
We See You
If the idea of a heartbeat-synced descent into procedurally hostile darkness sounds meditative rather than stressful, this solo-dev oddity is worth your time. Crypt of the NecroDancer fans should take a serious look.
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Screenshots & Media

About We See You
I kept coming back to We See You at odd hours, which is usually my private signal that something small has lodged itself properly under my skin. The premise sounds thin on paper: you are a pair of eyes, the world scrolls downward, enemies move on a grid, and the whole thing pulses to a heartbeat. One misread tile and you are dead. Try again. But the rhythm mechanic gives that loop a specific texture that most runners miss entirely. Every entity on screen, enemy or otherwise, moves on the same beat. Your own inputs queue one step ahead of that pulse. Once you internalize that contract, the game stops feeling like reflex training and starts feeling like reading sheet music at increasing tempo. The procedural generation keeps each run genuinely unpredictable. Layouts are seeded fresh every attempt, but the game also lets you save and revisit a specific seed if a particular run produced something you want to study. That is a small, thoughtful touch - the kind of thing a single developer adds because they actually play their own game. The pattern-assist overlay, which telegraphs where each enemy intends to step next, deserves special mention. It could have felt like hand-holding, but in practice it shifts the cognitive load from pure memorization to real-time spatial reasoning, which is far more interesting. Difficulty scales as you descend, and there is a stated hard cap on how brutal it gets, though the developer is honest that surviving long after that cap is its own unlikely achievement. Power-up items scattered across the stage introduce brief bursts of variance - a welcome injection of chaos when you have started to feel too comfortable with enemy patterns. The Steam leaderboard sits inside the game itself, which gives the whole experience a quiet competitive undercurrent without forcing it on you. Where the game earns genuine admiration is in its audiovisual identity. The cartoony-dark aesthetic, the ambient heartbeat that anchors every moment of play - these feel chosen with intention, not assembled from an asset pack. The Lithuanian Game Awards nominated it for best audio, and while it did not take the prize, that recognition from a small regional scene says something about how carefully the sound design was constructed. The visual style is top-down and grid-based, legible in a way that lets you focus on pattern reading rather than squinting at the screen. The honest caveats: this is a score-attack game at its core. If you need a destination, a story beat, or a build to optimize across runs, look elsewhere. The loop is tight and the session length is yours to dictate, but there is no scaffolding beyond the descent itself. It also has a relatively small player base, so the leaderboard competition is sparse. What you get is a handcrafted, solo-made thing that knows exactly what it is and does it with genuine care. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 10, 11
- Memory
- 2 GB RAM
- Storage
- 200 MB available space
- Graphics
- DX10, DX11, DX12 capable
- Processor
- x86, x64 architecture with SSE2 instruction set support
Reviews & Ratings
No ratings available
Game Info
- Developer
- Paulius Giniotis
- Publisher
- Paulius Giniotis
- Release Date
- Aug 18, 2022