Compare Void Invaders prices across trusted key stores and find the best deal. Developed by VoidDev. Published by Black Shell Media. Released on 8/14/2015. Available on PC. Genres: Action, Indie.

Void Invaders is a neon-drenched arcade shooter that strips the genre back to basics: waves of aliens, one ship, and your reflexes against the clock.

There is something quietly honest about a game that knows exactly what it is. Void Invaders is a fixed-screen arcade shooter built in the mold of Galaga and Space Invaders, released in 2015 by a small outfit called VoidDev. It does not pretend to reinvent anything. It shows up, cranks the color saturation to eleven, and asks whether you still have the patience to chase a high score the old-fashioned way. For a certain kind of player, that pitch lands cleanly. The core loop is as stripped-down as the genre gets. Enemy formations march and swoop across the screen in patterns you learn to read over repeated runs. Your ship sits at the bottom, you shoot upward, and the escalating chaos of later waves demands you start thinking about positioning rather than just mashing the fire button. Power-ups drop in to mix up the rhythm, and the visual feedback, all flashing pixels and chunky explosions, scratches that retro-tactile itch in a way that feels deliberate rather than lazy. The color palette pops hard, which makes tracking projectiles readable even when the screen gets genuinely crowded. Where Void Invaders earns its 84% Very Positive rating on Steam is in the reliability of that experience. It loads fast, it runs clean, and every session can be as short or as extended as you want. This is the kind of game you open between longer sessions of something demanding. It asks nothing of you emotionally or narratively. That is a feature, not a gap. The soundtrack matches the mood: punchy chiptune loops that keep energy up without becoming grating, which is harder to pull off than it sounds in a game with repetitive structure. The honest limits are worth naming. Void Invaders is a shallow game in terms of content depth. There is no progression system to unlock, no branching difficulty that adapts meaningfully to skill, and no story wrapper to give the alien-shooting any context beyond the score counter. Players who need a sense of forward momentum or meta-progression will bounce off it quickly. The game's longevity depends entirely on whether leaderboard chasing or personal-best hunting motivates you. If it does not, the experience probably runs dry inside an hour or two. For what it is, though, the craft is tidy. The hitboxes feel fair, the difficulty curve across waves is paced sensibly, and the whole thing has the feel of a developer who played a lot of the classics before sitting down to make this. It is not a sprawling project, but it is a finished one, and finished small projects with clear intent deserve their moment. If you grew up feeding quarters into Galaga cabinets or just want something that respects your time without demanding all of it, Void Invaders delivers that bargain cleanly. Kai, Scout Team

Void Invaders

Void Invaders

Aug 14, 2015VoidDevBlack Shell Media
GamerScout Says

Void Invaders is a neon-drenched arcade shooter that strips the genre back to basics: waves of aliens, one ship, and your reflexes against the clock.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.26

GamerScout Verdict

A clean, unpretentious arcade shooter best suited for short bursts of old-school reflex testing, not extended play sessions.

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Price History

Historical low
€0.2623 Jun 2026
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€0.26€0.27€0.28€0.295 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Void Invaders

There is something quietly honest about a game that knows exactly what it is. Void Invaders is a fixed-screen arcade shooter built in the mold of Galaga and Space Invaders, released in 2015 by a small outfit called VoidDev. It does not pretend to reinvent anything. It shows up, cranks the color saturation to eleven, and asks whether you still have the patience to chase a high score the old-fashioned way. For a certain kind of player, that pitch lands cleanly. The core loop is as stripped-down as the genre gets. Enemy formations march and swoop across the screen in patterns you learn to read over repeated runs. Your ship sits at the bottom, you shoot upward, and the escalating chaos of later waves demands you start thinking about positioning rather than just mashing the fire button. Power-ups drop in to mix up the rhythm, and the visual feedback, all flashing pixels and chunky explosions, scratches that retro-tactile itch in a way that feels deliberate rather than lazy. The color palette pops hard, which makes tracking projectiles readable even when the screen gets genuinely crowded. Where Void Invaders earns its 84% Very Positive rating on Steam is in the reliability of that experience. It loads fast, it runs clean, and every session can be as short or as extended as you want. This is the kind of game you open between longer sessions of something demanding. It asks nothing of you emotionally or narratively. That is a feature, not a gap. The soundtrack matches the mood: punchy chiptune loops that keep energy up without becoming grating, which is harder to pull off than it sounds in a game with repetitive structure. The honest limits are worth naming. Void Invaders is a shallow game in terms of content depth. There is no progression system to unlock, no branching difficulty that adapts meaningfully to skill, and no story wrapper to give the alien-shooting any context beyond the score counter. Players who need a sense of forward momentum or meta-progression will bounce off it quickly. The game's longevity depends entirely on whether leaderboard chasing or personal-best hunting motivates you. If it does not, the experience probably runs dry inside an hour or two. For what it is, though, the craft is tidy. The hitboxes feel fair, the difficulty curve across waves is paced sensibly, and the whole thing has the feel of a developer who played a lot of the classics before sitting down to make this. It is not a sprawling project, but it is a finished one, and finished small projects with clear intent deserve their moment. If you grew up feeding quarters into Galaga cabinets or just want something that respects your time without demanding all of it, Void Invaders delivers that bargain cleanly.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamArcade ShooterHigh Score ChaseRetro Pixel ArtChiptune SoundtrackShort SessionsFixed ScreenWave-Based

System Requirements

Minimum

Processor
Intel Pentium 4
Memory
512 MB RAM
Graphics
Graphics card with 512 MB memory
DirectX
Version 9.0
Storage
45 MB available space

Recommended

Processor
Intel Core i5 or AMD equivalent
Memory
2 GB RAM
Graphics
Graphics card with 1000 MB memory
DirectX
Version 11
Storage
50 MB available space

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Reviews & Ratings

Steam
84%(412)

Game Info

Developer
VoidDev
Publisher
Black Shell Media
Release Date
Aug 14, 2015

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Frequently asked questions about Void Invaders

How much does Void Invaders cost?

Void Invaders pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Void Invaders available on?

Void Invaders is available on PC.

When was Void Invaders released?

Void Invaders was released on 14 August 2015.

Who developed Void Invaders?

Void Invaders was developed by VoidDev and published by Black Shell Media.