
Vox Populi Vox Dei 2
A free-to-play precision platformer that will cheerfully murder your blue ninja dozens of times per hour - worth grabbing if you can stomach the difficulty spikes and occasionally stubborn jump input.
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About Vox Populi Vox Dei 2
I approached this one skeptically, because free-to-play 2D platformers rarely punch above their weight class. Vox Populi Vox Dei 2 surprised me enough to stay interesting, though not without real caveats worth knowing before you commit your patience to it. Great Cogs built a side-scrolling action-platformer spread across more than 50 levels, featuring a silent blue ninja fighting through a werewolf empire to rescue a kidnapped girl from the villain Dr. Wolf. The pixel art is clean and the premise is absurd in the best possible way. The core loop mixes three things: platforming obstacle runs, direct combat against werewolf enemies (including laser-toting variants), and light puzzle sections that get genuinely clever toward the end of the game. Stealth is available via a cloaking ability - hold Shift on keyboard or the corresponding gamepad button - and in the earlier levels it actually functions as a meaningful decision point: do you ghost past a patrol or risk a bloody engagement. Unfortunately the sequel shifts emphasis away from stealth as levels progress, leaning harder into precision platforming and boss fights. Players who loved the minimalist stealth puzzle DNA of the original flash game may find that pivot jarring. Community feedback at launch was vocal about exactly this. The difficulty curve is the game's most polarising quality. Early levels feel measured. Then the game accelerates into what players fairly describe as platformer-hell territory, with traps stacked against well-positioned enemies and sparse checkpoints. To the developer's credit, a post-launch patch added extra checkpoints in the most brutal sections and addressed control responsiveness - the infamous jump-not-registering complaints that dominated early reviews were real, and the fix genuinely helped. Playing it today through the updated Steam version is a better experience than it was at release. The 30 Steam achievements range from collectible hunts (golden wolves, Easter bunnies) to endurance challenges like surviving a boulder section without dying, giving completionists a reason to replay specific levels. As a strategy-brained player I notice what the game lacks in the systems department: there is no build variety, no progression between runs, no mod support, and the AI is purely scripted patrol logic. This is not a game with depth of decision-making in the Paradox sense. What it does have is tight level construction in its best moments, a surprisingly propulsive original soundtrack, and cinematic cutscenes that give the pixel-art world more personality than the budget suggests. The whole thing runs two to four hours depending on how many times the precision sections send you back to the last checkpoint. For a free release, that is a reasonable return. If you are already comfortable with punishing 2D platformers - think 1001 Spikes in tone, though lighter in ambition - this sits comfortably in its lane. If you need forgiving checkpointing or the kind of puzzle-first stealth the original flash game delivered, manage those expectations before starting. Diego, Scout Team
Tags
Steam Deck & Linux
Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP/Vista
- Memory
- 256 MB RAM
- Network
- Broadband Internet connection
- Storage
- 150 MB available space
- Graphics
- nVidia GeForce FX 5500 / ATI Radeon 9500
- Processor
- Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2000+
- Sound Card
- DirectX Compatible
- Additional Notes
- Keyboard & Mouse
Recommended
- OS
- Windows XP/Vista
- Memory
- 512 MB RAM
- Network
- Broadband Internet connection
- Storage
- 250 MB available space
- Graphics
- nVidia GeForce 6600 / ATI Radeon x700
- Processor
- Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3200+
- Sound Card
- DirectX Compatible
- Additional Notes
- Keyboard & Mouse
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Great Cogs
- Publisher
- Great Cogs
- Release Date
- Mar 17, 2015