Compare Wasteland Angel prices across 50+ stores and find the best deal. Developed by Octane Games. Published by Nitro Games. Released on 9/1/2011. Available on PC. Genres: Action, Indie.

Three to four hours of post-apocalyptic car carnage that scratches a very specific arcade itch, but runs dry fast if variety is what you're after.

My honest feeling after finishing Wasteland Angel is that it knows exactly what it wants to be, and gets about halfway to pulling it off. You're behind the wheel of Old Gypsy, a blood-red armored Mustang packing twin machine guns, circling small desert arenas and keeping slavers from dragging townspeople off the map. The premise has real pulp charm: voiced comic-panel cutscenes frame a heroine whose whole ethos is a shrug and a loaded weapon, and that CB-radio rasp in the voice acting gives the thing a grindhouse texture that bigger-budget games rarely bother with. The guitar-heavy soundtrack fits the mood too, even if it loops a little too aggressively once things get hectic. The core loop has a scrappy satisfaction to it at first. Each stage runs a day wave, a night wave, a boss fight, and a bonus round that briefly flips the camera to a first-person view behind the hood. Enemies fall into three types: Killers that come after you, Slavers that beeline for civilians, and Duals that do either. Managing those two threats simultaneously, while collecting dropped power-ups and timing runs back to the recharge station between waves, produces genuine tension in the earlier chapters. Pick up enough loot and Old Gypsy graduates from light machine guns to armor-piercing rounds, incendiary ammo, napalm, and land mines. The weapon escalation is the best thing the game has going for it. The problem is that this exact structure, day wave, night wave, boss, bonus, repeats across all seven chapters with only cosmetic changes to the environment. The bosses require finding a specific counter-weapon rather than any real improvisation, which sounds clever until you realize the solution is telegraphed and the fight itself just soaks damage. Each chapter resets your loadout, so every run starts with that same underpowered machine gun. Critics and players alike flagged the repetition, and the Steam community sits at a mixed 56 percent positive for good reason. The whole campaign clears in three to four hours, and there is a Level Play mode for individual stage score-chasing plus four difficulty tiers including a genuinely punishing Nightmare setting, but none of that stretches the thin content far enough. Controller is strongly recommended over keyboard and mouse here. Reviews from launch noted clunky keyboard handling, and the game's own control selection screen leads with the Xbox 360 pad for a reason. The PC port also had some boundary issues at launch where enemies could drive off-screen while you cannot, though a post-launch update addressed some friction points and added editable key configs. None of that fully resolves the deeper issue, which is that the variety simply never arrives. Wasteland Angel is the debut title from a small studio in Kotka, Finland, and the handcraft is visible in its presentation even when the design runs thin. If you want a breezy, no-investment arcade afternoon and you can find it at a price that reflects its runtime, the mood is genuinely there. Go in expecting a quarter-drop coin-op experience rather than a campaign, and the disappointment stays manageable. Kai, Scout Team

Wasteland Angel
ActionIndie

Wasteland Angel

Sep 1, 2011Octane GamesNitro Games
GamerScout Says

Three to four hours of post-apocalyptic car carnage that scratches a very specific arcade itch, but runs dry fast if variety is what you're after.

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About Wasteland Angel

My honest feeling after finishing Wasteland Angel is that it knows exactly what it wants to be, and gets about halfway to pulling it off. You're behind the wheel of Old Gypsy, a blood-red armored Mustang packing twin machine guns, circling small desert arenas and keeping slavers from dragging townspeople off the map. The premise has real pulp charm: voiced comic-panel cutscenes frame a heroine whose whole ethos is a shrug and a loaded weapon, and that CB-radio rasp in the voice acting gives the thing a grindhouse texture that bigger-budget games rarely bother with. The guitar-heavy soundtrack fits the mood too, even if it loops a little too aggressively once things get hectic. The core loop has a scrappy satisfaction to it at first. Each stage runs a day wave, a night wave, a boss fight, and a bonus round that briefly flips the camera to a first-person view behind the hood. Enemies fall into three types: Killers that come after you, Slavers that beeline for civilians, and Duals that do either. Managing those two threats simultaneously, while collecting dropped power-ups and timing runs back to the recharge station between waves, produces genuine tension in the earlier chapters. Pick up enough loot and Old Gypsy graduates from light machine guns to armor-piercing rounds, incendiary ammo, napalm, and land mines. The weapon escalation is the best thing the game has going for it. The problem is that this exact structure, day wave, night wave, boss, bonus, repeats across all seven chapters with only cosmetic changes to the environment. The bosses require finding a specific counter-weapon rather than any real improvisation, which sounds clever until you realize the solution is telegraphed and the fight itself just soaks damage. Each chapter resets your loadout, so every run starts with that same underpowered machine gun. Critics and players alike flagged the repetition, and the Steam community sits at a mixed 56 percent positive for good reason. The whole campaign clears in three to four hours, and there is a Level Play mode for individual stage score-chasing plus four difficulty tiers including a genuinely punishing Nightmare setting, but none of that stretches the thin content far enough. Controller is strongly recommended over keyboard and mouse here. Reviews from launch noted clunky keyboard handling, and the game's own control selection screen leads with the Xbox 360 pad for a reason. The PC port also had some boundary issues at launch where enemies could drive off-screen while you cannot, though a post-launch update addressed some friction points and added editable key configs. None of that fully resolves the deeper issue, which is that the variety simply never arrives. Wasteland Angel is the debut title from a small studio in Kotka, Finland, and the handcraft is visible in its presentation even when the design runs thin. If you want a breezy, no-investment arcade afternoon and you can find it at a price that reflects its runtime, the mood is genuinely there. Go in expecting a quarter-drop coin-op experience rather than a campaign, and the disappointment stays manageable. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Vehicular CombatWave DefenseCivilian ProtectionScore AttackController RecommendedFemale ProtagonistRetro ArcadeFirst-Person Bonus Stages

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

Sound
Sound card with DirectX 9.0c support
Video
256 MB of dedicated video memory with support for pixel shader 3.0. (nVidia 8600 or equivalent)
Memory
2GB
DirectX®
9.0c
Processor
Intel® 2.0GHz CPU
Hard disk space
4GB
Operating system
Windows® XP/Vista/7

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Game Info

Developer
Octane Games
Publisher
Nitro Games
Release Date
Sep 1, 2011

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What platforms is Wasteland Angel available on?

Wasteland Angel is available on PC.

When was Wasteland Angel released?

Wasteland Angel was released on 1 September 2011.

Who developed Wasteland Angel?

Wasteland Angel was developed by Octane Games and published by Nitro Games.