Warhammer The End Times - Vermintide Drachenfels (DLC) - Compare Prices & Find Best Deals

Compare Warhammer The End Times - Vermintide Drachenfels (DLC) prices across 50+ stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 10/23/2015. Available on PC. Genres: Action, Single Player, Local Co-op, First Person, Indie.

Three maps of haunted castle, cursed dungeons, and Nurgle portals pull Vermintide outside Ubersreik for the first time, plus two new weapons for Kerillian and Saltzpyre.

Drachenfels is the first full map-pack DLC for Warhammer: End Times - Vermintide, and it earns its place as a fan-remembered highlight of the game's post-launch life. Fatshark takes you out of the familiar rat-infested streets of Ubersreik and into the Grey Mountains, specifically to the legendary Castle Drachenfels, home of the Great Enchanter, a figure whose myth in Warhammer Fantasy lore sits somewhere between ghost story and genuine cosmic dread. That lore-curious decision alone gives the whole package a mood the base game rarely reaches. The three adventure maps each carry a distinct identity. Castle Drachenfels proper is the centrepiece, a slow build through increasingly deteriorating halls that rewards players who let the atmosphere settle. The Dungeons sit underneath the castle and introduce the pack's most interesting mechanical wrinkle: darkness and traps. You carry torches to see, the group has to stay close, and spike traps and hidden pitfalls make careful movement matter in a way the base game rarely demands. It is the kind of design idea that could easily feel gimmicky, and some players do feel exactly that, but if you are the sort who wants a co-op game to occasionally make you feel genuinely uneasy rather than just overrun, The Dungeons deliver. Summoner's Peak is the weakest of the three, a defend-the-objectives structure where you tear down Nurgle portals to stop Skaven reinforcements flooding in. It works mechanically but lacks the atmosphere the other two earn so carefully. The map quality is uneven, and that unevenness is the honest thing to say about this DLC. On the weapon side, Kerillian (the Waywatcher) picks up a two-handed Glaive, and Saltzpyre the Witchhunter gets a Volley Crossbow. Both feel purposeful rather than padded. Fatshark also made a notably generous call at launch: only the host needs to own the DLC for all four players to run these maps together, which softens the value question considerably if even one person in your usual squad picks it up. Community memory of Drachenfels in the years since has been warm overall, warm enough that Fatshark revisited the castle lore in Vermintide 2's free Curse of Drachenfels arc, which tells you something about how much goodwill the original maps generated. The caveat is always the same one that follows Vermintide 1 itself in 2025: the active player count is thin, matchmaking is slow, and solo or pre-made group play is effectively your only reliable option. If you have a crew and you want the game's most atmospheric content, this is where it lives. Kai, Scout Team

Warhammer The End Times - Vermintide Drachenfels (DLC)
ActionSingle PlayerLocal Co-opFirst PersonIndie

Warhammer The End Times - Vermintide Drachenfels (DLC)

Oct 23, 2015Fatshark
GamerScout Says

Three maps of haunted castle, cursed dungeons, and Nurgle portals pull Vermintide outside Ubersreik for the first time, plus two new weapons for Kerillian and Saltzpyre.

PC
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About Warhammer The End Times - Vermintide Drachenfels (DLC)

Drachenfels is the first full map-pack DLC for Warhammer: End Times - Vermintide, and it earns its place as a fan-remembered highlight of the game's post-launch life. Fatshark takes you out of the familiar rat-infested streets of Ubersreik and into the Grey Mountains, specifically to the legendary Castle Drachenfels, home of the Great Enchanter, a figure whose myth in Warhammer Fantasy lore sits somewhere between ghost story and genuine cosmic dread. That lore-curious decision alone gives the whole package a mood the base game rarely reaches. The three adventure maps each carry a distinct identity. Castle Drachenfels proper is the centrepiece, a slow build through increasingly deteriorating halls that rewards players who let the atmosphere settle. The Dungeons sit underneath the castle and introduce the pack's most interesting mechanical wrinkle: darkness and traps. You carry torches to see, the group has to stay close, and spike traps and hidden pitfalls make careful movement matter in a way the base game rarely demands. It is the kind of design idea that could easily feel gimmicky, and some players do feel exactly that, but if you are the sort who wants a co-op game to occasionally make you feel genuinely uneasy rather than just overrun, The Dungeons deliver. Summoner's Peak is the weakest of the three, a defend-the-objectives structure where you tear down Nurgle portals to stop Skaven reinforcements flooding in. It works mechanically but lacks the atmosphere the other two earn so carefully. The map quality is uneven, and that unevenness is the honest thing to say about this DLC. On the weapon side, Kerillian (the Waywatcher) picks up a two-handed Glaive, and Saltzpyre the Witchhunter gets a Volley Crossbow. Both feel purposeful rather than padded. Fatshark also made a notably generous call at launch: only the host needs to own the DLC for all four players to run these maps together, which softens the value question considerably if even one person in your usual squad picks it up. Community memory of Drachenfels in the years since has been warm overall, warm enough that Fatshark revisited the castle lore in Vermintide 2's free Curse of Drachenfels arc, which tells you something about how much goodwill the original maps generated. The caveat is always the same one that follows Vermintide 1 itself in 2025: the active player count is thin, matchmaking is slow, and solo or pre-made group play is effectively your only reliable option. If you have a crew and you want the game's most atmospheric content, this is where it lives. Kai, Scout Team

Tags

steamMap Pack DLCCo-op RequiredAtmospheric HorrorTrap MechanicsDarkness MechanicLore-RichHorde SurvivalNew Weapons

System Requirements

Minimum

Memory
6 GB RAM
Storage
30 GB
Graphics
NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
Processor
Intel Core2 Quad Q9500 @ 2.83GHz or AMD Phenom II X4 940
System requirements
Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit

Recommended

Memory
8 GB RAM
Storage
30 GB
Graphics
NVIDIA GeForce GTX 780 or AMD GPU Radeon R9 290
Processor
Intel Core i7-4790K @ 4.00 GHz or AMD FX-9590 @ 4.7 GHz
System requirements
Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit

Reviews & Ratings

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Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Oct 23, 2015

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