Compare Warplanes: WW1 Fighters prices across trusted key stores and find the best deal. Developed by Home Net Games. Published by Home Net Games. Released on 3/4/2021. Available on PC. Genres: Action, Simulation.

A VR dogfighter that earns its positive player rating by letting you tune the flight model from weekend-casual to sweaty-palms simulation, then take that same plane online against real opponents.

I came to Warplanes: WW1 Fighters the way I come to every multiplayer-adjacent shooter: straight past the campaign menu and into the lobby list. That turned out to be slightly unfair to the game, because the solo side actually builds a foundation worth caring about before you queue against humans. Two campaigns, one for Central Powers and one for the Triple Entente, walk you through the major fronts with mission types ranging from fighter sweeps to naval bombardment to base defense. The roster sits at around 20 planes, from nimble scout types like the Fokker Dr.I to heavier options like the Junkers D.II, and each has a genuine mechanical identity: speed-versus-turn tradeoffs that actually matter once you learn the zoom-and-boom rhythm the game rewards. You buy and upgrade aircraft with in-game currency, build out a squadron so your wingmen can field your other owned planes, and collect medals that reduce costs over time. None of it is deep enough to call a proper progression system, but it keeps singleplayer sessions from feeling throwaway. The difficulty slider is the thing that makes or breaks this game for your specific skill level, and Home Net Games got that part right. Leisure mode is genuinely accessible, closer to an arcade shooter than a sim. Flip it up to Real War mode and you are manually taking off, managing engine stress, flying with no HUD, dealing with realistic damage physics, and facing an AI that will actually punish sloppy positioning. The stall modelling is not what DCS fans would call faithful, and a few community reviewers have called the physics claims overblown, but the gap between the easiest and hardest settings is wide enough that both a first-timer and a seasoned flight-stick pilot can find a comfortable level of friction. Multiplayer is where my interest sharpens. The mode list covers Deathmatch, Team Deathmatch, and Last Man Standing on the PvP side, plus Strikes and Rides co-op modes. Cross-platform matchmaking pulls from PC VR and Quest headsets into the same pool, which matters for an indie title that needs active lobbies. Private password-protected rooms exist for premade groups, and the host controls respawn limits and map selection from a pool of 25 locations. HOTAS support is present on PCVR, which is a meaningful detail if you have a stick sitting on your desk. The developer has kept updating the game well past launch, with update 4.0 overhauling graphics and multiplayer systems, and update 4.3 specifically addressing community requests around competitive play. That kind of post-launch attention is rarer in this price bracket than it should be. The honest weaknesses: the flight model's ceiling is lower than the marketing implies, mission structure is largely "go here, destroy that" with limited tactical variation, and the multiplayer population is small enough that finding a full lobby at odd hours takes patience. Visuals are functional rather than impressive, optimized for standalone VR hardware which means PC players with a capable rig will not feel their setup is being pushed. If you came for a proper combat flight sim with realistic aerodynamics and a ranked ladder, this is not the game. But if you want a tightly accessible WW1 aerial brawler with genuine online modes, a developer that still ships updates, and a difficulty range that respects both ends of the skill curve, the player base has consistently rated this well above average for good reason. Fred, Scout Team

Warplanes: WW1 Fighters

Warplanes: WW1 Fighters

Mar 4, 2021Home Net Games
GamerScout Says

A VR dogfighter that earns its positive player rating by letting you tune the flight model from weekend-casual to sweaty-palms simulation, then take that same plane online against real opponents.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €10.04

GamerScout Verdict

Best for VR-equipped players who want accessible WW1 dogfighting with real online modes and won't mind a flight model that flatters more than it simulates.

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Price History

Historical low
€10.045 Jun 2026
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About Warplanes: WW1 Fighters

I came to Warplanes: WW1 Fighters the way I come to every multiplayer-adjacent shooter: straight past the campaign menu and into the lobby list. That turned out to be slightly unfair to the game, because the solo side actually builds a foundation worth caring about before you queue against humans. Two campaigns, one for Central Powers and one for the Triple Entente, walk you through the major fronts with mission types ranging from fighter sweeps to naval bombardment to base defense. The roster sits at around 20 planes, from nimble scout types like the Fokker Dr.I to heavier options like the Junkers D.II, and each has a genuine mechanical identity: speed-versus-turn tradeoffs that actually matter once you learn the zoom-and-boom rhythm the game rewards. You buy and upgrade aircraft with in-game currency, build out a squadron so your wingmen can field your other owned planes, and collect medals that reduce costs over time. None of it is deep enough to call a proper progression system, but it keeps singleplayer sessions from feeling throwaway. The difficulty slider is the thing that makes or breaks this game for your specific skill level, and Home Net Games got that part right. Leisure mode is genuinely accessible, closer to an arcade shooter than a sim. Flip it up to Real War mode and you are manually taking off, managing engine stress, flying with no HUD, dealing with realistic damage physics, and facing an AI that will actually punish sloppy positioning. The stall modelling is not what DCS fans would call faithful, and a few community reviewers have called the physics claims overblown, but the gap between the easiest and hardest settings is wide enough that both a first-timer and a seasoned flight-stick pilot can find a comfortable level of friction. Multiplayer is where my interest sharpens. The mode list covers Deathmatch, Team Deathmatch, and Last Man Standing on the PvP side, plus Strikes and Rides co-op modes. Cross-platform matchmaking pulls from PC VR and Quest headsets into the same pool, which matters for an indie title that needs active lobbies. Private password-protected rooms exist for premade groups, and the host controls respawn limits and map selection from a pool of 25 locations. HOTAS support is present on PCVR, which is a meaningful detail if you have a stick sitting on your desk. The developer has kept updating the game well past launch, with update 4.0 overhauling graphics and multiplayer systems, and update 4.3 specifically addressing community requests around competitive play. That kind of post-launch attention is rarer in this price bracket than it should be. The honest weaknesses: the flight model's ceiling is lower than the marketing implies, mission structure is largely "go here, destroy that" with limited tactical variation, and the multiplayer population is small enough that finding a full lobby at odd hours takes patience. Visuals are functional rather than impressive, optimized for standalone VR hardware which means PC players with a capable rig will not feel their setup is being pushed. If you came for a proper combat flight sim with realistic aerodynamics and a ranked ladder, this is not the game. But if you want a tightly accessible WW1 aerial brawler with genuine online modes, a developer that still ships updates, and a difficulty range that respects both ends of the skill curve, the player base has consistently rated this well above average for good reason.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopcross-platformcloud-savestier:indieVR RequiredFlight CombatDifficulty ScalingCross-Platform MultiplayerSquadron ManagementHOTAS SupportCo-op ModesArcade-Sim Hybrid

System Requirements

Minimum

OS
Windows 10
Memory
4 GB RAM
Storage
600 MB available space
Graphics
NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
Processor
Intel Core i5-4590 / AMD FX 8350
VR Support
SteamVR or Oculus PC

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
600 MB available space
Graphics
NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better
Processor
Intel Core i5-4590 / AMD FX 8350

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Game Info

Developer
Home Net Games
Publisher
Home Net Games
Release Date
Mar 4, 2021

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What platforms is Warplanes: WW1 Fighters available on?

Warplanes: WW1 Fighters is available on PC.

When was Warplanes: WW1 Fighters released?

Warplanes: WW1 Fighters was released on 4 March 2021.

Who developed Warplanes: WW1 Fighters?

Warplanes: WW1 Fighters was developed by Home Net Games.