
Warhammer 40,000: Space Marine - Anniversary Edition
A 2011 third-person brawler-shooter that still punches hard enough to justify loading it up, but don't come in expecting a live multiplayer scene or a modern movement system.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Warhammer 40,000: Space Marine - Anniversary Edition
I came to the Anniversary Edition the way a lot of people did post-Space Marine 2 hype: curious whether the original still had teeth. Short answer is yes, with caveats that matter if you care about shooter feel. Captain Titus is an Ultramarine, which means you play like a one-tonne armored tank who refuses to use cover, and the game fully commits to that identity. There is no crouch-behind-a-wall option here. The whole design philosophy pushes you forward into the Ork horde, swapping between ranged weapons like the Bolter, Heavy Bolter, and Plasma Cannon and melee tools like the Chainsword, Power Axe, and Thunder Hammer whenever the situation demands it. Health regeneration is tied to executions, which means staying passive gets you killed. That loop is the game's best idea, and it holds up. The campaign runs roughly 7-8 hours across 17 chapters and covers Captain Titus fighting through the Forge World Graia against a dual-faction mess of Orks and Chaos Space Marines. The mid-game faction switch when Chaos forces arrive genuinely refreshes the enemy roster and gives the action a second wind. Hard mode is the right difficulty choice: normal is too forgiving in the first half, and the game's occasional difficulty spikes (a couple of late boss encounters in particular) hit harder and feel less arbitrary when you have been practicing the execution-health loop from the start. The dodge roll, it has to be said, is slow and its hitbox is generous to enemies in a way that will annoy anyone accustomed to modern action games. That is not a dealbreaker, but it is real. The Anniversary Edition bundles all DLC into one package, including the Exterminatus co-op mode, a four-player wave-survival arena that adds genuine replayability. The competitive multiplayer, 8v8 with three classes (Tactical, Assault with jump pack, Devastator with heavy weapons like the Lascannon and Plasma Cannon), progresses through 41 levels and features Annihilation (team deathmatch), Seize Ground (domination), and a later-added Capture the Flag mode. The class design is solid, the Assault Marine's jump-pack ground-slam being the most interesting movement option in the whole package. What I cannot promise you is a populated server. The multiplayer runs peer-to-peer without dedicated servers, which was a criticism at launch and remains a practical concern today. If you have friends to run Exterminatus with, that is your best use of the multiplayer content. Visually it is unambiguously a 2011 game. The environments rely heavily on industrial corridors and open Ork-infested yards, and after the tenth room full of crates and spawn points the repetition is visible. The audio design is a different story: the weapons feel heavy and percussive in a way that a lot of modern shooters do not bother with, and the Thunder Hammer in particular has a satisfying weight behind every swing. Performance on PC is stable, and controller support works cleanly if you prefer pad over mouse and keyboard for a game built around melee rhythm. The honest pitch for the Anniversary Edition is this: it is a tight, focused campaign with a genuinely fun combat system that does not ask for more than one weekend. Lore newcomers will find it an accessible entry point into the 40K universe without being buried in context. Veterans who bounced off Space Marine 2's scale may actually prefer the original's smaller, grittier focus. The multiplayer is a bonus with uncertain population, not a main attraction. If repetitive level design and a slow dodge roll sound like dealbreakers, Space Marine 2 is the obviously better product in 2025. But as a 7-hour campaign with punchy melee-shooter hybridization, this one still earns its place. Fred, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Relic Entertainment
- Publisher
- Relic Entertainment
- Release Date
- Sep 5, 2011

