Compare Voxel Baller prices across 50+ stores and find the best deal. Developed by MKD games. Published by MKD games. Released on 3/21/2018. Available on PC, Linux. Genres: Action, Casual, Indie.

A 3D Breakout clone with six playable characters and an Endless mode that, honestly, struggles to justify itself against the genre's better offerings.

I want to like Voxel Baller more than I do. The idea is charming enough on paper: take the decades-old brick-breaking formula, dress it in chunky 3D voxel geometry, hand each of six characters a unique special ability, and send the player through a World Tour across five distinct areas. That is a reasonable pitch. The execution, though, reveals a game that added cosmetic layers without solving the underlying design problems the genre stopped tolerating years ago. The paddle-and-ball loop itself is mechanically intact. You guide a ship along the bottom of a diagonal-view play field, angle your ball into arrangements of voxel blocks, and chain combo hits for score. Boss battles appear between area transitions, and an Endless mode is there for anyone who wants to chase high scores past the 50-level campaign. Controller support works. Those are genuine ticks in the plus column. But the angled, isometric-style camera - the thing that is supposed to make this feel fresh - ends up being the game's biggest liability. Precise paddle positioning is genuinely hard to read from the available angles, and players have flagged that the ship's acceleration curve causes it to overshoot the ball. Four camera angle options are listed, but community feedback suggests they feel too similar to each other to solve the depth-perception problem. The character abilities deserve a mention because the idea has potential. One character fires a fireball, another swings a bat - small touches that gesture toward variety. In practice, each ability carries a long cooldown that stops it from becoming a meaningful part of the rhythm. Power-ups drop from broken blocks and include fireball blasts and max-power shots, but again, the pacing around them feels more incidental than purposeful. The artificially slowed moments in some stages also interrupt the kinetic momentum that brick-breaking lives and dies by. Steam user sentiment sits firmly in negative territory, and the criticism is consistent: the look is generic, mouse support is absent, and the camera never quite clicks. That is not a fatal combination for a budget arcade game, but it does mean that even Arkanoid-faithful players who forgive a rough visual identity will bump into a control feel that does not fully cooperate with them. If you came to this page hoping someone would tell you the negative reviews missed something special, I cannot offer that reassurance. Voxel Baller reads like a first project by a developer with genuine enthusiasm for the genre. The ambition to layer characters, abilities, boss encounters, and a World Tour structure onto a brick-breaker framework shows real effort. The craft just is not there yet to back that structure up. If you have strong genre nostalgia and patience for imprecise controls, there are 50 levels here that will pass an afternoon. Everyone else should look at Arkanoid: Eternal Battle or even a well-rated mobile port before settling here. Kai, Scout Team

Voxel Baller
ActionCasualIndie

Voxel Baller

Mar 21, 2018MKD games
GamerScout Says

A 3D Breakout clone with six playable characters and an Endless mode that, honestly, struggles to justify itself against the genre's better offerings.

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Screenshots & Media

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About Voxel Baller

I want to like Voxel Baller more than I do. The idea is charming enough on paper: take the decades-old brick-breaking formula, dress it in chunky 3D voxel geometry, hand each of six characters a unique special ability, and send the player through a World Tour across five distinct areas. That is a reasonable pitch. The execution, though, reveals a game that added cosmetic layers without solving the underlying design problems the genre stopped tolerating years ago. The paddle-and-ball loop itself is mechanically intact. You guide a ship along the bottom of a diagonal-view play field, angle your ball into arrangements of voxel blocks, and chain combo hits for score. Boss battles appear between area transitions, and an Endless mode is there for anyone who wants to chase high scores past the 50-level campaign. Controller support works. Those are genuine ticks in the plus column. But the angled, isometric-style camera - the thing that is supposed to make this feel fresh - ends up being the game's biggest liability. Precise paddle positioning is genuinely hard to read from the available angles, and players have flagged that the ship's acceleration curve causes it to overshoot the ball. Four camera angle options are listed, but community feedback suggests they feel too similar to each other to solve the depth-perception problem. The character abilities deserve a mention because the idea has potential. One character fires a fireball, another swings a bat - small touches that gesture toward variety. In practice, each ability carries a long cooldown that stops it from becoming a meaningful part of the rhythm. Power-ups drop from broken blocks and include fireball blasts and max-power shots, but again, the pacing around them feels more incidental than purposeful. The artificially slowed moments in some stages also interrupt the kinetic momentum that brick-breaking lives and dies by. Steam user sentiment sits firmly in negative territory, and the criticism is consistent: the look is generic, mouse support is absent, and the camera never quite clicks. That is not a fatal combination for a budget arcade game, but it does mean that even Arkanoid-faithful players who forgive a rough visual identity will bump into a control feel that does not fully cooperate with them. If you came to this page hoping someone would tell you the negative reviews missed something special, I cannot offer that reassurance. Voxel Baller reads like a first project by a developer with genuine enthusiasm for the genre. The ambition to layer characters, abilities, boss encounters, and a World Tour structure onto a brick-breaker framework shows real effort. The craft just is not there yet to back that structure up. If you have strong genre nostalgia and patience for imprecise controls, there are 50 levels here that will pass an afternoon. Everyone else should look at Arkanoid: Eternal Battle or even a well-rated mobile port before settling here. Kai, Scout Team

Tags

singleplayerachievementstier:aaaBrick-BreakerVoxelBoss BattlesEndless ModeCharacter AbilitiesArcade Score-AttackIsometric CameraController Support

System Requirements

Minimum

OS
Windows 7-64bit or later
Memory
4 GB RAM
Storage
1 GB available space
Graphics
NVIDIA® GeForce® GTX 400 Series or AMD equivalent w/ 1GB VRAM
Processor
64 bits

Recommended

OS
Windows 7-64bit or later
Memory
6 GB RAM
Storage
1 GB available space
Graphics
NVIDIA® GeForce® GTX 500 Series or AMD equivalent w/ 1GB VRAM
Processor
64 bits

Reviews & Ratings

No ratings available

Game Info

Developer
MKD games
Publisher
MKD games
Release Date
Mar 21, 2018

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