Compare White Noise 2 prices across 50+ stores and find the best deal. Developed by Milkstone Studios. Published by Milkstone Studios. Released on 4/7/2017. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie, Strategy.

Grab four friends or skip it entirely. White Noise 2 is a tight asymmetric horror session game that punishes solo queue hard but delivers genuine scares when the squad is locked in.

I came into White Noise 2 expecting a Dead by Daylight clone with worse production values, and it half-surprised me. The structure is straightforward: four investigators scour dark, maze-like maps hunting down eight tapes while one player-controlled creature tries to pick them off before the job is done. Investigators carry flashlights as their only real weapon, since shining light directly at the monster forces it to recoil and teleport away, plus a limited supply of glow sticks to mark paths or cover retreat routes. The creature side has its own roster of monsters, each with distinct abilities: some teleport directly behind the nearest investigator, some can kill the lights, and some plant totems that alert to nearby investigators. The mechanical asymmetry is genuinely interesting for the first few hours, and the atmosphere, especially on the better maps like the abandoned mental ward, is legitimately unsettling. Audio design does a lot of heavy lifting here; the ambient sound keeps you second-guessing whether the noise you just heard was the monster or a random environmental scare cue. Here is where I have to be straight with you, though. The balance tilts noticeably depending on whether the investigator team is coordinating or not. Grouped-up investigators who stick together and keep flashlights aimed outward are extremely hard for the monster to crack. A solo or disorganized team, on the other hand, gets picked apart fast. Dead investigators can still interact with the map as ghosts, which some players have flagged as a mechanic that can either extend the tension or deflate the monster's win condition, depending on how the ghost decides to play. The creature side has its gimmicks but the TTK dynamic is very one-dimensional: it is all about light management and positioning, not reaction speed or projectile skill. If you came here wanting twitchy PvP, this is not the right address. The bigger practical problem in 2026 is the playerbase. Concurrent player counts on Steam have been in low single digits for a while now, and the all-time peak was never high to begin with. There is no ranked mode, no competitive ladder, nothing that creates a retention loop for solo players. The matchmaking finds games when it can, but the honest play pattern here is a premade group of four or five friends on voice chat, one person taking monster duty, rotating every round. In that context the game holds up well. Each match runs short enough to squeeze in multiple sessions in a sitting, the post-match replay screen showing where investigators wandered in circles is a good laugh, and the variety of unlockable investigators and creatures gives the group something to grind toward. Cross-platform play between PC and Xbox is not supported, so consolidate your squad on one platform before committing. For a pick-up competitive shooter crowd, White Noise 2 is a dead end: no netcode transparency, no ranked progression, no skill expression beyond map knowledge and team coordination. For a group horror session with friends on voice, it delivers consistent tension at an indie price point and does not outstay its welcome. Just understand going in that the public matchmaking is on life support and the solo experience is actively bad. This one lives or dies by your friend group. Fred, Scout Team

White Noise 2
ActionAdventureIndieStrategy

White Noise 2

Apr 7, 2017Milkstone Studios
GamerScout Says

Grab four friends or skip it entirely. White Noise 2 is a tight asymmetric horror session game that punishes solo queue hard but delivers genuine scares when the squad is locked in.

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About White Noise 2

I came into White Noise 2 expecting a Dead by Daylight clone with worse production values, and it half-surprised me. The structure is straightforward: four investigators scour dark, maze-like maps hunting down eight tapes while one player-controlled creature tries to pick them off before the job is done. Investigators carry flashlights as their only real weapon, since shining light directly at the monster forces it to recoil and teleport away, plus a limited supply of glow sticks to mark paths or cover retreat routes. The creature side has its own roster of monsters, each with distinct abilities: some teleport directly behind the nearest investigator, some can kill the lights, and some plant totems that alert to nearby investigators. The mechanical asymmetry is genuinely interesting for the first few hours, and the atmosphere, especially on the better maps like the abandoned mental ward, is legitimately unsettling. Audio design does a lot of heavy lifting here; the ambient sound keeps you second-guessing whether the noise you just heard was the monster or a random environmental scare cue. Here is where I have to be straight with you, though. The balance tilts noticeably depending on whether the investigator team is coordinating or not. Grouped-up investigators who stick together and keep flashlights aimed outward are extremely hard for the monster to crack. A solo or disorganized team, on the other hand, gets picked apart fast. Dead investigators can still interact with the map as ghosts, which some players have flagged as a mechanic that can either extend the tension or deflate the monster's win condition, depending on how the ghost decides to play. The creature side has its gimmicks but the TTK dynamic is very one-dimensional: it is all about light management and positioning, not reaction speed or projectile skill. If you came here wanting twitchy PvP, this is not the right address. The bigger practical problem in 2026 is the playerbase. Concurrent player counts on Steam have been in low single digits for a while now, and the all-time peak was never high to begin with. There is no ranked mode, no competitive ladder, nothing that creates a retention loop for solo players. The matchmaking finds games when it can, but the honest play pattern here is a premade group of four or five friends on voice chat, one person taking monster duty, rotating every round. In that context the game holds up well. Each match runs short enough to squeeze in multiple sessions in a sitting, the post-match replay screen showing where investigators wandered in circles is a good laugh, and the variety of unlockable investigators and creatures gives the group something to grind toward. Cross-platform play between PC and Xbox is not supported, so consolidate your squad on one platform before committing. For a pick-up competitive shooter crowd, White Noise 2 is a dead end: no netcode transparency, no ranked progression, no skill expression beyond map knowledge and team coordination. For a group horror session with friends on voice, it delivers consistent tension at an indie price point and does not outstay its welcome. Just understand going in that the public matchmaking is on life support and the solo experience is actively bad. This one lives or dies by your friend group. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:indieAsymmetric Horror4v1Premade-RequiredGhost MechanicSession-Length RoundsMonster VarietyFlashlight CombatLow Player Count Warning

System Requirements

Minimum

OS
Windows XP SP3
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
DirectX 10 capable hardware
Processor
Dual Core processor
Additional Notes
64bit OS recommended but not required

Recommended

OS
Windows 7 or newer
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GeForce 660 or better
Processor
Quad core processor

Reviews & Ratings

No ratings available

Game Info

Developer
Milkstone Studios
Publisher
Milkstone Studios
Release Date
Apr 7, 2017

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