Compare Wargroove key prices across 50+ stores and find the best deal. Developed by Chucklefish. Published by Chucklefish. Released on 2/1/2019. Available on PC, Xbox. Genres: Indie, Strategy. Metacritic score: 82/100.

Wargroove is a pixel-art turn-based tactics game that wears its Advance Wars influence proudly, built by a small studio with a big attention to unit design and map craft.

Wargroove sits squarely in the Advance Wars lineage: hex-adjacent grid combat, capturable structures, a rotating cast of commanders each with a unique groove ability that charges as units fight. If you have played Intelligent Systems' classic series and wondered where the spiritual successor went, this is a strong answer. The core loop is you building armies from barracks and stables, moving infantry, cavalry, archers, and siege units across tile-based maps, and breaking the opponent's commander or wiping their forces. Simple on paper, genuinely demanding in practice once the campaign's difficulty ramps past the tutorial chapters. The campaign itself covers several factions - Cherrystone, Felheim Undead, Floran, and Heavensong - each with distinct unit rosters and commander grooves. Groove management is the closest thing this game has to a resource economy on top of gold: do you bait the enemy commander into using theirs early, or trigger yours defensively to stabilize a failing flank? Those mid-battle micro-decisions are where the depth actually lives, and the AI is competent enough on higher difficulties to punish lazy groove timing. It is not a Starcraft-level opponent, but it will not gift you victories either. For newer players to the genre, Wargroove is one of the more approachable entry points. The tutorial covers basics clearly, tooltips show unit matchup data on the same screen you are playing, and the campaign difficulty curve is forgiving in its early hours before it starts asking for real positional thinking. If you have never touched a tactics game before, the unit roster is small enough that memorizing counters takes maybe two hours rather than two hundred. The map design does the heavy lifting - most losses teach you something specific rather than punishing you for an obscure system interaction you could not have known about. Where Wargroove earns extra credit is the map editor and custom content ecosystem. The built-in editor is genuinely capable: players have shipped full custom campaigns with custom cutscenes and dialogue. The community output on Workshop is substantial, which meaningfully extends the game's lifespan past its roughly 15-20 hour main campaign. Puzzle maps, competitive multiplayer scenarios, entirely new story campaigns - the editor lowers the ceiling for what a small team's content budget can actually deliver. The co-op campaign mode (two players tackling story missions together) adds another axis of value if you have a regular partner. The weaknesses are real but narrow. The story is functional, not memorable - it does the job of stringing battles together without asking you to care much about the characters. Multiplayer matchmaking is thin at this point in the game's life, so async or friend-vs-friend play is more reliable than hoping for a ranked queue. And players who have spent serious hours with Fire Emblem or Into the Breach may find the unit variety a bit slim in the late campaign before the DLC content fills in the gaps. These are ceiling complaints, not deal-breakers for the target audience. For fans of the Advance Wars and classic SNES-era tactics genre, Wargroove is the most complete package released in years for that specific itch. For strategy newcomers, the shallow learning curve and strong visual feedback make it an honest first step into turn-based tactics without a wall of systems between you and the fun. Diego, Scout Team

Wargroove key
IndieStrategy

Wargroove key

Feb 1, 2019Chucklefish
GamerScout Says

Wargroove is a pixel-art turn-based tactics game that wears its Advance Wars influence proudly, built by a small studio with a big attention to unit design and map craft.

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About Wargroove key

Wargroove sits squarely in the Advance Wars lineage: hex-adjacent grid combat, capturable structures, a rotating cast of commanders each with a unique groove ability that charges as units fight. If you have played Intelligent Systems' classic series and wondered where the spiritual successor went, this is a strong answer. The core loop is you building armies from barracks and stables, moving infantry, cavalry, archers, and siege units across tile-based maps, and breaking the opponent's commander or wiping their forces. Simple on paper, genuinely demanding in practice once the campaign's difficulty ramps past the tutorial chapters. The campaign itself covers several factions - Cherrystone, Felheim Undead, Floran, and Heavensong - each with distinct unit rosters and commander grooves. Groove management is the closest thing this game has to a resource economy on top of gold: do you bait the enemy commander into using theirs early, or trigger yours defensively to stabilize a failing flank? Those mid-battle micro-decisions are where the depth actually lives, and the AI is competent enough on higher difficulties to punish lazy groove timing. It is not a Starcraft-level opponent, but it will not gift you victories either. For newer players to the genre, Wargroove is one of the more approachable entry points. The tutorial covers basics clearly, tooltips show unit matchup data on the same screen you are playing, and the campaign difficulty curve is forgiving in its early hours before it starts asking for real positional thinking. If you have never touched a tactics game before, the unit roster is small enough that memorizing counters takes maybe two hours rather than two hundred. The map design does the heavy lifting - most losses teach you something specific rather than punishing you for an obscure system interaction you could not have known about. Where Wargroove earns extra credit is the map editor and custom content ecosystem. The built-in editor is genuinely capable: players have shipped full custom campaigns with custom cutscenes and dialogue. The community output on Workshop is substantial, which meaningfully extends the game's lifespan past its roughly 15-20 hour main campaign. Puzzle maps, competitive multiplayer scenarios, entirely new story campaigns - the editor lowers the ceiling for what a small team's content budget can actually deliver. The co-op campaign mode (two players tackling story missions together) adds another axis of value if you have a regular partner. The weaknesses are real but narrow. The story is functional, not memorable - it does the job of stringing battles together without asking you to care much about the characters. Multiplayer matchmaking is thin at this point in the game's life, so async or friend-vs-friend play is more reliable than hoping for a ranked queue. And players who have spent serious hours with Fire Emblem or Into the Breach may find the unit variety a bit slim in the late campaign before the DLC content fills in the gaps. These are ceiling complaints, not deal-breakers for the target audience. For fans of the Advance Wars and classic SNES-era tactics genre, Wargroove is the most complete package released in years for that specific itch. For strategy newcomers, the shallow learning curve and strong visual feedback make it an honest first step into turn-based tactics without a wall of systems between you and the fun. Diego, Scout Team

Tags

steamTurn-Based TacticsAdvance Wars-likeMap EditorCo-op CampaignCommander AbilitiesPixel Art StrategyAsync MultiplayerCustom Campaigns

System Requirements

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Reviews & Ratings

Metacritic
82
Steam
83%(5,236)

Game Info

Developer
Chucklefish
Publisher
Chucklefish
Release Date
Feb 1, 2019

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