
VRMark
Before spending hundreds on a VR headset, this is the honest hardware check that tells you whether your PC will actually deliver the experience. Three tiered tests, no headset required, pass-or-fail clarity.
GamerScout Verdict
Worth it specifically as a pre-headset-purchase hardware check; overclockers and system builders get the most out of the Blue Room.
Compare Prices(5 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About VRMark
I've used a lot of synthetic benchmarks over the years, and VRMark sits in a useful but narrowly defined lane: it does one practical job well, and you should know exactly what that job is before you hand over any money for it. This is not a game. It is a PC diagnostic tool built by UL, the same team behind 3DMark, and its sole purpose is to measure whether your hardware can sustain the frame rates a VR headset demands. If you walk in expecting entertainment software, the mixed Steam reception - sitting at 64% positive across around 130 reviews - will make immediate sense. The tool is organized around three benchmark rooms, each representing a different performance tier. Orange Room is the baseline check: can your machine meet the minimum spec for something like an HTC Vive or Oculus Rift at standard VR fidelity. Cyan Room steps the load up with a pure DirectX 12 workload, a large scene with more complex effects, designed to show what lower-API-overhead rendering can do even on mid-range hardware. Blue Room is the stress test, running at a massive 5K rendering resolution with volumetric lighting, and the pass condition is a sustained 109 FPS on the desktop or 88.9 FPS in HMD mode. That last number is a real wall - most older mid-range cards will not clear it, which is precisely the point. Each test ends with a clear pass-or-fail verdict and per-frame hardware monitoring charts you can actually read. There is also an Experience mode, which lets you freely explore each test scene in VR or on your monitor without producing a score. It is a sensible addition for anyone who wants to see rendering quality with their own eyes rather than just read a number. The fixed-camera benchmark path means results are consistent and reproducible across system comparisons, which matters if you are evaluating a new GPU or validating an overclock. Where VRMark earns its criticism is in scope and longevity. The Orange Room benchmark was calibrated against first-generation consumer VR hardware from the mid-2010s, and the community has noted that the test stops scaling meaningfully once your machine is comfortably above the VR-ready threshold. AMD hardware users have flagged intermittent reliability quirks. The bigger structural problem is that UL has not kept pace with the evolution of the VR headset market - newer standalone and PCVR devices with higher refresh rates and higher resolution panels are not represented. For a strictly modern VR rig check, you may find the Blue Room is the only test with enough headroom to still challenge current hardware. The value proposition is simple: if you are about to drop serious money on a headset and want a repeatable, manufacturer-independent data point on whether your GPU and CPU are up to it, VRMark gives you that in ten minutes. If you already own a headset, run SteamVR's own performance test for free. The paid tier here makes the most sense as a system-comparison or overclocking validation tool, where reproducibility matters more than novelty.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 7 (64-bit) with Service Pack 1
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- 1.5 GB video card memory
- Processor
- Dual core CPU with SSE 4.1 support
- VR Support
- SteamVR. Keyboard and mouse required
Recommended
- OS
- Windows 10 (64-bit) or Windows 11
- Memory
- 3 GB RAM
- DirectX
- Version 12
- Storage
- 2 GB available space
- Graphics
- GPU with DirectX 12 feature level 11_0 support
- Processor
- Dual core CPU with SSE 4.1 support
Keep exploring
Community Discussion
Be the first to comment on VRMark.
Reviews & Ratings
No ratings available
Game Info
- Developer
- UL
- Publisher
- UL
- Release Date
- Nov 3, 2016
