Warhammer 40,000: Dawn of War Franchise Pack
Two very different takes on 40K strategy packed into one bundle: a base-building critical-points RTS and a squad-level tactical RPG that plays closer to XCOM than StarCraft.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About Warhammer 40,000: Dawn of War Franchise Pack
I've tracked the Dawn of War lineage longer than most people have owned a GPU, so let me save you the research rabbit hole. This Franchise Pack bundles Dawn of War II, its Retribution expansion, and the Chaos Sorcerer Wargear DLC for Retribution's Last Stand mode. That means you're getting two mechanically distinct games that agree on setting but almost nothing else about how strategy should work. Dawn of War II strips base-building down to almost nothing and replaces it with tight squad-level micromanagement that sits somewhere between an RTS and a tactical RPG. You control a handful of hero units, use cover and suppression mechanics to anchor firefights, and level your squads through a Diablo-flavored wargear loot system. The whole thing asks you to think in terms of ability timing and positioning rather than build orders. For someone who normally lives in Paradox games or Civ, it is a genuinely refreshing change of tempo. The campaign is long and, fair warning, repetitive in its mission structure, but the co-op option makes the grind considerably more palatable. Retribution complicates the formula in interesting and occasionally frustrating ways. The six playable factions, Space Marines, Eldar, Orks, Imperial Guard, Tyranid, and Chaos, each run through a version of the same campaign, which means the map layouts repeat across playthroughs. Critics at launch were split on whether this dilution was a fair trade for the faction variety, and honestly both camps were right. Playing as Kaptin Bluddflagg's Orks or fielding the Imperial Guard's Commissar Lord Bernn with a full tank complement feels fresh enough to justify a second or third run. But the opening tutorial-adjacent missions are a pain to sit through on replay three and four. The resource refund mechanic, where requisition and power return to your pool when a unit dies, also softens the decision-making edge that made Dawn of War II's squad management sing. You can steamroll content that should feel tense. The Last Stand mode, a three-player wave survival co-op mode, is the counterweight: it remains one of the tightest cooperative arcade loops Relic ever built, and the Chaos Sorcerer hero included here adds another build path to experiment with. For a strategy player evaluating depth of decision-making, the honest answer is that Dawn of War II has more of it than Retribution, but Retribution has more content. Neither game has the kind of mod ecosystem you'd find in the first Dawn of War, and competitive multiplayer is thin at this point in the games' lifespans. What the bundle does offer is a substantial single-player and co-op package with strong faction identity, genuinely satisfying cover-and-flank combat, and enough wargear permutations to keep build-curious players tinkering across multiple campaigns. New players should know that no prior Warhammer knowledge is required to enjoy the moment-to-moment combat, even if the lore rewards those who already care about Blood Ravens and Exterminatus orders. Diego, Scout Team
Tags
System Requirements
Reviews & Ratings
No ratings available
Game Info
- Developer
- Relic Entertainment, Feral Interactive
- Publisher
- SEGA, Feral Interactive
- Release Date
- Mar 1, 2011