Compare Watch_Dogs - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by Ubisoft. Published by Ubisoft. Released on 5/26/2014. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 77/100.

If you finished Watch_Dogs and wanted more Chicago hacking, this pass delivers the only chance to play as T-Bone Grady, plus extra missions, weapons, and a cyborg-hunting arcade mode. Thin on runtime, but covers every slice of post-launch content in one shot.

I've spent enough time with first-generation Ubisoft open-world DLC to know the formula: a handful of short story missions, some cosmetic gear, and one slightly weird bonus mode that only a fraction of players will touch. The Watch_Dogs Season Pass follows that template almost exactly, which means your enjoyment depends entirely on how hungry you are for more time in Aiden Pearce's surveillance-soaked Chicago. The headliner here is Bad Blood, a standalone single-player campaign built around Raymond "T-Bone" Grady, the gruff hacker-engineer who acts as Aiden's most entertaining supporting character in the base game. It is the only place in Watch_Dogs where you leave Aiden's shoes entirely, and T-Bone's gadget-forward playstyle offers a genuinely different feel - think remote-controlled explosives and jury-rigged tech over Aiden's relatively clean gunplay. That alone gives the pass its best argument for existing. Beyond Bad Blood, three additional missions bolt onto the main campaign, three new weapons join the arsenal (including the Biometric Assault Rifle, which locks to Aiden's grip via a fingerprint scanner - a nice lore detail), and five character skins round out the cosmetic side. The wildcard is Conspiracy, a Digital Trip mode that drops the open-world pretense and tasks you with profiling cyborgs hiding inside crowds using an electronic eyeglass, then hunting them down before they scatter. It is a short, arcade-y diversion rather than anything substantial, but it fits the game's surveillance-and-hack identity well enough that it does not feel tacked on. The mission packs themselves are the weakest link - each clocks in at around 15 to 20 minutes, which is a tight return on investment even by DLC standards. The honest read on this pass is that Bad Blood carries the whole package. If the idea of a T-Bone-led campaign set in the same hacking sandbox sounds appealing, the season pass is the cleanest way to get there along with every other scrap of post-launch content. If you bounced off the base game or only half-finished it, none of this changes the calculus enough to pull you back. The Steam review score sitting in mixed territory reflects the base game's complicated legacy more than the DLC quality specifically, and a Metacritic score of 77 for the main title sets the ceiling of expectations correctly. Alex, Scout Team

Watch_Dogs - Season Pass (DLC)
ActionAdventure

Watch_Dogs - Season Pass (DLC)

May 26, 2014Ubisoft
GamerScout Says

If you finished Watch_Dogs and wanted more Chicago hacking, this pass delivers the only chance to play as T-Bone Grady, plus extra missions, weapons, and a cyborg-hunting arcade mode. Thin on runtime, but covers every slice of post-launch content in one shot.

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About Watch_Dogs - Season Pass (DLC)

I've spent enough time with first-generation Ubisoft open-world DLC to know the formula: a handful of short story missions, some cosmetic gear, and one slightly weird bonus mode that only a fraction of players will touch. The Watch_Dogs Season Pass follows that template almost exactly, which means your enjoyment depends entirely on how hungry you are for more time in Aiden Pearce's surveillance-soaked Chicago. The headliner here is Bad Blood, a standalone single-player campaign built around Raymond "T-Bone" Grady, the gruff hacker-engineer who acts as Aiden's most entertaining supporting character in the base game. It is the only place in Watch_Dogs where you leave Aiden's shoes entirely, and T-Bone's gadget-forward playstyle offers a genuinely different feel - think remote-controlled explosives and jury-rigged tech over Aiden's relatively clean gunplay. That alone gives the pass its best argument for existing. Beyond Bad Blood, three additional missions bolt onto the main campaign, three new weapons join the arsenal (including the Biometric Assault Rifle, which locks to Aiden's grip via a fingerprint scanner - a nice lore detail), and five character skins round out the cosmetic side. The wildcard is Conspiracy, a Digital Trip mode that drops the open-world pretense and tasks you with profiling cyborgs hiding inside crowds using an electronic eyeglass, then hunting them down before they scatter. It is a short, arcade-y diversion rather than anything substantial, but it fits the game's surveillance-and-hack identity well enough that it does not feel tacked on. The mission packs themselves are the weakest link - each clocks in at around 15 to 20 minutes, which is a tight return on investment even by DLC standards. The honest read on this pass is that Bad Blood carries the whole package. If the idea of a T-Bone-led campaign set in the same hacking sandbox sounds appealing, the season pass is the cleanest way to get there along with every other scrap of post-launch content. If you bounced off the base game or only half-finished it, none of this changes the calculus enough to pull you back. The Steam review score sitting in mixed territory reflects the base game's complicated legacy more than the DLC quality specifically, and a Metacritic score of 77 for the main title sets the ceiling of expectations correctly. Alex, Scout Team

Tags

uplayT-Bone CampaignDigital Trip ModeMission Pack DLCSingle-Player ExpansionHacking SandboxCosmetic SkinsUbisoft Open-World DLC

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
79%(49,697)

Game Info

Developer
Ubisoft
Publisher
Ubisoft
Release Date
May 26, 2014

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