Compare V's Rage prices across 50+ stores and find the best deal. Developed by bit ManiaX. Published by bit ManiaX. Released on 9/2/2025. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie.

A hand-drawn arcade brawler that switches genres every level and never once apologizes for it. Frying pan included, tutorials not.

I have a soft spot for the small games that barrel out of nowhere with a genuinely strange idea and commit to it completely. V's Rage is that kind of game. Developed by bit ManiaX and co-developed with Newbix Team, it puts you in control of V, a stress-worn mom who gets pulled into a cursed video game and has precisely one tool for getting out: a frying pan applied to anything that moves. The hook sounds like a gag, but the team means every pixel of it. What separates V's Rage from a dozen other micro-budget brawlers is the genre-shifting structure. Each stage recontextualizes the rules from scratch, cycling between Beat 'em up, Shoot 'em up, Run and Gun, and side-scroller modes. That design choice is gutsy. It means the game is never really a game you master once and then coast through. You read the new situation, you die, you recalibrate, you push forward. The parry system in the brawler sections adds a satisfying layer of read-and-react timing that keeps the hands busy even when the chaos on screen borders on surreal. No tutorials arrive to soften any of this. The game expects you to figure it out, and if that sounds punishing, it is, but it's the honest kind of punishing that classic arcade cabinets specialized in. Visually, the whole thing is drenched in hand-drawn comic-book energy that leans hard into 1980s anime aesthetics. The character design carries echoes of old Rumiko Takahashi manga, which gives V's absurd nightmare world a specific warmth underneath the mayhem. The low-poly enemy creatures occupy this odd space between cute and grotesque that suits the tone perfectly. Early community reception on Steam has been positive, with players flagging the variety of mechanics and the dry sarcastic humor as the two things that make it feel genuinely fresh rather than just retro-pastiche. The honest reservations are real, though. With a game this compact and this deliberately tutorial-free, the ceiling on its audience is visible. Players who want a gradual on-ramp, a clear narrative throughline, or a genre identity they can settle into will hit a wall quickly. The genre-shuffling is the point, but it is also the friction point. There is also a fair question about replay depth once you have absorbed the surprise of each level's twist. What the game does well, it does with personality and craft. What it does not do is hold your hand, explain itself, or pad its runtime. For the right person, that tightness is exactly the appeal. V's Rage is the kind of game you finish in a sitting, tell someone about the next morning, and quietly wonder if it would go harder with a friend on the couch. It knows what it is, it knows when to end, and that self-awareness alone puts it ahead of titles three times its size. Kai, Scout Team

V's Rage
ActionAdventureCasualIndie

V's Rage

Sep 2, 2025bit ManiaX
GamerScout Says

A hand-drawn arcade brawler that switches genres every level and never once apologizes for it. Frying pan included, tutorials not.

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Screenshots & Media

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About V's Rage

I have a soft spot for the small games that barrel out of nowhere with a genuinely strange idea and commit to it completely. V's Rage is that kind of game. Developed by bit ManiaX and co-developed with Newbix Team, it puts you in control of V, a stress-worn mom who gets pulled into a cursed video game and has precisely one tool for getting out: a frying pan applied to anything that moves. The hook sounds like a gag, but the team means every pixel of it. What separates V's Rage from a dozen other micro-budget brawlers is the genre-shifting structure. Each stage recontextualizes the rules from scratch, cycling between Beat 'em up, Shoot 'em up, Run and Gun, and side-scroller modes. That design choice is gutsy. It means the game is never really a game you master once and then coast through. You read the new situation, you die, you recalibrate, you push forward. The parry system in the brawler sections adds a satisfying layer of read-and-react timing that keeps the hands busy even when the chaos on screen borders on surreal. No tutorials arrive to soften any of this. The game expects you to figure it out, and if that sounds punishing, it is, but it's the honest kind of punishing that classic arcade cabinets specialized in. Visually, the whole thing is drenched in hand-drawn comic-book energy that leans hard into 1980s anime aesthetics. The character design carries echoes of old Rumiko Takahashi manga, which gives V's absurd nightmare world a specific warmth underneath the mayhem. The low-poly enemy creatures occupy this odd space between cute and grotesque that suits the tone perfectly. Early community reception on Steam has been positive, with players flagging the variety of mechanics and the dry sarcastic humor as the two things that make it feel genuinely fresh rather than just retro-pastiche. The honest reservations are real, though. With a game this compact and this deliberately tutorial-free, the ceiling on its audience is visible. Players who want a gradual on-ramp, a clear narrative throughline, or a genre identity they can settle into will hit a wall quickly. The genre-shuffling is the point, but it is also the friction point. There is also a fair question about replay depth once you have absorbed the surprise of each level's twist. What the game does well, it does with personality and craft. What it does not do is hold your hand, explain itself, or pad its runtime. For the right person, that tightness is exactly the appeal. V's Rage is the kind of game you finish in a sitting, tell someone about the next morning, and quietly wonder if it would go harder with a friend on the couch. It knows what it is, it knows when to end, and that self-awareness alone puts it ahead of titles three times its size. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Genre-ShiftingArcade DifficultyHand-Drawn Art80s Anime AestheticNo-Tutorial DesignParry MechanicShort Runtime

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
Intel HD Graphics 620
Processor
i5-7200u

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GTX 1650
Processor
i5-7600

Reviews & Ratings

No ratings available

Game Info

Developer
bit ManiaX
Publisher
bit ManiaX
Release Date
Sep 2, 2025

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Price History

2026-06-051.54(lowest)

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What platforms is V's Rage available on?

V's Rage is available on PC, Mac, Linux.

When was V's Rage released?

V's Rage was released on 2 September 2025.

Who developed V's Rage?

V's Rage was developed by bit ManiaX.