Compare Warhammer 40,000: Battlesector - Necrons (DLC) prices across 50+ stores and find the best deal. Developed by Slitherine Ltd.. Published by Slitherine Ltd.. Released on 7/22/2021. Available on PC. Genres: Strategy.

The Necrons DLC bolts an undying robotic faction onto Battlesector's tight hex-free turn-based combat. Deathless warriors, gauss weaponry, and Reanimation Protocols change how every fight feels.

Battlesector is a squad-scale turn-based strategy set in the Warhammer 40,000 universe, and the Necrons DLC is the game's first major faction expansion. If you already own the base game and enjoyed its momentum-based action system, this is the most mechanically distinct way to revisit it. The Necrons play nothing like the Blood Angels that anchor the base campaign. Where Space Marines spend resources aggressively and burn through momentum charges to close distance, the Necrons reward patience, suppression lines, and attrition. Getting comfortable with Reanimation Protocols, the faction's signature revival mechanic, is the whole learning curve here. You will lose units, watch them get back up, and slowly realize that trading efficiently is the correct win condition rather than eliminating threats fast. The unit roster includes Necron Warriors as your cheap backbone, Immortals for mid-range gauss fire, Scarab Swarms for objective harassment, and heavier options like the Doomsday Ark. Each unit feeds into a coherent doctrine: suppress, reanimate, grind. There is a genuine build puzzle in deciding which Canoptek support units to field and where to spend your army points, especially in the skirmish and multiplayer modes where opponent composition varies. The gauss weapons specifically have a satisfying flat-damage profile that punishes heavily armored targets in ways that feel thematically correct and mechanically rewarding to exploit. On the depth side, the DLC adds a standalone Necron campaign with its own mission chain, not just a skirmish faction unlock. That matters for value. The missions do a reasonable job explaining the faction's playstyle through scenario design rather than just tooltips, which is the right way to introduce a faction whose defensive loop is counterintuitive to players trained on aggression. The AI in these missions is competent if not sophisticated, and the difficulty scaling works well enough that normal mode is genuinely engaging for returning players without being a tutorial slog. The mod ecosystem around Battlesector is modest compared to larger Slitherine titles, but the base game's skirmish tools mean the Necrons slot cleanly into custom match setups. What doesn't land: the Necron campaign is shorter than the base Blood Angels content, and the late-mission variety thins out. The faction also has less hero-unit personality than the Marines, which is a lore disappointment if you came in hoping for a named Overlord with a dramatic ability chain. The Reanimation system occasionally feels inconsistent in edge cases involving area suppression, and experienced players will notice the AI does not exploit the mechanic as aggressively as a human opponent would, making solo skirmish feel slightly easier than it should. For the strategy player who bounced off the base game because Blood Angels felt too brawl-oriented, the Necrons offer a real alternative tempo. For newcomers, the correct entry point is still the base game first, but once you understand Battlesector's action economy, this DLC is the most interesting way to stress-test that knowledge from the opposite side of the board. Diego, Scout Team

Warhammer 40,000: Battlesector - Necrons (DLC)
Strategy

Warhammer 40,000: Battlesector - Necrons (DLC)

Jul 22, 2021Slitherine Ltd.
GamerScout Says

The Necrons DLC bolts an undying robotic faction onto Battlesector's tight hex-free turn-based combat. Deathless warriors, gauss weaponry, and Reanimation Protocols change how every fight feels.

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About Warhammer 40,000: Battlesector - Necrons (DLC)

Battlesector is a squad-scale turn-based strategy set in the Warhammer 40,000 universe, and the Necrons DLC is the game's first major faction expansion. If you already own the base game and enjoyed its momentum-based action system, this is the most mechanically distinct way to revisit it. The Necrons play nothing like the Blood Angels that anchor the base campaign. Where Space Marines spend resources aggressively and burn through momentum charges to close distance, the Necrons reward patience, suppression lines, and attrition. Getting comfortable with Reanimation Protocols, the faction's signature revival mechanic, is the whole learning curve here. You will lose units, watch them get back up, and slowly realize that trading efficiently is the correct win condition rather than eliminating threats fast. The unit roster includes Necron Warriors as your cheap backbone, Immortals for mid-range gauss fire, Scarab Swarms for objective harassment, and heavier options like the Doomsday Ark. Each unit feeds into a coherent doctrine: suppress, reanimate, grind. There is a genuine build puzzle in deciding which Canoptek support units to field and where to spend your army points, especially in the skirmish and multiplayer modes where opponent composition varies. The gauss weapons specifically have a satisfying flat-damage profile that punishes heavily armored targets in ways that feel thematically correct and mechanically rewarding to exploit. On the depth side, the DLC adds a standalone Necron campaign with its own mission chain, not just a skirmish faction unlock. That matters for value. The missions do a reasonable job explaining the faction's playstyle through scenario design rather than just tooltips, which is the right way to introduce a faction whose defensive loop is counterintuitive to players trained on aggression. The AI in these missions is competent if not sophisticated, and the difficulty scaling works well enough that normal mode is genuinely engaging for returning players without being a tutorial slog. The mod ecosystem around Battlesector is modest compared to larger Slitherine titles, but the base game's skirmish tools mean the Necrons slot cleanly into custom match setups. What doesn't land: the Necron campaign is shorter than the base Blood Angels content, and the late-mission variety thins out. The faction also has less hero-unit personality than the Marines, which is a lore disappointment if you came in hoping for a named Overlord with a dramatic ability chain. The Reanimation system occasionally feels inconsistent in edge cases involving area suppression, and experienced players will notice the AI does not exploit the mechanic as aggressively as a human opponent would, making solo skirmish feel slightly easier than it should. For the strategy player who bounced off the base game because Blood Angels felt too brawl-oriented, the Necrons offer a real alternative tempo. For newcomers, the correct entry point is still the base game first, but once you understand Battlesector's action economy, this DLC is the most interesting way to stress-test that knowledge from the opposite side of the board. Diego, Scout Team

Tags

steamTurn-Based TacticsFaction DLCAttrition GameplaySkirmish ModeSci-Fi WargameArmy BuilderDefensive PlaystyleCampaign Included

System Requirements

System requirements for Warhammer 40,000: Battlesector - Necrons (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
88%(6,505)

Game Info

Developer
Slitherine Ltd.
Publisher
Slitherine Ltd.
Release Date
Jul 22, 2021

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