Wick
Candle-lit survival horror where local ghost legends hunt you through dark woods. Stay alive until dawn without letting the flame die.
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About Wick
Wick is a first-person survival horror game built around a single, punishing premise: you are alone in the woods at night, holding a candle, and something old and hungry is circling you. The setup draws from the tradition of campfire ghost stories about lost children whose spirits still wander the trees. Your job is to survive until morning by finding more candles scattered across the forest floor, because the moment your flame goes out, the things in the dark stop being cautious. The core loop is stripped to its bones in the best possible way. You move, you search, you listen. There are no weapons, no combat mechanics, no elaborate inventory screens. What Hellbent Games built here is closer to a pressure cooker than an action game. Each candle you find buys you a little more time, and the tension of watching wax melt in real-time while you hear something shuffling just beyond the treeline is genuinely uncomfortable in a way that bigger-budget horror games sometimes miss. The children - each with distinct behavior patterns - learn your habits the longer you survive. Early nights feel almost manageable. Later ones do not. Visually, Wick is not trying to impress with technical polish. The forest is dense and deliberately disorienting, built to make you doubt your sense of direction. The lighting model, where virtually everything you see is illuminated only by your candle radius, is the single strongest design choice in the game. It creates a narrow, flickering cone of safety that shrinks as you get rattled. The sound design carries serious weight here too - footsteps, distant whispers, and the specific silence that precedes something awful are mixed with real care for a small-studio production. Where Wick earns honest criticism is in its replayability ceiling. The woods reset with each run, and while the ghost children vary in aggression, the map itself is compact enough that experienced players will have the candle spawn locations memorized within a few sessions. There is no authored narrative unfolding across runs, no unlockable lore, no escalating story beats. If you come wanting a rich world to unpack, Wick will leave you wanting. What it offers instead is a tight, well-crafted fear loop that respects its own minimalism. For the runtime it is aiming at, that trade-off is defensible. This one is for players who appreciate horror that trusts atmosphere over jumpscares, who remember what it felt like to dare each other into the dark as kids. It is not a long game and it does not pretend to be. It knows what it is. Kai, Scout Team
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Game Info
- Developer
- Hellbent Games
- Publisher
- Hellbent Games
- Release Date
- Dec 17, 2015