
Watchmen: The End is Nigh
If your brawler itch desperately needs a Watchmen skin, this two-to-six-hour button-masher will scratch it once. Just once.
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About Watchmen: The End is Nigh
My patience for shallow licensed brawlers ran out somewhere around the third corridor that looked identical to the last one, and Watchmen: The End Is Nigh tested that patience hard. This is a beat-em-up set in 1972, following Rorschach and Nite Owl II as a prequel to the graphic novel's events, built around six chapters of fist-to-face combat across prisons, alleys, rooftops, and sewers. The combat foundation is not nothing: you choose between two characters who genuinely play differently, Rorschach leaning on a rage meter and bone-crunching finishers while Nite Owl runs an electricity charge and a more gadget-adjacent style. Hero symbols collected mid-level unlock new combo moves, and context-sensitive finishers add some visual brutality to the proceedings. On paper, that sounds like a workable brawler. In practice, the wheels fall off fast. The enemy roster cycles through the same handful of goon archetypes, and nothing in the later chapters will surprise anyone who survived the first. The unlockable combos and special moves exist, but the game barely requires you to use them. Button-mashing through most encounters works fine, and the checkpoint system punishes you for dying by resetting entire enemy waves rather than your progress position, which is the kind of design friction that makes you resent a game rather than respect it. No physics engine means environments are essentially inert backdrops, and the level geometry repeats so obviously that reviewers noticed it on launch day in 2009. The co-op deserves a mention because the game tags itself as having multiplayer. It is split-screen local only, full stop. There is no online co-op, and given that the soul of a brawler like this lives in playing it with someone next to you on the sofa, that is a real constraint in 2025. The film's voice cast, Jackie Earle Haley and Patrick Wilson, do return to voice Rorschach and Nite Owl respectively, and the comic-panel cutscenes between chapters are genuinely well-produced. The visual presentation overall lands above what you would expect given the rest of the game's ambition level. Weapons like crowbars, bats, and knives are pickable off the ground, and slow-motion finisher animations give the combat a few memorable moments. It is not a visually ugly experience. The honest read on this game is that it shipped as a movie tie-in with a runtime that matches its budget. Depending on how thoroughly you're exploring, expect two to six hours total. The Metacritic score of 61 reflects exactly what it is: a game that works in the most literal technical sense, has recognizable characters, and does almost nothing interesting with either. Batman: Arkham Asylum came out the same year and demonstrated what a superhero brawler could actually be. The comparison is brutal and unavoidable. If you are a serious Watchmen fan who wants to hear Haley grunt through Rorschach's dialogue and crack skulls in the 1970s setting, there is a thin but real case for it at a low enough price point. Everyone else should skip it entirely. Fred, Scout Team
Tags
System Requirements
Minimum
- Memory
- 1 GB RAM
- Processor
- 1.8Ghz 64bit (dual core)
- Sound Card
- DirectX® compatible sound card
- Video Card
- Geforce® 6 Series or greater, ATI Radeon™ x800 series or greater, shader 3.0 and 256MB video memory required
- Hard Disk Space
- 2GB Available HDD Space
- Operating System
- Microsoft® Windows® XP SP1+ (32bit & 64bit), Vista SP1+ (32bit & 64bit)
- DirectX® Version
- DirectX® 9.0c
- Internet Connection
- Broadband Internet Connection
Reviews & Ratings
Game Info
- Developer
- Deadline Games
- Publisher
- Warner Bros. Games
- Release Date
- Mar 4, 2009
