Compare VR-Xterminator prices across 50+ stores and find the best deal. Developed by Since Idea Games. Published by Since Idea Games. Released on 12/20/2016. Available on PC. Genres: Action, Casual, Indie.

Centipede reimagined for VR headsets, with motion controllers and a 360-degree play space. A small indie curio best approached with low expectations and a working HTC Vive, Rift, or Index.

I'll be straight with you: VR-Xterminator is one of those early-era VR releases that never quite broke through to mainstream coverage, and in 2025 that obscurity actually tells you something useful. Since Idea Games, a small indie outfit, prototyped this thing at a German VR hackathon in 2015 and shipped it to Steam the following December. The premise is straightforward enough that it almost doesn't need explaining. Take Centipede, the classic arcade shooter that lived in a cabinet older than most of its players, and ask what it would feel like from inside the cabinet. That's the pitch, and honestly it's a decent one. The execution leans heavily on motion controllers. You ride a controllable vehicle platform around the play space, physically aiming and shooting at waves of enemies descending through a 360-degree environment rendered in a deliberate pixel-art style. There's a weapon magazine management system that asks you to physically handle reloading, a power-up system that scales with each wave, and a local high score board to keep sessions competitive with yourself. The pixel aesthetic is a sincere choice rather than a lazy one. Placing chunky sprite-style geometry inside a full VR space creates a genuinely odd visual charm, the feeling of being miniaturized inside an old arcade cabinet, and it mostly works. Community comments from the era suggest the immersion of that pixel-in-VR look landed for players who grew up with the reference material. The limitations are real, though, and worth being honest about. Room-scale requirements mean your physical play space directly affects the experience. Some players found the controllable cart slightly too large for their sensor boundaries, which is a practical friction point with no in-game fix. The game also launched at a time when the early VR userbase was still figuring out what motion-control fatigue meant, and the wave structure is the kind that keeps escalating difficulty without introducing new mechanical wrinkles to match. If the core loop doesn't grip you in the first couple of rounds, there's nothing around the corner to change that. No campaign, no unlockable modes, no multiplayer. This is an arcade loop, clean and unadorned. Who is this for right now, in a VR library that has grown dramatically since 2016? If you have a compatible headset gathering dust and want something genuinely low-friction to hand to a guest who grew up on Atari or early arcade culture, VR-Xterminator fills that slot with a certain charm. The session length is short by design, the controls are physical enough to feel novel to newcomers, and the pixel-art presentation has an unpretentious handmade quality that I find hard to dismiss. For dedicated VR players looking for depth or a primary game to sink hours into, this isn't that. It knows what it is and it ends when it should. Kai, Scout Team

VR-Xterminator
ActionCasualIndie

VR-Xterminator

Dec 20, 2016Since Idea Games
GamerScout Says

Centipede reimagined for VR headsets, with motion controllers and a 360-degree play space. A small indie curio best approached with low expectations and a working HTC Vive, Rift, or Index.

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Screenshots & Media

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About VR-Xterminator

I'll be straight with you: VR-Xterminator is one of those early-era VR releases that never quite broke through to mainstream coverage, and in 2025 that obscurity actually tells you something useful. Since Idea Games, a small indie outfit, prototyped this thing at a German VR hackathon in 2015 and shipped it to Steam the following December. The premise is straightforward enough that it almost doesn't need explaining. Take Centipede, the classic arcade shooter that lived in a cabinet older than most of its players, and ask what it would feel like from inside the cabinet. That's the pitch, and honestly it's a decent one. The execution leans heavily on motion controllers. You ride a controllable vehicle platform around the play space, physically aiming and shooting at waves of enemies descending through a 360-degree environment rendered in a deliberate pixel-art style. There's a weapon magazine management system that asks you to physically handle reloading, a power-up system that scales with each wave, and a local high score board to keep sessions competitive with yourself. The pixel aesthetic is a sincere choice rather than a lazy one. Placing chunky sprite-style geometry inside a full VR space creates a genuinely odd visual charm, the feeling of being miniaturized inside an old arcade cabinet, and it mostly works. Community comments from the era suggest the immersion of that pixel-in-VR look landed for players who grew up with the reference material. The limitations are real, though, and worth being honest about. Room-scale requirements mean your physical play space directly affects the experience. Some players found the controllable cart slightly too large for their sensor boundaries, which is a practical friction point with no in-game fix. The game also launched at a time when the early VR userbase was still figuring out what motion-control fatigue meant, and the wave structure is the kind that keeps escalating difficulty without introducing new mechanical wrinkles to match. If the core loop doesn't grip you in the first couple of rounds, there's nothing around the corner to change that. No campaign, no unlockable modes, no multiplayer. This is an arcade loop, clean and unadorned. Who is this for right now, in a VR library that has grown dramatically since 2016? If you have a compatible headset gathering dust and want something genuinely low-friction to hand to a guest who grew up on Atari or early arcade culture, VR-Xterminator fills that slot with a certain charm. The session length is short by design, the controls are physical enough to feel novel to newcomers, and the pixel-art presentation has an unpretentious handmade quality that I find hard to dismiss. For dedicated VR players looking for depth or a primary game to sink hours into, this isn't that. It knows what it is and it ends when it should. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Arcade LoopRoom-Scale VRMotion ControlsPixel Art VRWave ShooterRetro-InspiredScore Attack

System Requirements

Minimum

OS
Windows 7/8 64-bit
Memory
2 GB RAM
Storage
1 GB available space
Graphics
DirectX 11 compatible graphics card
Processor
Quad-core Intel or AMD, 2 GHz or faster
VR Support
SteamVR or Oculus PC. Standing or Room Scale
Additional Notes
VR required

Recommended

OS
Windows 10 64-bit
Memory
4 GB RAM
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 970
Processor
Quad-core Intel or AMD, 2.5 GHz or faster
Additional Notes
VR required

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Game Info

Developer
Since Idea Games
Publisher
Since Idea Games
Release Date
Dec 20, 2016

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Frequently asked questions about VR-Xterminator

Where can I buy VR-Xterminator cheapest?

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What platforms is VR-Xterminator available on?

VR-Xterminator is available on PC.

When was VR-Xterminator released?

VR-Xterminator was released on 20 December 2016.

Who developed VR-Xterminator?

VR-Xterminator was developed by Since Idea Games.