Warhammer 40,000: Battlesector - Ultramarines (DLC)
Eighteen Primaris units, three Gladiator loadouts, and the sons of Macragge finally on the grid - worth it if Battlesector already has its hooks in you, lukewarm if you were hoping for a story to go with the bolter fire.
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About Warhammer 40,000: Battlesector - Ultramarines (DLC)
My first thought when the Ultramarines DLC dropped during Warhammer Skulls 2026 was simple: it took this long? The Ultramarines are about as core to Warhammer 40,000 as a faction gets, so their absence from Battlesector's roster until now felt like a deliberate tease. What you get here is a hefty unit pack - eighteen distinct entries covering every battlefield role - slotted into Slitherine's existing turn-based tactics framework without any original campaign or story missions to frame them. The roster itself is genuinely wide. Commanders run from the durable Captain in Gravis Armor to the psychic support of the Primaris Librarian and the battlefield medicine of the Primaris Apothecary. Troop staples like Intercessors and Incursors handle the front line, while Elites such as Bladeguard Veterans, Terminators, Aggressors, and the stompy Invictor Warsuit give you options for cracking harder targets. Fast Attack slots in Inceptors and the Storm Speeder in three weapon loadouts - Hailstrike, Hammerstrike, and Thunderstrike - so you can tune your harassment game. Heavy Support rounds out with Hellblasters, Eradicators, Eliminators, twin Dreadnought variants (Redemptor and Ballistus), and the Gladiator tank in its Lancer, Reaper, and Valiant configurations. That is a lot of surface area to experiment with across Skirmish, Planetary Supremacy, Daemonic Incursion, and the newly graduated Crusade Mode 1.0 that launched alongside this DLC. Where things get interesting is how the Ultramarines interact with Battlesector's core Momentum system. Prior factions earn Momentum in ways that mirror their lore identity - Blood Angels for dealing damage, Sisters of Battle for taking it, Tyranids for clumping together. The Ultramarines, built around Codex Astartes discipline and methodical combined arms, should theoretically reward structured, balanced play rather than one-dimensional aggression. Whether Slitherine has tuned a Momentum trigger that actually feels distinct from the Blood Angels' attack-forward style is the real question this DLC needs to answer in practice. Early player reception sits at roughly 70 percent positive from a small sample, which is cautiously warm rather than enthusiastic - consistent with how past faction packs for Battlesector have landed: solid toys, limited narrative context. The honest caveat here is the same one that has shadowed every Battlesector faction DLC since the Necrons: if you want new missions or a reason to care about these warriors beyond unit stats, you will not find it. The Deeds of the Fallen story expansion in 2025 showed Slitherine can do narrative content, so the absence of any campaign thread for arguably the most recognizable Chapter in the entire franchise is a missed opportunity. For Skirmish grinders and Crusade Mode devotees, though, eighteen units with multi-variant loadouts is a meaningful injection of build variety and the Gladiator tank alone - with three functionally different weapon suites - adds replayability to army-list theorycrafting sessions. Bottom line: if you have been waiting for a Codex-compliant Space Marine force that is not tethered to the Blood Angels' specific flavor, this fills that gap well. If you bounced off Battlesector's skirmish-focused structure before, nothing here changes the formula. Alex, Scout Team
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Game Info
- Developer
- Slitherine Ltd.
- Publisher
- Slitherine Ltd.
- Release Date
- May 21, 2026