Compare Void Monsters: Spring City Tales prices across 50+ stores and find the best deal. Developed by Mykel Flynn. Published by Mykel Flynn. Released on 3/6/2018. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG, Strategy.

Rune-summon monsters, breed goats into battle-cheese armor, run a debt-riddled farm, and solve a murder: this solo RPG crams more interlocking systems into a sub-5 dollar price tag than most games charge ten times as much for.

I went in expecting a throwaway RPGMaker curiosity and came out six hours later with a spreadsheet mapping the Docks vendor rotation to my crafting queue. Void Monsters: Spring City Tales is a solo open-world RPG built in RPGMaker by a single developer, and it commits to systemic depth in a way that genuinely surprised me. The core loop sends you across three biomes - the marshland districts of Spring City, the arid wastes of Blackroot, and the frozen Leskova region - collecting runes at Rune Temples, spending those runes to summon and evolve nearly 100 creatures, then putting those creatures to work in real-time battles and the dedicated battle arena. Only active party monsters gain experience, so roster management matters from hour one. That alone gives it a bit more strategic texture than the genre average. The crafting system is where the game earns its Strategy tag and where my spreadsheet habit kicked in hard. Thirteen distinct crafting disciplines each have their own leveling track, covering everything from armor socketing and bow construction to the wonderfully absurd goat-dairy pipeline. Breeding goats up through quality tiers produces higher-grade milk, which feeds the cheese and yogurt recipes that, counterintuitively, unlock some of the best endgame armor in the game. The Cheesemail armor path is not a joke - it is a legitimate min-max route that rewards players who bother to read the tooltip chain. The dynamic economy compounds this: world prosperity rises as you complete quests and pay back NPCs' bank debts, which in turn pushes up vendor sell prices. Managing that macro loop while planning your next crafting tier is exactly the kind of interlocked decision-making I look for. The quest structure is generous and non-linear. A postman delivers new jobs each morning, ranging from mundane local errands to monster hunts and thievery contracts, with the central murder mystery threading through all of it at whatever pace you choose. Ten selectable characters at the start give some replay incentive, and the open-world structure means you can ignore the main plot entirely and just run the Docks market arbitrage loop if that is where you land. Community tips note that daily rotating vendors at the Spring City Docks are worth checking every session, since the Rune, Seed, and Milk vendors there carry stock unavailable in static shops. That kind of depth-through-discovery suits patient players who enjoy piecing together optimal routes themselves. That said, this is a solo-developed RPGMaker title and the rough edges are real. Keyboard movement is reported as jerky rather than smooth by multiple players on Linux and some Windows setups, making controller support the strongly recommended input method. Quest trigger bugs surface occasionally - a bugged Owlord Egg quest and a known random-quest turn-in issue both have pinned community threads, suggesting the developer is at least tracking them. The AI in monster battles is functional but thin, and there is no mod ecosystem to speak of. The tutorial is light; the game expects you to poke at systems and read the community guide before the mechanics fully click. For the kind of player who finds that friction rewarding, it works. For anyone who needs onboarding hand-holding, the first two hours will feel opaque. At its price point this is a legitimate content-per-dollar outlier. The scripted content alone is estimated at around 40 hours, with open-ended play available beyond that. It sits at Mostly Positive on Steam across a small review sample, which is about right: this is a game that clicks hard for a specific type of systems-minded RPG player and slides off everyone else. If your idea of a good evening involves optimizing a goat-breeding pipeline to unlock Cheesemail armor while tracking a murderer across three biomes, Void Monsters: Spring City Tales has your number. Diego, Scout Team

Void Monsters: Spring City Tales
AdventureIndieRPGStrategy

Void Monsters: Spring City Tales

Mar 6, 2018Mykel Flynn
GamerScout Says

Rune-summon monsters, breed goats into battle-cheese armor, run a debt-riddled farm, and solve a murder: this solo RPG crams more interlocking systems into a sub-5 dollar price tag than most games charge ten times as much for.

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About Void Monsters: Spring City Tales

I went in expecting a throwaway RPGMaker curiosity and came out six hours later with a spreadsheet mapping the Docks vendor rotation to my crafting queue. Void Monsters: Spring City Tales is a solo open-world RPG built in RPGMaker by a single developer, and it commits to systemic depth in a way that genuinely surprised me. The core loop sends you across three biomes - the marshland districts of Spring City, the arid wastes of Blackroot, and the frozen Leskova region - collecting runes at Rune Temples, spending those runes to summon and evolve nearly 100 creatures, then putting those creatures to work in real-time battles and the dedicated battle arena. Only active party monsters gain experience, so roster management matters from hour one. That alone gives it a bit more strategic texture than the genre average. The crafting system is where the game earns its Strategy tag and where my spreadsheet habit kicked in hard. Thirteen distinct crafting disciplines each have their own leveling track, covering everything from armor socketing and bow construction to the wonderfully absurd goat-dairy pipeline. Breeding goats up through quality tiers produces higher-grade milk, which feeds the cheese and yogurt recipes that, counterintuitively, unlock some of the best endgame armor in the game. The Cheesemail armor path is not a joke - it is a legitimate min-max route that rewards players who bother to read the tooltip chain. The dynamic economy compounds this: world prosperity rises as you complete quests and pay back NPCs' bank debts, which in turn pushes up vendor sell prices. Managing that macro loop while planning your next crafting tier is exactly the kind of interlocked decision-making I look for. The quest structure is generous and non-linear. A postman delivers new jobs each morning, ranging from mundane local errands to monster hunts and thievery contracts, with the central murder mystery threading through all of it at whatever pace you choose. Ten selectable characters at the start give some replay incentive, and the open-world structure means you can ignore the main plot entirely and just run the Docks market arbitrage loop if that is where you land. Community tips note that daily rotating vendors at the Spring City Docks are worth checking every session, since the Rune, Seed, and Milk vendors there carry stock unavailable in static shops. That kind of depth-through-discovery suits patient players who enjoy piecing together optimal routes themselves. That said, this is a solo-developed RPGMaker title and the rough edges are real. Keyboard movement is reported as jerky rather than smooth by multiple players on Linux and some Windows setups, making controller support the strongly recommended input method. Quest trigger bugs surface occasionally - a bugged Owlord Egg quest and a known random-quest turn-in issue both have pinned community threads, suggesting the developer is at least tracking them. The AI in monster battles is functional but thin, and there is no mod ecosystem to speak of. The tutorial is light; the game expects you to poke at systems and read the community guide before the mechanics fully click. For the kind of player who finds that friction rewarding, it works. For anyone who needs onboarding hand-holding, the first two hours will feel opaque. At its price point this is a legitimate content-per-dollar outlier. The scripted content alone is estimated at around 40 hours, with open-ended play available beyond that. It sits at Mostly Positive on Steam across a small review sample, which is about right: this is a game that clicks hard for a specific type of systems-minded RPG player and slides off everyone else. If your idea of a good evening involves optimizing a goat-breeding pipeline to unlock Cheesemail armor while tracking a murderer across three biomes, Void Monsters: Spring City Tales has your number. Diego, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Creature CollectorRune SummoningCrafting DepthDynamic EconomyFarm ManagementMonster TrainingNon-Linear QuestingArena CombatMulti-Discipline Crafting

System Requirements

Minimum

OS
Windows 7/8/8.1/10 (32bit/64bit)
Memory
2 GB RAM
Storage
1 GB available space
Graphics
Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
Processor
Intel Core2 Duo or better

Recommended

Memory
4 GB RAM

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Game Info

Developer
Mykel Flynn
Publisher
Mykel Flynn
Release Date
Mar 6, 2018

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Price History

2026-06-100.63(lowest)

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What platforms is Void Monsters: Spring City Tales available on?

Void Monsters: Spring City Tales is available on PC, Mac, Linux.

When was Void Monsters: Spring City Tales released?

Void Monsters: Spring City Tales was released on 6 March 2018.

Who developed Void Monsters: Spring City Tales?

Void Monsters: Spring City Tales was developed by Mykel Flynn.