Compare Volgarr the Viking prices across trusted key stores and find the best deal. Developed by Crazy Viking Studios. Published by Crazy Viking Studios. Released on 9/13/2013. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 76/100.

If the words 'one-hit death' make you lean forward instead of close the tab, Crazy Viking Studios built this arcade throwback exactly for you.

I have a soft spot for games that refuse to apologize for what they are, and Volgarr the Viking is about as unapologetic as it gets. Crazy Viking Studios released this in 2013, and a decade-plus later it still functions like a time capsule from the golden arcade era, the kind of side-scrolling action that demanded a pocketful of quarters and your complete, undivided attention. The whole thing opens with a booming voice ordering you to rise, and then it just sends you left-to-right without a tutorial, a title card, or any hand-holding. That bluntness is the game's personality. The design is almost radically minimal. Volgarr carries a sword for close attacks, throws spears that double as wall-embedded platforms to reach higher ground, and can double-jump to stomp airborne enemies. That is basically the full toolkit. No upgrades, no skill trees, no unlockable moves. What grows instead is your own precision. The armor system layers in a small buffer: chests scattered across stages can yield a helmet, shield, and other gear that each absorbs one hit before stripping away. Land one bad sword swing or misjudge a spike pit and you lose a layer; lose them all and the next touch kills you outright. Every single enemy follows a readable pattern, and the level design is meticulous enough that nothing kills you without warning, provided you slow down and use the zoom-out camera. The game rewards patience that looks almost like paranoia, pausing, reading the room, timing the sword swipe to the frame. The hidden depth is what stops this from being a pure nostalgia exercise. Clear each world's two stages without taking a hit and you unlock a treasure chest containing a key item that opens alternate versions of those worlds. These alternate paths are not just harder variants, they are entirely different maps leading toward the game's true ending. That layered structure means a first-time player grinding through on unlimited continues gets one experience, and the player who eventually manages a clean run gets something much richer. The spear-as-platform mechanic feeds directly into this: skilled players use thrown spears to build improvised bridges to secret chest locations that less careful runs simply never reach. It is elegant, quiet game design that reveals itself slowly. Where Volgarr genuinely struggles is in its narrowness. There is no narrative to speak of, the aesthetic is competent sprite work without much personality, and the soundtrack serves its purpose without becoming the kind of thing you hum afterward. Community discussions over the years have pointed out a real divide: players steeped in Rastan, Castlevania, and Ghouls 'N Ghosts will feel immediately at home, while anyone arriving from Hollow Knight or Celeste expecting the challenge to coexist with a rich world or a resonant story will find the experience lean to the point of austerity. That is not a flaw so much as a honest statement of purpose. Volgarr only offers its gameplay, and if that gameplay clicks for you, the offering is substantial. If it does not click within the first hour, there is genuinely nothing else to fall back on. For the right player, this is a focused, handcrafted thing worth sitting with. Metacritic pegs it at 76, which feels about right for a game that is brilliant at one specific thing and uninterested in anything else. Give it a controller and a patient afternoon. Kai, Scout Team

Volgarr the Viking

Volgarr the Viking

Sep 13, 2013Crazy Viking Studios
GamerScout Says

If the words 'one-hit death' make you lean forward instead of close the tab, Crazy Viking Studios built this arcade throwback exactly for you.

PCMacLinuxXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€1.85
at Kinguin
Lowest tracked: €1.87
Track this price

GamerScout Verdict

Built for players who want arcade purity and nothing else - demanding, fair, and rewarding if the gameplay loop is enough on its own.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.85
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.95
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.41-76%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.67-19%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€3.10
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.04
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.8731 Aug 2026
Current best
€1.85
Lowest since we started tracking
Keyshops
€1.77€2.12€2.48€2.835 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Volgarr the Viking

I have a soft spot for games that refuse to apologize for what they are, and Volgarr the Viking is about as unapologetic as it gets. Crazy Viking Studios released this in 2013, and a decade-plus later it still functions like a time capsule from the golden arcade era, the kind of side-scrolling action that demanded a pocketful of quarters and your complete, undivided attention. The whole thing opens with a booming voice ordering you to rise, and then it just sends you left-to-right without a tutorial, a title card, or any hand-holding. That bluntness is the game's personality. The design is almost radically minimal. Volgarr carries a sword for close attacks, throws spears that double as wall-embedded platforms to reach higher ground, and can double-jump to stomp airborne enemies. That is basically the full toolkit. No upgrades, no skill trees, no unlockable moves. What grows instead is your own precision. The armor system layers in a small buffer: chests scattered across stages can yield a helmet, shield, and other gear that each absorbs one hit before stripping away. Land one bad sword swing or misjudge a spike pit and you lose a layer; lose them all and the next touch kills you outright. Every single enemy follows a readable pattern, and the level design is meticulous enough that nothing kills you without warning, provided you slow down and use the zoom-out camera. The game rewards patience that looks almost like paranoia, pausing, reading the room, timing the sword swipe to the frame. The hidden depth is what stops this from being a pure nostalgia exercise. Clear each world's two stages without taking a hit and you unlock a treasure chest containing a key item that opens alternate versions of those worlds. These alternate paths are not just harder variants, they are entirely different maps leading toward the game's true ending. That layered structure means a first-time player grinding through on unlimited continues gets one experience, and the player who eventually manages a clean run gets something much richer. The spear-as-platform mechanic feeds directly into this: skilled players use thrown spears to build improvised bridges to secret chest locations that less careful runs simply never reach. It is elegant, quiet game design that reveals itself slowly. Where Volgarr genuinely struggles is in its narrowness. There is no narrative to speak of, the aesthetic is competent sprite work without much personality, and the soundtrack serves its purpose without becoming the kind of thing you hum afterward. Community discussions over the years have pointed out a real divide: players steeped in Rastan, Castlevania, and Ghouls 'N Ghosts will feel immediately at home, while anyone arriving from Hollow Knight or Celeste expecting the challenge to coexist with a rich world or a resonant story will find the experience lean to the point of austerity. That is not a flaw so much as a honest statement of purpose. Volgarr only offers its gameplay, and if that gameplay clicks for you, the offering is substantial. If it does not click within the first hour, there is genuinely nothing else to fall back on. For the right player, this is a focused, handcrafted thing worth sitting with. Metacritic pegs it at 76, which feels about right for a game that is brilliant at one specific thing and uninterested in anything else. Give it a controller and a patient afternoon.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:aaaArcade ThrowbackOne-Hit DeathPattern MasteryHidden PathsSpear PlatformingNo Difficulty OptionsScore AttackMethodical Pacing

System Requirements

Minimum

OS
Windows XP, Vista, or 7
Memory
1 GB RAM
DirectX
Version 7.1
Storage
200 MB available space
Graphics
256MB
Processor
2.0GHz

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Reviews & Ratings

Metacritic
76

Game Info

Developer
Crazy Viking Studios
Publisher
Crazy Viking Studios
Release Date
Sep 13, 2013

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Frequently asked questions about Volgarr the Viking

How much does Volgarr the Viking cost?

As of 6 September 2026, the cheapest in-stock offer for Volgarr the Viking is €1.85 at Kinguin, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Volgarr the Viking cheapest?

The lowest in-stock price we track for Volgarr the Viking is €1.85 at Kinguin (6 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Volgarr the Viking available on?

Volgarr the Viking is available on PC, Mac, Linux, Xbox.

When was Volgarr the Viking released?

Volgarr the Viking was released on 13 September 2013.

Who developed Volgarr the Viking?

Volgarr the Viking was developed by Crazy Viking Studios.

Is Volgarr the Viking worth buying?

Volgarr the Viking holds a Metacritic score of 76/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.