
Watchmen: The End is Nigh Part 2
A two-hour brawler riding on Watchmen IP fumes - decent licensed fan service, weak game underneath. Play Part 1 first or skip entirely.
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About Watchmen: The End is Nigh Part 2
I keep a short mental list of games that feel like they were designed to be played once, at a discount, by someone who already owns a better game. This one lands squarely on it. Watchmen: The End is Nigh Part 2 is a side-scrolling beat-em-up set in the grimy 1977 New York of the Watchmen universe, starring Rorschach and Nite Owl as they chase down a missing girl through strip clubs and criminal dens before the Keene Act shuts costumed vigilantes down for good. The atmosphere is genuinely decent - the comic-book aesthetic holds up reasonably well for a 2009 title, and having Patrick Wilson and Jackie Earle Haley reprise their film roles in the voiceover work adds real authenticity. That's roughly where the compliments end. From a pure combat mechanics standpoint, this is a shallow experience. You get two distinct fighters with different styles: Rorschach is a feral brawler who can disarm enemies and turn their own weapons against them, while Nite Owl leans on martial arts combos and crowd-stunning special attacks. On paper, that differentiation sounds good. In practice, nothing about the combat system changed from Part 1 - the combo list is short, the enemy roster is repetitive, and button-mashing gets you through most encounters without engaging the system meaningfully. Part 2 does start you with all combos already unlocked and ramps enemy aggression from the jump, so there is some pressure to use Nite Owl's crowd control and Rorschach's bull rush rather than just mashing light attack - but that design choice mostly highlights how thin the toolkit feels rather than making it feel deep. Finisher animations are brutal and satisfying in short bursts. After the third chapter of the same goon types, they stop hitting. The game runs three chapters total - down from six in Part 1 - and most players will clear it in two to three hours. Each chapter overstays its welcome by padding every room with waves of combat rather than environmental variety. The level design is corridor-heavy and flat, with symmetrical layouts that make it easy to lose your bearings. Music loops on a short rotation and gets repetitive fast. There are collectible cards hidden in cages and side routes that unlock Rage Meter upgrades, which is the only real incentive to slow down and look around. Local split-screen co-op is available and is genuinely the best way to play, but online multiplayer is absent - a limitation that ages poorly. Performance on PC includes occasional framerate dips and screen tearing, particularly in the final chapter, which is not what you want during the game's hardest encounters. Who should actually consider this? Watchmen fans who already finished Part 1 and want narrative closure on the Violet Greene storyline, or anyone with a couch co-op partner and a nostalgic soft spot for old-school brawlers. Everyone else - especially anyone comparing this to the Batman: Arkham games that released the same year - will find the gap in quality hard to ignore. The Metacritic score of 44 is honest. The Steam player base sits at a mixed aggregate for a reason. This is not a game you choose for the mechanics; it is a game you tolerate for the IP, and only barely. Fred, Scout Team
Tags
System Requirements
Minimum
- Memory
- 1 GB RAM
- Processor
- 1.8Ghz 64bit (dual core)
- Sound Card
- DirectX® compatible sound card
- Video Card
- Geforce® 6 Series or greater, ATI Radeon™ x800 series or greater, shader 3.0 and 256MB video memory required
- Hard Disk Space
- 2GB Available HDD Space
- Operating System
- Microsoft® Windows® XP SP1+ (32bit & 64bit), Vista SP1+ (32bit & 64bit)
- DirectX® Version
- DirectX® 9.0c
- Internet Connection
- Broadband Internet Connection
Reviews & Ratings
Game Info
- Developer
- Deadline Games
- Publisher
- Warner Bros. Games
- Release Date
- Jul 29, 2009
