Compare VLADiK BRUTAL prices across 50+ stores and find the best deal. Developed by BRUTAL SOFTWARE. Published by BRUTAL SOFTWARE. Released on 8/9/2024. Available on PC. Genres: Action, Adventure, Casual, Indie.

A solo-built Half-Life-shaped fever dream set in a crumbling Soviet dystopia, with 12 weapons, genuine atmosphere, and a second half that tests your patience more than your aim.

I went in expecting yet another throwaway FPS and came out genuinely surprised a single developer managed to conjure this much atmosphere. VLADiK BRUTAL is a first-person shooter built in Unreal Engine 4 by one person, Vladislav Meshcheryakov, and the fingerprints of that solitary ambition are all over it, for better and for worse. You play as Vladik, a convict in a fictional Eastern European totalitarian state who gets framed for a catastrophic mutant outbreak and has to shoot his way through both regime soldiers and the infected horrors they unleashed. The premise is blunt-instrument stuff, but the washed-out Soviet palette and the grimy environments, spanning dark sewers, military facilities, and urban warzones, give it a texture that punches well above the budget line. The combat loop handles 12 weapon types, from sawed-off shotguns that boom with real weight to an electricity rifle that wraps enemies in a crackling singularity. Troop-type enemies include snipers and riot units who punish you badly at close range, while mutants are exclusively melee and come in unsettling varieties, including invisible hunters that phase out of nowhere and explosive malformed enemies in tight corridors. The gunplay is weighty and the hits register with satisfying carnage. Puzzles, driving sequences, and light platforming with mid-air direction changes break up the wave-clearing often enough that the first two-thirds of the game feel genuinely varied. The atmosphere is the quiet star: the soundtrack has a real character to it, the lighting leans into the bleakness, and easter eggs are scattered generously for players who explore. But the cracks widen noticeably past the halfway point. Enemy variety thins out, AI that was already simple becomes obviously mechanical, and new weapons stop appearing around the two-thirds mark, leaving you to grind through the final stretches with a combat kit that has already shown its ceiling. Boss encounters that should feel climactic are paper-thin, collapsing under burst damage even on the Brutal difficulty setting. The voice acting in cutscenes is rough, the English translation is patchy, and a camera bob you cannot currently disable has caused genuine motion sickness complaints worth knowing about before you launch. The opening hours also demand patience; players who stick with it past the slow start tend to find their footing, but those who bounce early are not wrong to feel the pacing drags. For the niche this clearly targets, it delivers enough. If you grew up with Half-Life 2 and find yourself wanting something that channels that flavor in a grimmer, more unpolished Eastern European register, this scratches that specific itch with real conviction for roughly 8 to 10 hours on a thorough playthrough. It is not a refined production, and its rough edges are genuine rather than charming in every case, but the fact that one person built a working, atmospheric, multi-environment FPS campaign with this level of visual fidelity is worth acknowledging on its own terms. Just go in knowing the back half will test your goodwill. Kai, Scout Team

VLADiK BRUTAL
ActionAdventureCasualIndie

VLADiK BRUTAL

Aug 9, 2024BRUTAL SOFTWARE
GamerScout Says

A solo-built Half-Life-shaped fever dream set in a crumbling Soviet dystopia, with 12 weapons, genuine atmosphere, and a second half that tests your patience more than your aim.

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About VLADiK BRUTAL

I went in expecting yet another throwaway FPS and came out genuinely surprised a single developer managed to conjure this much atmosphere. VLADiK BRUTAL is a first-person shooter built in Unreal Engine 4 by one person, Vladislav Meshcheryakov, and the fingerprints of that solitary ambition are all over it, for better and for worse. You play as Vladik, a convict in a fictional Eastern European totalitarian state who gets framed for a catastrophic mutant outbreak and has to shoot his way through both regime soldiers and the infected horrors they unleashed. The premise is blunt-instrument stuff, but the washed-out Soviet palette and the grimy environments, spanning dark sewers, military facilities, and urban warzones, give it a texture that punches well above the budget line. The combat loop handles 12 weapon types, from sawed-off shotguns that boom with real weight to an electricity rifle that wraps enemies in a crackling singularity. Troop-type enemies include snipers and riot units who punish you badly at close range, while mutants are exclusively melee and come in unsettling varieties, including invisible hunters that phase out of nowhere and explosive malformed enemies in tight corridors. The gunplay is weighty and the hits register with satisfying carnage. Puzzles, driving sequences, and light platforming with mid-air direction changes break up the wave-clearing often enough that the first two-thirds of the game feel genuinely varied. The atmosphere is the quiet star: the soundtrack has a real character to it, the lighting leans into the bleakness, and easter eggs are scattered generously for players who explore. But the cracks widen noticeably past the halfway point. Enemy variety thins out, AI that was already simple becomes obviously mechanical, and new weapons stop appearing around the two-thirds mark, leaving you to grind through the final stretches with a combat kit that has already shown its ceiling. Boss encounters that should feel climactic are paper-thin, collapsing under burst damage even on the Brutal difficulty setting. The voice acting in cutscenes is rough, the English translation is patchy, and a camera bob you cannot currently disable has caused genuine motion sickness complaints worth knowing about before you launch. The opening hours also demand patience; players who stick with it past the slow start tend to find their footing, but those who bounce early are not wrong to feel the pacing drags. For the niche this clearly targets, it delivers enough. If you grew up with Half-Life 2 and find yourself wanting something that channels that flavor in a grimmer, more unpolished Eastern European register, this scratches that specific itch with real conviction for roughly 8 to 10 hours on a thorough playthrough. It is not a refined production, and its rough edges are genuine rather than charming in every case, but the fact that one person built a working, atmospheric, multi-environment FPS campaign with this level of visual fidelity is worth acknowledging on its own terms. Just go in knowing the back half will test your goodwill. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieHalf-Life-InspiredSolo DeveloperSoviet SettingBoomer ShooterDystopian FPSPhysics PuzzlesMelee MutantsDriving SegmentsGore SystemEaster Egg Heavy

System Requirements

Minimum

OS
Windows 7/8/10/11
Memory
4 GB RAM
DirectX
Version 11
Storage
14 GB available space
Graphics
NVIDIA GeForce MX150
Processor
Quad-Core Intel or AMD, 1.5 GHz or faster
Sound Card
DirectX Compatible Sound Card with latest drivers
Additional Notes
It is advisable to use ssd

Recommended

OS
Windows 7/8/10/11
Memory
8 GB RAM
DirectX
Version 12
Storage
14 GB available space
Graphics
Nvidia GeForce GTX 1050Ti or AMD Radeon RX 590
Processor
AMD Ryzen 5 or Intel Core i5
Sound Card
DirectX Compatible Sound Card with latest drivers
Additional Notes
It is advisable to use ssd

Reviews & Ratings

No ratings available

Game Info

Developer
BRUTAL SOFTWARE
Publisher
BRUTAL SOFTWARE
Release Date
Aug 9, 2024

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