Compare Wanna Run Again - Sprite Girl prices across 50+ stores and find the best deal. Developed by Heskira. Published by Starship Studio. Released on 4/26/2019. Available on PC. Genres: Action, Casual, Indie, RPG.

A 3D dream-platformer with a charming anime soul and a Steam rating that tells you upfront this is a gamble worth taking with eyes open.

My first impression of Wanna Run Again - Sprite Girl was one of quiet curiosity: here is a small, clearly earnest game made by a tiny team, set entirely inside the recurring dreams of an ordinary girl named Mew who lives on the Seamoon twin islands. That premise alone, a platformer framed as a dreamscape adventure, carries a particular kind of handmade sincerity that you rarely find on big-studio shelves. It is a 3D stage-based platformer with light adventure elements woven through a 16-chapter story, and it wears its anime influences openly, from its character design to the way each stage shifts environments entirely, taking you from palace corridors to factories, seaside levels to open sky. The structure is straightforward. You guide Mew through 16 stages, each one a distinct dream location, and the platforming asks you to time jumps carefully and read level geometry that the community has noted leans heavily on first-time-kill traps. There is a reported difficulty to this one even in Easy Mode, which means the dual difficulty toggle (Easy for casual players, Normal for anyone who wants their reflexes tested) is not just window dressing. Alongside the main path, you can hunt for up to 33 crystals scattered across stages, which unlock new outfits and additional story fragments for Mew. That collectible loop gives completionists a reason to replay stages with fresh eyes. The game also carries a speedrun community around it, small but genuine, which tells you something about the tightness of the movement feel. Where the game struggles, and honesty demands saying this plainly, is in its presentation of itself. The Steam trailer drew community complaints for showing almost no actual gameplay, and the overall polish sits firmly in the budget-indie tier. The Steam user reception lands at Mostly Negative across roughly 13 reviews, which is a real signal and not one to wave away. Common friction points in this kind of small 3D platformer tend to be camera handling, collision feel, and localization quality, and with English listed as only partially supported, some text roughness should be expected. The reported playtime sits somewhere in the 5-to-12-hour range depending on how thoroughly you collect and how much Normal Mode punishes you. Who is this for, then? Honestly: patient players with a soft spot for anime-styled indie releases from tiny developers who clearly cared about their dream-logic world, even if they lacked the budget or studio support to sand every rough edge. If you approach Wanna Run Again - Sprite Girl the way you approach a handmade zine, knowing the craft matters more than the production value, you may find something genuinely affecting in Mew's journey through her own subconscious. Go in expecting a first-party polished platformer and you will be frustrated inside the first stage. Go in expecting an imperfect thing made with intention, and there is a quiet little adventure here worth the hours it asks for. Kai, Scout Team

Wanna Run Again - Sprite Girl
ActionCasualIndieRPG

Wanna Run Again - Sprite Girl

Apr 26, 2019HeskiraStarship Studio
GamerScout Says

A 3D dream-platformer with a charming anime soul and a Steam rating that tells you upfront this is a gamble worth taking with eyes open.

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About Wanna Run Again - Sprite Girl

My first impression of Wanna Run Again - Sprite Girl was one of quiet curiosity: here is a small, clearly earnest game made by a tiny team, set entirely inside the recurring dreams of an ordinary girl named Mew who lives on the Seamoon twin islands. That premise alone, a platformer framed as a dreamscape adventure, carries a particular kind of handmade sincerity that you rarely find on big-studio shelves. It is a 3D stage-based platformer with light adventure elements woven through a 16-chapter story, and it wears its anime influences openly, from its character design to the way each stage shifts environments entirely, taking you from palace corridors to factories, seaside levels to open sky. The structure is straightforward. You guide Mew through 16 stages, each one a distinct dream location, and the platforming asks you to time jumps carefully and read level geometry that the community has noted leans heavily on first-time-kill traps. There is a reported difficulty to this one even in Easy Mode, which means the dual difficulty toggle (Easy for casual players, Normal for anyone who wants their reflexes tested) is not just window dressing. Alongside the main path, you can hunt for up to 33 crystals scattered across stages, which unlock new outfits and additional story fragments for Mew. That collectible loop gives completionists a reason to replay stages with fresh eyes. The game also carries a speedrun community around it, small but genuine, which tells you something about the tightness of the movement feel. Where the game struggles, and honesty demands saying this plainly, is in its presentation of itself. The Steam trailer drew community complaints for showing almost no actual gameplay, and the overall polish sits firmly in the budget-indie tier. The Steam user reception lands at Mostly Negative across roughly 13 reviews, which is a real signal and not one to wave away. Common friction points in this kind of small 3D platformer tend to be camera handling, collision feel, and localization quality, and with English listed as only partially supported, some text roughness should be expected. The reported playtime sits somewhere in the 5-to-12-hour range depending on how thoroughly you collect and how much Normal Mode punishes you. Who is this for, then? Honestly: patient players with a soft spot for anime-styled indie releases from tiny developers who clearly cared about their dream-logic world, even if they lacked the budget or studio support to sand every rough edge. If you approach Wanna Run Again - Sprite Girl the way you approach a handmade zine, knowing the craft matters more than the production value, you may find something genuinely affecting in Mew's journey through her own subconscious. Go in expecting a first-party polished platformer and you will be frustrated inside the first stage. Go in expecting an imperfect thing made with intention, and there is a quiet little adventure here worth the hours it asks for. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Dream SettingAnime AestheticFirst-Time-Kill TrapsCrystal CollectiblesCostume UnlockPartial Controller SupportSpeedrun ViableBudget IndieStory Fragments

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Nvidia GTX 650
Processor
Intel core i5

Recommended

OS
Windows 7 or above
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Nvidia GTX 1050
Processor
Intel core i5

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Game Info

Developer
Heskira
Publisher
Starship Studio
Release Date
Apr 26, 2019

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What platforms is Wanna Run Again - Sprite Girl available on?

Wanna Run Again - Sprite Girl is available on PC.

When was Wanna Run Again - Sprite Girl released?

Wanna Run Again - Sprite Girl was released on 26 April 2019.

Who developed Wanna Run Again - Sprite Girl?

Wanna Run Again - Sprite Girl was developed by Heskira and published by Starship Studio.