than executing the designer's one intended path. There is a rescue objective layered in, pulling captive villagers to safety, which gives each mission a human anchor and stops the puzzle-box cleverness from feeling cold. The pixel art is handsome and functional, prioritizing clarity over decoration, which is exactly the right call for a stealth game where you need to read sightlines at a glance. The soundtrack sits low and atmospheric, a folk-tinged ambience that reinforces the feeling of operating in a world that is slightly mythological, slightly medieval, genuinely threatening. Pacing is steady across the campaign. The opening missions ease you in more slowly than impatient players might want, but that space is used to build fluency with the mechanics before the level design starts demanding creativity. The payoff for sitting through the tutorial-adjacent early stages is real. What holds Wildfire back slightly is a narrowness in its stealth vocabulary. The tools are expressive, but outside elemental manipulation, your direct options are limited. There is no takedown system to speak of, and some players will find the no-lethal-solutions approach feels restrictive rather than principled. Replayability depends entirely on whether you enjoy self-imposed style challenges, because the levels themselves do not change. For a certain kind of player, particularly one who liked Mark of the Ninja or prefers stealth games that reward watching and waiting over reaction speed, this is exactly as long as it should be. For someone hunting a sprawling immersive sim, the scope will feel modest. Sneaky Bastards made something that knows precisely what it is. A compact, well-argued stealth game where the elemental interactions carry enough creative weight to sustain a full playthrough without outstaying their welcome. It is the kind of game that asks for your attention in return for something genuinely considered. Kai, Scout Team

Tags

steamElemental PowersStealth Sandbox2D StealthLevel PuzzlesVillager RescueNon-LethalEnvironmental HazardsFolk Atmosphere

System Requirements

System requirements for Wildfire aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
79
Steam
82%(935)

Game Info

Developer
Sneaky Bastards
Publisher
Humble Games
Release Date
May 25, 2020

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