Compare War Heroes: Invasion prices across 50+ stores and find the best deal. Developed by Hammerson Games. Published by Hammerson Games. Released on 5/15/2018. Available on PC. Genres: Indie, Strategy.

Sits squarely in the bargain-bin tier of tower defense, but if you want a low-pressure military TD with hero units and three distinct modes, the price-to-content ratio is defensible.

My honest first impression after sitting down with War Heroes: Invasion was that Hammerson Games had a clear vision -- a mid-complexity, military-themed tower defense with a bit of hero-unit flavor -- but the execution lands somewhere between "functional" and "forgettable". That is not automatically a death sentence for the genre, but it does set expectations correctly before you click anything. The mechanical bones are familiar if you have spent time with any classic tower defense. You place and upgrade static fortifications along enemy approach paths, watch waves roll in, and try to keep your base intact. The tower roster runs to 15 types, covering the expected spread: machine guns and anti-tank guns for armored threats, flamethrowers and Molotov cocktail launchers for infantry clusters, and homing missile batteries for airborne units. On top of the towers you get three deployable heroes -- Headhunter, Miss Flawless, and Steel Rider -- each with their own skill sets that you level up over time. Positioning those heroes correctly, rather than just parking them at the front, is where the modest depth of the game surfaces. The enemy roster is reasonably varied at over 25 unit types, including kamikazes, tanks, snipers, and warplanes, so you cannot just spam one tower type and coast. Auxiliary tools like trenches, barricades, paratroopers, and mine fields round out your toolkit and add some tactical texture to wave management. The three mode structure -- Campaign, Night, and Survival -- gives the game more replay surface than a single-mode TD normally would. Campaign is the core progression, Night mode cuts visibility and forces tighter placement discipline, and Survival drops you into an endless attrition fight where the enemy sets the tempo. None of these modes are deep enough to satisfy someone who has plateaued on Bloons TD 6 or Kingdom Rush Frontiers, but for a shorter, cheaper alternative they serve their purpose. The achievement list clocks in at over 60 entries, which gives completionists a reason to revisit maps on higher difficulties. That said, the Steam community has flagged a known bug where achievements earned in-game do not always register on Steam's side -- a quality-of-life problem that Hammerson never appears to have fully patched. The rougher edges are real. The hero pathfinding is inconsistent; units occasionally get stuck mid-map and require a manual redirect to resume attacking. The bullet-counter display for higher-level upgrades miscounts resources. These are not game-breaking issues for a casual session, but they signal a game that shipped without rigorous QA and never received substantial post-launch support. Community activity is thin, there is no mod ecosystem to speak of, and the developer's communication window appears to have closed years ago. The Steam review split sits at roughly 57 percent positive from a very small sample, which is the definition of "mixed" for a reason -- the game works, but it inspires little enthusiasm. Who is this actually for? Newcomers to the tower defense genre who want a low-stakes entry point with a military coat of paint and a clear hero-upgrade loop. If you have never placed a tower in your life, the learning curve here is gentle enough to be approachable without being condescending. Veterans will find the strategic ceiling too low to hold their attention past the first few Campaign maps. There is no multiplayer, no procedural generation, and no post-launch content to return to. Treat it as a one-sitting curiosity rather than a catalogue staple. Diego, Scout Team

War Heroes: Invasion
IndieStrategy

War Heroes: Invasion

May 15, 2018Hammerson Games
GamerScout Says

Sits squarely in the bargain-bin tier of tower defense, but if you want a low-pressure military TD with hero units and three distinct modes, the price-to-content ratio is defensible.

PC
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Historical low: $2.7

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Screenshots & Media

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About War Heroes: Invasion

My honest first impression after sitting down with War Heroes: Invasion was that Hammerson Games had a clear vision -- a mid-complexity, military-themed tower defense with a bit of hero-unit flavor -- but the execution lands somewhere between "functional" and "forgettable". That is not automatically a death sentence for the genre, but it does set expectations correctly before you click anything. The mechanical bones are familiar if you have spent time with any classic tower defense. You place and upgrade static fortifications along enemy approach paths, watch waves roll in, and try to keep your base intact. The tower roster runs to 15 types, covering the expected spread: machine guns and anti-tank guns for armored threats, flamethrowers and Molotov cocktail launchers for infantry clusters, and homing missile batteries for airborne units. On top of the towers you get three deployable heroes -- Headhunter, Miss Flawless, and Steel Rider -- each with their own skill sets that you level up over time. Positioning those heroes correctly, rather than just parking them at the front, is where the modest depth of the game surfaces. The enemy roster is reasonably varied at over 25 unit types, including kamikazes, tanks, snipers, and warplanes, so you cannot just spam one tower type and coast. Auxiliary tools like trenches, barricades, paratroopers, and mine fields round out your toolkit and add some tactical texture to wave management. The three mode structure -- Campaign, Night, and Survival -- gives the game more replay surface than a single-mode TD normally would. Campaign is the core progression, Night mode cuts visibility and forces tighter placement discipline, and Survival drops you into an endless attrition fight where the enemy sets the tempo. None of these modes are deep enough to satisfy someone who has plateaued on Bloons TD 6 or Kingdom Rush Frontiers, but for a shorter, cheaper alternative they serve their purpose. The achievement list clocks in at over 60 entries, which gives completionists a reason to revisit maps on higher difficulties. That said, the Steam community has flagged a known bug where achievements earned in-game do not always register on Steam's side -- a quality-of-life problem that Hammerson never appears to have fully patched. The rougher edges are real. The hero pathfinding is inconsistent; units occasionally get stuck mid-map and require a manual redirect to resume attacking. The bullet-counter display for higher-level upgrades miscounts resources. These are not game-breaking issues for a casual session, but they signal a game that shipped without rigorous QA and never received substantial post-launch support. Community activity is thin, there is no mod ecosystem to speak of, and the developer's communication window appears to have closed years ago. The Steam review split sits at roughly 57 percent positive from a very small sample, which is the definition of "mixed" for a reason -- the game works, but it inspires little enthusiasm. Who is this actually for? Newcomers to the tower defense genre who want a low-stakes entry point with a military coat of paint and a clear hero-upgrade loop. If you have never placed a tower in your life, the learning curve here is gentle enough to be approachable without being condescending. Veterans will find the strategic ceiling too low to hold their attention past the first few Campaign maps. There is no multiplayer, no procedural generation, and no post-launch content to return to. Treat it as a one-sitting curiosity rather than a catalogue staple. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Tower DefenseHero UnitsWave DefenseMilitaryNight ModeSurvival ModeBudget TDLow Learning CurveAchievement Hunting

System Requirements

Minimum

OS
Windows XP Service Pack 3
Memory
2 GB RAM
DirectX
Version 8.0
Storage
1500 MB available space
Graphics
OpenGL 3.0 compliant with 512MB of video RAM.
Processor
Dual Core CPU

Recommended

OS
Windows XP Service Pack 3
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1500 MB available space
Graphics
OpenGL 3.0 compliant with 1.0GB of video RAM.
Processor
Dual Core CPU

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Game Info

Developer
Hammerson Games
Publisher
Hammerson Games
Release Date
May 15, 2018

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Price History

2026-06-102.70(lowest)

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How much does War Heroes: Invasion cost?

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What platforms is War Heroes: Invasion available on?

War Heroes: Invasion is available on PC.

When was War Heroes: Invasion released?

War Heroes: Invasion was released on 15 May 2018.

Who developed War Heroes: Invasion?

War Heroes: Invasion was developed by Hammerson Games.