Compare Warhammer 40,000: Kill Team Key prices across 50+ stores and find the best deal. Developed by Nomad Games. Published by SEGA. Released on 5/22/2014. Available on PC. Genres: Action, Single Player, Multiplayer, Local Co-op, Co-op, Split Screen, Third Person, Strategy.

A twin-stick arcade shooter set on an Ork Kroozer, built as a console tie-in and ported to PC years later with all the rough edges left intact. Four Space Marine classes, five missions, limited patience required.

Warhammer 40,000: Kill Team is a top-down twin-stick shooter originally built as a console arcade release in 2011, then ported to PC in 2014 by D3T Ltd. You pick one of four Space Marine classes - the ranged-heavy Sternguard Veteran, the tech-support Techmarine, the melee-leaning Vanguard Veteran (who can unlock a lightning claw), or the psychic Librarian - and fight your way through an Ork Kroozer headed for an Imperial Forge World. Five story missions, five survival maps, local split-screen co-op throughout. That is basically the full inventory. Let me be precise about what you are actually buying here, because the word "strategy" in the genre tags is doing heavy lifting. There is no build order, no resource management, no decision tree. Kill Team is an arcade brawler where the left stick moves and the right stick shoots, dressed in 40K livery. The closest thing to systemic depth is a perk and weapon unlock chain that rewards replaying missions with different classes - you can stack bonuses like increased health or extended power-up duration across any marine. It is thin, but it does create a mild loop that couch co-op partners can chase together. The problems are real and well-documented. The PC port carries over a fixed camera that frequently lags behind your position, hides enemies off-screen, and occasionally locks entirely on a single tile. Checkpoint spacing is punishing in the back half of the campaign, and the melee classes feel increasingly underpowered as Ork Shoota Boyz flood later levels. There are no online multiplayer options at all - if you want co-op you need a second body in the room. The port itself adds widescreen issues and controller-input bugs that were never properly patched. Survival mode, which has you holding out against timed enemy waves on maps unlocked from the campaign, is the better replayability hook, but it runs on the same shallow combat loop that wears thin after an hour. Who is this actually for, then? Hardcore 40K fans who want a short, low-friction way to shoot Orks and Tyranids with a friend sharing a keyboard or gamepad - that specific niche - will get two to three hours of serviceable arcade fun. The atmosphere is genuinely faithful: Blood Ravens, Ultramarines, Imperial Fists and other chapters are represented cosmetically, Ork and Tyranid unit designs hold up, and the weapons sound properly chunky. Everyone else, especially solo players or anyone expecting PC-quality polish, will bounce off the port issues fast. Note that the game was delisted from Steam in December 2020, so keys circulating now are third-party; there will be no patches, no community updates, and the already thin mod ecosystem is nonexistent. Buy with eyes wide open. Diego, Scout Team

Warhammer 40,000: Kill Team Key
ActionSingle PlayerMultiplayerLocal Co-opCo-opSplit ScreenThird PersonStrategy

Warhammer 40,000: Kill Team Key

May 22, 2014Nomad GamesSEGA
GamerScout Says

A twin-stick arcade shooter set on an Ork Kroozer, built as a console tie-in and ported to PC years later with all the rough edges left intact. Four Space Marine classes, five missions, limited patience required.

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About Warhammer 40,000: Kill Team Key

Warhammer 40,000: Kill Team is a top-down twin-stick shooter originally built as a console arcade release in 2011, then ported to PC in 2014 by D3T Ltd. You pick one of four Space Marine classes - the ranged-heavy Sternguard Veteran, the tech-support Techmarine, the melee-leaning Vanguard Veteran (who can unlock a lightning claw), or the psychic Librarian - and fight your way through an Ork Kroozer headed for an Imperial Forge World. Five story missions, five survival maps, local split-screen co-op throughout. That is basically the full inventory. Let me be precise about what you are actually buying here, because the word "strategy" in the genre tags is doing heavy lifting. There is no build order, no resource management, no decision tree. Kill Team is an arcade brawler where the left stick moves and the right stick shoots, dressed in 40K livery. The closest thing to systemic depth is a perk and weapon unlock chain that rewards replaying missions with different classes - you can stack bonuses like increased health or extended power-up duration across any marine. It is thin, but it does create a mild loop that couch co-op partners can chase together. The problems are real and well-documented. The PC port carries over a fixed camera that frequently lags behind your position, hides enemies off-screen, and occasionally locks entirely on a single tile. Checkpoint spacing is punishing in the back half of the campaign, and the melee classes feel increasingly underpowered as Ork Shoota Boyz flood later levels. There are no online multiplayer options at all - if you want co-op you need a second body in the room. The port itself adds widescreen issues and controller-input bugs that were never properly patched. Survival mode, which has you holding out against timed enemy waves on maps unlocked from the campaign, is the better replayability hook, but it runs on the same shallow combat loop that wears thin after an hour. Who is this actually for, then? Hardcore 40K fans who want a short, low-friction way to shoot Orks and Tyranids with a friend sharing a keyboard or gamepad - that specific niche - will get two to three hours of serviceable arcade fun. The atmosphere is genuinely faithful: Blood Ravens, Ultramarines, Imperial Fists and other chapters are represented cosmetically, Ork and Tyranid unit designs hold up, and the weapons sound properly chunky. Everyone else, especially solo players or anyone expecting PC-quality polish, will bounce off the port issues fast. Note that the game was delisted from Steam in December 2020, so keys circulating now are third-party; there will be no patches, no community updates, and the already thin mod ecosystem is nonexistent. Buy with eyes wide open. Diego, Scout Team

Tags

steamTwin-Stick ShooterCouch Co-opClass-BasedArcade BrawlerShort CampaignSurvival ModeConsole PortOrk Slaying

System Requirements

Minimum

Memory
2 GB RAM
DirectX
10
Storage
2 GB
Graphics
Nvidia 8800 GTS or Radeon HD 4770 or Intel HD 4200 512MB
Processor
2.0GHz Dual Core
System requirements
Windows 7 / Windows 8

Reviews & Ratings

No ratings available

Game Info

Developer
Nomad Games
Publisher
SEGA
Release Date
May 22, 2014

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