Compare Warhammer 40,000: Inquisitor - Martyr prices across 50+ stores and find the best deal. Developed by NeocoreGames. Published by NeocoreGames. Released on 6/5/2018. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 67/100.

A grimdark action-RPG set in the 40K universe where you play an Inquisitor purging Chaos across a persistent open world. Ambitious but uneven.

Warhammer 40,000: Inquisitor - Martyr drops you into the Caligari Sector, a Chaos-ridden corner of the Imperium, and hands you the badge of an Inquisitor with a mandate to purge everything that moves wrong. If you have ever wanted an isometric action-RPG built entirely around the grimdark aesthetic of 40K lore, complete with gothic architecture, heretical cults, and the satisfying crunch of bolter fire, this is structurally the game for that itch. NeocoreGames clearly did their homework on the setting. The worldbuilding is dense in the right ways, and the mission variety across its persistent open-world sector map gives it more structural ambition than most Diablo-style clones bother with. The class options are where the game earns real attention. You can run an Assassin for high-mobility single-target lethality, a Crusader who tanks through heretics with power armor and melee brutality, a Psyker channeling warp energy at the cost of accumulating Perils of the Warp, or a Tech-Adept who fields a small army of servitors and constructs. Each plays mechanically distinct, and the build variety within each class holds up reasonably well into the later hours. The Psyker in particular rewards players who like risk-reward resource management, since overcharging your powers is always tempting and occasionally catastrophic. Skill trees branch into meaningful specializations, and the gear system borrows enough from the ARPG playbook that min-maxers will find something to obsess over. Here is where the honest accounting starts, though. The campaign is long in the way that worn-down shoe leather is long. Many missions follow the same structural loop: drop into a map tile, clear enemies, maybe flip a switch, extract. The writing in individual story beats is serviceable and occasionally evocative of real 40K flavor, but it rarely achieves the narrative payoff that the setting is genuinely capable of. Choices exist, and some affect faction standing, but do not come in expecting your decisions to reshape the sector in ways that feel viscerally meaningful. The persistent world is more of a content delivery system than a reactive story space. That is a missed opportunity given how rich the lore sandbox actually is. Performance and polish have historically been rough patches for this title. The launch period was notoriously rocky, and while years of patches have addressed a lot of the worst offenses, you will still encounter clunky UI decisions and pacing valleys in the mid-game that feel like unremedied filler. The isometric combat is satisfying when the enemy density and skill cooldowns sync up, but some encounters devolve into cooldown-watching more than tactical engagement. Co-op play improves the experience noticeably, since a coordinated squad covers the tonal and mechanical gaps better than solo runs tend to. For 40K fans specifically, there is a lot here that other games in the license have not delivered. The sector map, the Inquisitorial politics, the variety of enemy factions from Chaos Space Marines to xenos, all of it feeds the lore appetite. For ARPG players without that franchise attachment, the 67 Metacritic score and mixed Steam reception reflect a real ceiling. It is a game that does enough right to be worth playing for the right person, but it asks for patience the genre does not always require you to give. Monika, Scout Team

Warhammer 40,000: Inquisitor - Martyr
ActionAdventureIndieRPG

Warhammer 40,000: Inquisitor - Martyr

Jun 5, 2018NeocoreGames
GamerScout Says

A grimdark action-RPG set in the 40K universe where you play an Inquisitor purging Chaos across a persistent open world. Ambitious but uneven.

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About Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr drops you into the Caligari Sector, a Chaos-ridden corner of the Imperium, and hands you the badge of an Inquisitor with a mandate to purge everything that moves wrong. If you have ever wanted an isometric action-RPG built entirely around the grimdark aesthetic of 40K lore, complete with gothic architecture, heretical cults, and the satisfying crunch of bolter fire, this is structurally the game for that itch. NeocoreGames clearly did their homework on the setting. The worldbuilding is dense in the right ways, and the mission variety across its persistent open-world sector map gives it more structural ambition than most Diablo-style clones bother with. The class options are where the game earns real attention. You can run an Assassin for high-mobility single-target lethality, a Crusader who tanks through heretics with power armor and melee brutality, a Psyker channeling warp energy at the cost of accumulating Perils of the Warp, or a Tech-Adept who fields a small army of servitors and constructs. Each plays mechanically distinct, and the build variety within each class holds up reasonably well into the later hours. The Psyker in particular rewards players who like risk-reward resource management, since overcharging your powers is always tempting and occasionally catastrophic. Skill trees branch into meaningful specializations, and the gear system borrows enough from the ARPG playbook that min-maxers will find something to obsess over. Here is where the honest accounting starts, though. The campaign is long in the way that worn-down shoe leather is long. Many missions follow the same structural loop: drop into a map tile, clear enemies, maybe flip a switch, extract. The writing in individual story beats is serviceable and occasionally evocative of real 40K flavor, but it rarely achieves the narrative payoff that the setting is genuinely capable of. Choices exist, and some affect faction standing, but do not come in expecting your decisions to reshape the sector in ways that feel viscerally meaningful. The persistent world is more of a content delivery system than a reactive story space. That is a missed opportunity given how rich the lore sandbox actually is. Performance and polish have historically been rough patches for this title. The launch period was notoriously rocky, and while years of patches have addressed a lot of the worst offenses, you will still encounter clunky UI decisions and pacing valleys in the mid-game that feel like unremedied filler. The isometric combat is satisfying when the enemy density and skill cooldowns sync up, but some encounters devolve into cooldown-watching more than tactical engagement. Co-op play improves the experience noticeably, since a coordinated squad covers the tonal and mechanical gaps better than solo runs tend to. For 40K fans specifically, there is a lot here that other games in the license have not delivered. The sector map, the Inquisitorial politics, the variety of enemy factions from Chaos Space Marines to xenos, all of it feeds the lore appetite. For ARPG players without that franchise attachment, the 67 Metacritic score and mixed Steam reception reflect a real ceiling. It is a game that does enough right to be worth playing for the right person, but it asks for patience the genre does not always require you to give. Monika, Scout Team

Tags

steamGrimdarkIsometric ARPGClass-BasedPersistent WorldCo-op CompatibleLore-DenseBuild CraftingWarp MechanicsLoot-DrivenCover SystemDual LoadoutProcedural MissionsPost-Campaign GrindFully VoicedSummoner ClassChaos Setting

System Requirements

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Reviews & Ratings

Metacritic
67
Steam
76%(22,029)

Game Info

Developer
NeocoreGames
Publisher
NeocoreGames
Release Date
Jun 5, 2018

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