Compare Volcanoids prices across trusted key stores and find the best deal. Developed by Volcanoid. Published by Volcanoid. Released on 1/29/2019. Available on PC. Genres: Action, Adventure, Indie, Simulation, Early Access.

A steampunk survival builder where your "base" is a mobile drillship racing against volcanic eruptions. Tight co-op loop, but solo grind gets repetitive fast.

My spreadsheet brain lit up the moment I understood Volcanoids' core tension: every action you take on the surface is budgeted against a countdown timer that ends with the entire island getting scorched. That single mechanic replaces the usual "why am I doing this?" vacuum of survival games with a genuine resource-management heartbeat. Surface time is currency. Spend it wrong and you are either caught in the eruption or you dive underground underprepared for the COG raiders waiting to crack open your drillship while you are huddled in the dark watching the periscope. The drillship itself is the centrepiece and it earns that status. You claim one from the hostile COG faction, then spend the rest of the game turning it into a layered steampunk fortress: production modules for smelting and crafting, defensive turrets fed by a coal-powered grid, research stations that unlock the next tier of components. Progression runs through clear tiers from basic iron fittings up to higher-grade hulls, and each tier requires you to raid COG drillships for blueprints and materials rather than just grinding the same ore node. That raiding pressure is where the game gets interesting, because the COGs upgrade in parallel with you. Sit too long at one tier and their assault parties show up better armed than your turrets can handle. There is a pleasing arms-race quality to the mid-game that strategy players will recognise immediately. Where Volcanoids earns its Very Positive reception on Steam is in co-op. With up to three crewmates, the drillship suddenly makes sense as a systems object: one player manages the coal supply and module repairs, another handles turret ammo production, a third runs surface raids. Quest objectives sync across the crew and the quest log tracks which player accepted what, so workload splitting is actually legible rather than chaotic. Connection stability has been consistently praised as unusually solid for an Early Access co-op title. Solo is workable but the inventory juggling and the constant back-and-forth between your personal carry capacity and the ship's storage lockers becomes the dominant friction instead of a background concern. The rough edges are real and worth naming. Enemy variety leans heavily on colour-coded COG variants that share the same movement patterns. The gunplay is functional but unremarkable, basically a revolver and a small selection of craftable weapons that serve their role without any real feel. Inventory management remains a pain point in player reviews even years into Early Access, with storage lockers multiplying as your production chain grows and the centralised inventory upgrade reportedly unreliable. The survival difficulty is deliberately light, no hunger or thirst meters, and the eruption timer is always visible on the HUD, which makes the game accessible but robs it of the tension its setting promises at the top end. Story content is thin: there is a background mystery about why the volcano is misbehaving and what the COGs actually are, but the narrative scaffolding is sparse enough that you will piece most of it together from environmental scraps rather than any structured delivery. For newcomers, the tutorial quest chain is genuinely competent. It walks you through drillship setup, module placement, subterranean navigation, and surface raiding in a sequence that does not assume prior survival game literacy. The Steam Workshop support means the mod ecosystem has some runway for expanding content that the base game still lacks. If you are buying this with a friend or two and you like the idea of a shared mobile base under threat from both the environment and an escalating robot faction, the value proposition is clear. If you are going in solo expecting deep late-game decision trees, the diminishing returns arrive faster than the volcano does. Diego, Scout Team

Volcanoids

Volcanoids

Jan 29, 2019Volcanoid
GamerScout Says

A steampunk survival builder where your "base" is a mobile drillship racing against volcanic eruptions. Tight co-op loop, but solo grind gets repetitive fast.

PC
Best Price Available
€0.00
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GamerScout Verdict

Best for co-op groups who want a shared mobile base under threat; solo players should temper expectations around mid-game grind and thin enemy variety.

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About Volcanoids

My spreadsheet brain lit up the moment I understood Volcanoids' core tension: every action you take on the surface is budgeted against a countdown timer that ends with the entire island getting scorched. That single mechanic replaces the usual "why am I doing this?" vacuum of survival games with a genuine resource-management heartbeat. Surface time is currency. Spend it wrong and you are either caught in the eruption or you dive underground underprepared for the COG raiders waiting to crack open your drillship while you are huddled in the dark watching the periscope. The drillship itself is the centrepiece and it earns that status. You claim one from the hostile COG faction, then spend the rest of the game turning it into a layered steampunk fortress: production modules for smelting and crafting, defensive turrets fed by a coal-powered grid, research stations that unlock the next tier of components. Progression runs through clear tiers from basic iron fittings up to higher-grade hulls, and each tier requires you to raid COG drillships for blueprints and materials rather than just grinding the same ore node. That raiding pressure is where the game gets interesting, because the COGs upgrade in parallel with you. Sit too long at one tier and their assault parties show up better armed than your turrets can handle. There is a pleasing arms-race quality to the mid-game that strategy players will recognise immediately. Where Volcanoids earns its Very Positive reception on Steam is in co-op. With up to three crewmates, the drillship suddenly makes sense as a systems object: one player manages the coal supply and module repairs, another handles turret ammo production, a third runs surface raids. Quest objectives sync across the crew and the quest log tracks which player accepted what, so workload splitting is actually legible rather than chaotic. Connection stability has been consistently praised as unusually solid for an Early Access co-op title. Solo is workable but the inventory juggling and the constant back-and-forth between your personal carry capacity and the ship's storage lockers becomes the dominant friction instead of a background concern. The rough edges are real and worth naming. Enemy variety leans heavily on colour-coded COG variants that share the same movement patterns. The gunplay is functional but unremarkable, basically a revolver and a small selection of craftable weapons that serve their role without any real feel. Inventory management remains a pain point in player reviews even years into Early Access, with storage lockers multiplying as your production chain grows and the centralised inventory upgrade reportedly unreliable. The survival difficulty is deliberately light, no hunger or thirst meters, and the eruption timer is always visible on the HUD, which makes the game accessible but robs it of the tension its setting promises at the top end. Story content is thin: there is a background mystery about why the volcano is misbehaving and what the COGs actually are, but the narrative scaffolding is sparse enough that you will piece most of it together from environmental scraps rather than any structured delivery. For newcomers, the tutorial quest chain is genuinely competent. It walks you through drillship setup, module placement, subterranean navigation, and surface raiding in a sequence that does not assume prior survival game literacy. The Steam Workshop support means the mod ecosystem has some runway for expanding content that the base game still lacks. If you are buying this with a friend or two and you like the idea of a shared mobile base under threat from both the environment and an escalating robot faction, the value proposition is clear. If you are going in solo expecting deep late-game decision trees, the diminishing returns arrive faster than the volcano does.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedDrillship BuilderVolcanic Pressure TimerCo-op Crew ManagementCOG RaidingSteampunk AestheticModule CraftingArms-Race ProgressionLight Survival

System Requirements

Minimum

Processor
Intel Core i5-2500K / AMD FX-6300
Memory
8 GB RAM
Graphics
Nvidia GTX 470 / AMD RadeonHD 5850
DirectX
V…

Recommended

OS
Windows 10 64bit
Processor
Intel Core i7-7700 / AMD Ryzen 5 1600
Memory
16 GB RAM
Graphics
Nvidia GTX 1070 / AMD Radeon RX 580
DirectX
Version 1…

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Game Info

Developer
Volcanoid
Publisher
Volcanoid
Release Date
Jan 29, 2019

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportSteam WorkshopSteam Cloud+1 more

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Volcanoids was released on 29 January 2019.

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Volcanoids was developed by Volcanoid.