Compare 暖雪 Warm Snow prices across 50+ stores and find the best deal. Developed by BadMudStudio. Published by bilibili. Released on 1/18/2022. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

A xianxia roguelite that nobody talks about enough - fast, brutal swordplay with a flying blade system that feels genuinely unlike anything else in the genre.

I went into Warm Snow expecting a budget Hades clone and came out the other side with ink-stained fingers and a mild obsession with relic slot theory. BadMudStudio built something that deserves more Western attention than it gets: a top-down action roguelite rooted in xianxia mythology, where you guide the warrior Bi-an through the fortresses of five corrupt clans in a world slowly suffocating under an ethereal, madness-inducing snowfall. The atmosphere is genuinely striking - dark brushstroke aesthetics, a melancholic palette of slate and crimson, and a soundscape that hums with an almost ceremonial weight. It earns its mood the slow way, and I respect that. The combat is the reason to be here. Movement is snappy and dodge-centric, and the flying sword mechanic is the real star - you summon and direct spectral blades that orbit, pierce, and erupt depending on which of the seven class and fourteen subclass combinations you've chosen for the run. Pair that with a relic system offering around 50 distinct items and 51 sword variants, and the build space is legitimately deep. The slot mechanic deserves special mention: a single relic placed in different inventory slots produces entirely different effects, which means almost every item you find carries decision weight. When a run clicks - when your sect skill synergises with your sword attributes and your relics are pulling in the same direction - the game becomes a blur of light and violence that is hard to put down. That said, Warm Snow is rough around the edges in ways that matter. The English localisation is machine-translated in large stretches, and relic descriptions can read like a riddle wrapped in a typo. Early runs will feel opaque because conditional relics (ones that trigger on burn, on shield, on specific status effects) seem useless until you find the items that activate those conditions - and the game does not explain this loop gracefully. Higher difficulties also attract legitimate criticism: enemy health scaling can tip from punishing into tedious, and certain class matchups feel imbalanced even after you know what you are doing. These are real friction points, not charming rough edges. Where the game quietly earns its place is in the post-launch support. The developers added an Ash of Nightmare mode with its own meta-progression, an endless mode, and a paid DLC that actually closes the story in a surprisingly thoughtful way - the roguelite loop is woven into the narrative itself, which I find quietly brilliant even through the awkward translation. A run takes roughly 30 hours to see most of what the base game offers, more if you chase the class-specific cosmetics in endless mode. For a one-studio indie from a Chinese developer who had no hype machine behind them in the West, that is a generous amount of considered content. Warm Snow is not for players who want hand-holding, clean localisation, or a story they can read without squinting. It is absolutely for players who love hunting relic synergies, who find a fast dodge-and-slash loop meditative rather than repetitive, and who can hear a game's soul through imperfect prose. The xianxia setting alone - swords orbiting like satellites, clans with names that feel pulled from an old scroll - gives it a texture that the genre's usual Greek mythology wrapper simply cannot replicate. Kai, Scout Team

暖雪 Warm Snow
ActionAdventureIndieRPG

暖雪 Warm Snow

Jan 18, 2022BadMudStudiobilibili
GamerScout Says

A xianxia roguelite that nobody talks about enough - fast, brutal swordplay with a flying blade system that feels genuinely unlike anything else in the genre.

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About 暖雪 Warm Snow

I went into Warm Snow expecting a budget Hades clone and came out the other side with ink-stained fingers and a mild obsession with relic slot theory. BadMudStudio built something that deserves more Western attention than it gets: a top-down action roguelite rooted in xianxia mythology, where you guide the warrior Bi-an through the fortresses of five corrupt clans in a world slowly suffocating under an ethereal, madness-inducing snowfall. The atmosphere is genuinely striking - dark brushstroke aesthetics, a melancholic palette of slate and crimson, and a soundscape that hums with an almost ceremonial weight. It earns its mood the slow way, and I respect that. The combat is the reason to be here. Movement is snappy and dodge-centric, and the flying sword mechanic is the real star - you summon and direct spectral blades that orbit, pierce, and erupt depending on which of the seven class and fourteen subclass combinations you've chosen for the run. Pair that with a relic system offering around 50 distinct items and 51 sword variants, and the build space is legitimately deep. The slot mechanic deserves special mention: a single relic placed in different inventory slots produces entirely different effects, which means almost every item you find carries decision weight. When a run clicks - when your sect skill synergises with your sword attributes and your relics are pulling in the same direction - the game becomes a blur of light and violence that is hard to put down. That said, Warm Snow is rough around the edges in ways that matter. The English localisation is machine-translated in large stretches, and relic descriptions can read like a riddle wrapped in a typo. Early runs will feel opaque because conditional relics (ones that trigger on burn, on shield, on specific status effects) seem useless until you find the items that activate those conditions - and the game does not explain this loop gracefully. Higher difficulties also attract legitimate criticism: enemy health scaling can tip from punishing into tedious, and certain class matchups feel imbalanced even after you know what you are doing. These are real friction points, not charming rough edges. Where the game quietly earns its place is in the post-launch support. The developers added an Ash of Nightmare mode with its own meta-progression, an endless mode, and a paid DLC that actually closes the story in a surprisingly thoughtful way - the roguelite loop is woven into the narrative itself, which I find quietly brilliant even through the awkward translation. A run takes roughly 30 hours to see most of what the base game offers, more if you chase the class-specific cosmetics in endless mode. For a one-studio indie from a Chinese developer who had no hype machine behind them in the West, that is a generous amount of considered content. Warm Snow is not for players who want hand-holding, clean localisation, or a story they can read without squinting. It is absolutely for players who love hunting relic synergies, who find a fast dodge-and-slash loop meditative rather than repetitive, and who can hear a game's soul through imperfect prose. The xianxia setting alone - swords orbiting like satellites, clans with names that feel pulled from an old scroll - gives it a texture that the genre's usual Greek mythology wrapper simply cannot replicate. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieXianxiaFlying Sword MechanicRelic SynergySlot-Based Build SystemAsh of Nightmare ModeMultiple DifficultiesDark Fantasy AtmospherePost-Launch ContentClass Subclasses

System Requirements

Minimum

OS
Windows 7/8/10 64bit
Memory
4 GB RAM
DirectX
Version 10
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 750
Processor
Intel i3+
Sound Card
100% DirectX 9.0c compatible sound card
Additional Notes
16:9 aspect ratio Recommended

Recommended

OS
Windows 7/8/10 64bit
Memory
8 GB RAM
DirectX
Version 10
Storage
8 GB available space
Graphics
Nvidia GeForce GTX 950
Processor
Intel i5+
Sound Card
100% DirectX 9.0c compatible sound card
Additional Notes
16:9 aspect ratio Recommended

Reviews & Ratings

No ratings available

Game Info

Developer
BadMudStudio
Publisher
bilibili
Release Date
Jan 18, 2022

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