Compare VRMark prices across trusted key stores and find the best deal. Developed by UL. Published by UL. Released on 11/3/2016. Available on PC. Genres: Utilities.

Before spending hundreds on a VR headset, this is the honest hardware check that tells you whether your PC will actually deliver the experience. Three tiered tests, no headset required, pass-or-fail clarity.

I've used a lot of synthetic benchmarks over the years, and VRMark sits in a useful but narrowly defined lane: it does one practical job well, and you should know exactly what that job is before you hand over any money for it. This is not a game. It is a PC diagnostic tool built by UL, the same team behind 3DMark, and its sole purpose is to measure whether your hardware can sustain the frame rates a VR headset demands. If you walk in expecting entertainment software, the mixed Steam reception - sitting at 64% positive across around 130 reviews - will make immediate sense. The tool is organized around three benchmark rooms, each representing a different performance tier. Orange Room is the baseline check: can your machine meet the minimum spec for something like an HTC Vive or Oculus Rift at standard VR fidelity. Cyan Room steps the load up with a pure DirectX 12 workload, a large scene with more complex effects, designed to show what lower-API-overhead rendering can do even on mid-range hardware. Blue Room is the stress test, running at a massive 5K rendering resolution with volumetric lighting, and the pass condition is a sustained 109 FPS on the desktop or 88.9 FPS in HMD mode. That last number is a real wall - most older mid-range cards will not clear it, which is precisely the point. Each test ends with a clear pass-or-fail verdict and per-frame hardware monitoring charts you can actually read. There is also an Experience mode, which lets you freely explore each test scene in VR or on your monitor without producing a score. It is a sensible addition for anyone who wants to see rendering quality with their own eyes rather than just read a number. The fixed-camera benchmark path means results are consistent and reproducible across system comparisons, which matters if you are evaluating a new GPU or validating an overclock. Where VRMark earns its criticism is in scope and longevity. The Orange Room benchmark was calibrated against first-generation consumer VR hardware from the mid-2010s, and the community has noted that the test stops scaling meaningfully once your machine is comfortably above the VR-ready threshold. AMD hardware users have flagged intermittent reliability quirks. The bigger structural problem is that UL has not kept pace with the evolution of the VR headset market - newer standalone and PCVR devices with higher refresh rates and higher resolution panels are not represented. For a strictly modern VR rig check, you may find the Blue Room is the only test with enough headroom to still challenge current hardware. The value proposition is simple: if you are about to drop serious money on a headset and want a repeatable, manufacturer-independent data point on whether your GPU and CPU are up to it, VRMark gives you that in ten minutes. If you already own a headset, run SteamVR's own performance test for free. The paid tier here makes the most sense as a system-comparison or overclocking validation tool, where reproducibility matters more than novelty. Alex, Scout Team

VRMark
Utilities

VRMark

Nov 3, 2016UL
GamerScout Says

Before spending hundreds on a VR headset, this is the honest hardware check that tells you whether your PC will actually deliver the experience. Three tiered tests, no headset required, pass-or-fail clarity.

PC
ProtonDB Borked
Best Price Available
€0.00
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Historical low: €14.31

GamerScout Verdict

Worth it specifically as a pre-headset-purchase hardware check; overclockers and system builders get the most out of the Blue Room.

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About VRMark

I've used a lot of synthetic benchmarks over the years, and VRMark sits in a useful but narrowly defined lane: it does one practical job well, and you should know exactly what that job is before you hand over any money for it. This is not a game. It is a PC diagnostic tool built by UL, the same team behind 3DMark, and its sole purpose is to measure whether your hardware can sustain the frame rates a VR headset demands. If you walk in expecting entertainment software, the mixed Steam reception - sitting at 64% positive across around 130 reviews - will make immediate sense. The tool is organized around three benchmark rooms, each representing a different performance tier. Orange Room is the baseline check: can your machine meet the minimum spec for something like an HTC Vive or Oculus Rift at standard VR fidelity. Cyan Room steps the load up with a pure DirectX 12 workload, a large scene with more complex effects, designed to show what lower-API-overhead rendering can do even on mid-range hardware. Blue Room is the stress test, running at a massive 5K rendering resolution with volumetric lighting, and the pass condition is a sustained 109 FPS on the desktop or 88.9 FPS in HMD mode. That last number is a real wall - most older mid-range cards will not clear it, which is precisely the point. Each test ends with a clear pass-or-fail verdict and per-frame hardware monitoring charts you can actually read. There is also an Experience mode, which lets you freely explore each test scene in VR or on your monitor without producing a score. It is a sensible addition for anyone who wants to see rendering quality with their own eyes rather than just read a number. The fixed-camera benchmark path means results are consistent and reproducible across system comparisons, which matters if you are evaluating a new GPU or validating an overclock. Where VRMark earns its criticism is in scope and longevity. The Orange Room benchmark was calibrated against first-generation consumer VR hardware from the mid-2010s, and the community has noted that the test stops scaling meaningfully once your machine is comfortably above the VR-ready threshold. AMD hardware users have flagged intermittent reliability quirks. The bigger structural problem is that UL has not kept pace with the evolution of the VR headset market - newer standalone and PCVR devices with higher refresh rates and higher resolution panels are not represented. For a strictly modern VR rig check, you may find the Blue Room is the only test with enough headroom to still challenge current hardware. The value proposition is simple: if you are about to drop serious money on a headset and want a repeatable, manufacturer-independent data point on whether your GPU and CPU are up to it, VRMark gives you that in ten minutes. If you already own a headset, run SteamVR's own performance test for free. The paid tier here makes the most sense as a system-comparison or overclocking validation tool, where reproducibility matters more than novelty.

Alex
Alex · Scout Team

Catch-all

Tags

tier:aaaPC BenchmarkVR Readiness TestHardware DiagnosticDirectX 12 BenchmarkStress TestHeadset-Free TestingOverclocking ToolFrame Rate Analysis

System Requirements

Minimum

OS
Windows 7 (64-bit) with Service Pack 1
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
1.5 GB video card memory
Processor
Dual core CPU with SSE 4.1 support
VR Support
SteamVR. Keyboard and mouse required

Recommended

OS
Windows 10 (64-bit) or Windows 11
Memory
3 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
GPU with DirectX 12 feature level 11_0 support
Processor
Dual core CPU with SSE 4.1 support

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Game Info

Developer
UL
Publisher
UL
Release Date
Nov 3, 2016

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Frequently asked questions about VRMark

How much does VRMark cost?

VRMark pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy VRMark cheapest?

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What platforms is VRMark available on?

VRMark is available on PC.

When was VRMark released?

VRMark was released on 3 November 2016.

Who developed VRMark?

VRMark was developed by UL.