
Where's My Helmet?
Thrown axes that double as climbing tools sound clever on paper, and for a couple of hours they genuinely are. Whether that loop has enough legs to justify your time is the real question here.
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About Where's My Helmet?
I keep a short list of micro-budget platformers that punch above their weight on a single mechanical idea, and Where's My Helmet? earns a footnote on that list, though not without asterisks. The core hook is legitimately interesting: your Viking protagonist Axel carries two axes that function both as ranged weapons against enemies and as wall-embedded platforms for vertical movement. Because the axes take time to recharge after being thrown, every decision carries real weight. Do you pin that axe into the ledge above you to extend your jump, or do you hold it for the goblin horde heading your way? That tension between combat resource and traversal tool is the game's one genuinely smart design choice, and the levels are built around exploiting it. From a strategy angle, the depth is modest but present. Axel's resource management resembles a stripped-down cooldown puzzle more than a pure twitch platformer, which is why the game got tagged "Strategy" alongside "Platformer" on its own store page. Players who think in terms of economy, whether that is ammunition economy in a shooter or action economy in a tactics game, will adapt to Axel's axe budget faster than pure reflex gamers. Hidden chests reward exploration, and the level layouts do show some thought about routing: there are usually two or three ways through a screen, and choosing the axe-efficient path makes a measurable difference. The problems are structural and hard to ignore. Run out of lives and the game drops you back to the title screen with no continue option active, forcing a full restart from level one. Community reviewers flagged this as either a bug or an intentional design decision that lands badly either way. Checkpoint placement in the early levels is sparse, which steepens the difficulty curve in ways that feel arbitrary rather than designed. The average Steam playtime data suggests most players finish or abandon in under four hours, which is either a tight, contained experience or a short game padded by forced repetition, depending on how charitable you want to be. Production values are budget-tier but inoffensive. The pixel art Nordic aesthetic is clean enough, character animations are basic, and the soundtrack fits without demanding your attention. Controller support is included, though player reports note the game only documents keyboard bindings in-menus, leaving controller users to figure out button mapping by feel. No mod support, no post-launch updates of significance, no community to speak of in 2025. What you see at launch is what you get today. This is not a game that will challenge your strategic thinking at any depth a Paradox veteran would recognise, but it does ask one genuinely interesting tactical question and builds a short game around it honestly. At its current price point, the axe-resource puzzle is worth experiencing for committed platformer fans, provided they go in knowing the no-continue system may cut the session short in a frustrating way. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/8.1
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 200 MB available space
- Graphics
- NVIDIA GeForce GT 210 (or better)
- Processor
- 2.0 GHz
Recommended
- OS
- Windows 7/8/8.1
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 200 MB available space
- Graphics
- NVIDIA GeForce GT 240 (or better)
- Processor
- 2.83 GHz
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Game Info
- Developer
- Mega Boss Game Studio
- Publisher
- My Way Games
- Release Date
- May 20, 2016