Compare Wars and Warriors: Joan of Arc prices across 50+ stores and find the best deal. Developed by Enlight Software Limited. Published by Retroism. Released on 9/3/2015. Available on PC. Genres: Action, Strategy. Metacritic score: 60/100.

Pure nostalgia bait with a genuine hybrid heart: part Dynasty Warriors brawler, part RTS, all janky medieval France. Worth a look at sub-5 pricing if you can forgive 2004-era camera sins.

My spreadsheet instincts told me to walk away the moment I read 'action-RTS hybrid released in 2004' -- because that combination almost never delivers on either front. Having dug into Wars and Warriors: Joan of Arc properly, I can confirm those instincts were about 60% right, which, fittingly, mirrors its Metacritic score almost exactly. The setup is straightforward: you fight through eight large campaign missions set during the Hundred Years' War, playing primarily as Joan of Arc but occasionally swapping to other French commanders, each with their own stats and unlockable combo moves. The brawler layer is a left-right mouse button combo system that escalates as you level up -- spend experience points on new strikes, improve health, unlock knockdown finishers. It draws obvious comparisons to the Dynasty Warriors series: you are routinely outnumbered thirty to one, and the goal is to wade through pikemen, macemen, knights, and longbowmen using timing and combo chains rather than careful positioning. In the open field this works adequately. The missions are genuinely massive, with later ones running three to five hours each as you liberate towns, breach castle walls with catapults and trebuchets, and grind toward the next objective marker. There is also a weapon socketing system, consumable food items for mid-fight healing, and a thin sub-quest layer from civilians scattered across each map -- more texture than depth, but appreciated. The RTS mode, which unlocks properly around mission four, lets you pull back to a top-down view, lasso unit groups, and direct the French army like a stripped-down real-time tactics game. On paper that is an interesting idea. In practice the AI governing both your troops and the enemy is the game's biggest structural problem. Allied pathfinding is poor enough that units will bottle-neck, stall, or get stuck on geometry at critical moments. Enemy AI offers almost no genuine tactical threat -- the danger comes from sheer numerical weight, not smart play. Critics at launch flagged this, and nothing in the Steam release changed the underlying code. The camera compounds everything: fine in open terrain, genuinely frustrating inside city streets or forests, where it snaps to wild angles and blocks line of sight with solid geometry. Where does that leave a buyer in 2026? The Steam community, sitting at a surprisingly warm 93% positive across several hundred reviews, is mostly made up of returning players riding nostalgia. Fresh eyes will find a game that is technically rough, has no multiplayer, no mod ecosystem to speak of, and whose RTS ambitions outpace its execution. The combat loop is repetitive enough that the back half of the campaign becomes a test of patience rather than skill. The horse controls are, by multiple accounts, somewhere between awkward and actively comedic. There are also documented launch issues with the Steam version's configuration registry entries that may require a manual fix before the game will even run correctly on modern Windows. And yet. If you are the kind of player who can appreciate a 2004 hybrid for what it was trying to do rather than penalizing it for what it failed to achieve, there is something here. The large-scale battle visuals still hold a certain spectacle -- hundreds of soldiers on screen at once, siege engines lobbing projectiles at castle walls. The soundtrack is legitimately good. The story gives Joan of Arc a satisfying arc across its eight chapters. At sub-5 pricing, the ask is low enough that the jank-to-content ratio tips into acceptable territory for genre-curious players. Strategy purists will find the RTS component too shallow; action veterans will find the combat loop too repetitive. The sweet spot is someone who just wants a low-pressure medieval brawl with a thin command layer and does not mind patching around old-game friction. Diego, Scout Team

Wars and Warriors: Joan of Arc
ActionStrategy

Wars and Warriors: Joan of Arc

Sep 3, 2015Enlight Software LimitedRetroism
GamerScout Says

Pure nostalgia bait with a genuine hybrid heart: part Dynasty Warriors brawler, part RTS, all janky medieval France. Worth a look at sub-5 pricing if you can forgive 2004-era camera sins.

PC
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About Wars and Warriors: Joan of Arc

My spreadsheet instincts told me to walk away the moment I read 'action-RTS hybrid released in 2004' -- because that combination almost never delivers on either front. Having dug into Wars and Warriors: Joan of Arc properly, I can confirm those instincts were about 60% right, which, fittingly, mirrors its Metacritic score almost exactly. The setup is straightforward: you fight through eight large campaign missions set during the Hundred Years' War, playing primarily as Joan of Arc but occasionally swapping to other French commanders, each with their own stats and unlockable combo moves. The brawler layer is a left-right mouse button combo system that escalates as you level up -- spend experience points on new strikes, improve health, unlock knockdown finishers. It draws obvious comparisons to the Dynasty Warriors series: you are routinely outnumbered thirty to one, and the goal is to wade through pikemen, macemen, knights, and longbowmen using timing and combo chains rather than careful positioning. In the open field this works adequately. The missions are genuinely massive, with later ones running three to five hours each as you liberate towns, breach castle walls with catapults and trebuchets, and grind toward the next objective marker. There is also a weapon socketing system, consumable food items for mid-fight healing, and a thin sub-quest layer from civilians scattered across each map -- more texture than depth, but appreciated. The RTS mode, which unlocks properly around mission four, lets you pull back to a top-down view, lasso unit groups, and direct the French army like a stripped-down real-time tactics game. On paper that is an interesting idea. In practice the AI governing both your troops and the enemy is the game's biggest structural problem. Allied pathfinding is poor enough that units will bottle-neck, stall, or get stuck on geometry at critical moments. Enemy AI offers almost no genuine tactical threat -- the danger comes from sheer numerical weight, not smart play. Critics at launch flagged this, and nothing in the Steam release changed the underlying code. The camera compounds everything: fine in open terrain, genuinely frustrating inside city streets or forests, where it snaps to wild angles and blocks line of sight with solid geometry. Where does that leave a buyer in 2026? The Steam community, sitting at a surprisingly warm 93% positive across several hundred reviews, is mostly made up of returning players riding nostalgia. Fresh eyes will find a game that is technically rough, has no multiplayer, no mod ecosystem to speak of, and whose RTS ambitions outpace its execution. The combat loop is repetitive enough that the back half of the campaign becomes a test of patience rather than skill. The horse controls are, by multiple accounts, somewhere between awkward and actively comedic. There are also documented launch issues with the Steam version's configuration registry entries that may require a manual fix before the game will even run correctly on modern Windows. And yet. If you are the kind of player who can appreciate a 2004 hybrid for what it was trying to do rather than penalizing it for what it failed to achieve, there is something here. The large-scale battle visuals still hold a certain spectacle -- hundreds of soldiers on screen at once, siege engines lobbing projectiles at castle walls. The soundtrack is legitimately good. The story gives Joan of Arc a satisfying arc across its eight chapters. At sub-5 pricing, the ask is low enough that the jank-to-content ratio tips into acceptable territory for genre-curious players. Strategy purists will find the RTS component too shallow; action veterans will find the combat loop too repetitive. The sweet spot is someone who just wants a low-pressure medieval brawl with a thin command layer and does not mind patching around old-game friction. Diego, Scout Team

Tags

singleplayertier:sub-5Action-RTS HybridMedieval SettingHack-and-SlashCombo SystemCastle SiegeTroop CommandHistorical SettingRetro PCSingle Campaign

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP / Vista / 7
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
100% DirectX compatible graphics
Processor
1.0 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Recommended

OS
Windows 7
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
100% DirectX compatible graphics
Processor
1.5 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Community Discussion

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Reviews & Ratings

Metacritic
60

Game Info

Developer
Enlight Software Limited
Publisher
Retroism
Release Date
Sep 3, 2015

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Price History

2026-06-104.22(lowest)

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What platforms is Wars and Warriors: Joan of Arc available on?

Wars and Warriors: Joan of Arc is available on PC.

When was Wars and Warriors: Joan of Arc released?

Wars and Warriors: Joan of Arc was released on 3 September 2015.

Who developed Wars and Warriors: Joan of Arc?

Wars and Warriors: Joan of Arc was developed by Enlight Software Limited and published by Retroism.

Is Wars and Warriors: Joan of Arc worth buying?

Wars and Warriors: Joan of Arc holds a Metacritic score of 60/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.