Compare Viviette prices across 50+ stores and find the best deal. Developed by DYA Games. Published by DYA Games. Released on 10/18/2018. Available on PC. Genres: Adventure, Indie.

Sitting at 88% positive on Steam, Viviette is the kind of handcrafted Victorian horror puzzle that quietly earns its cult following - but it will punish anyone who skips reading the walls.

I keep a soft spot for small horror games that smell like graph paper and candlelight, and Viviette is exactly that kind of thing. DYA Games built this top-down, 16-bit mansion crawler with the patience of people who clearly grew up memorizing the Spencer Estate floor plan. You play as Jules, waking in a hospital bed with no memory of what happened at Neuville Mansion, and the whole adventure unsettles like a dream you are trying to reconstruct from the wrong end. The core loop is pure classic adventure: find an item, figure out where it goes, solve a puzzle that leads to the next room and the next question. There is no map, no waypoint marker, no gentle nudge. Navigation is genuinely part of the challenge, and the mansion's dimly lit rooms - packed with objects, notes, locked doors, and hidden crevices - demand the kind of slow, methodical attention that most modern games have long since abandoned. Puzzles range from sequence-matching challenges to item-combination logic, and a few, like the musical puzzle, got a post-launch accessibility update that lets you toggle visual feedback, which shows the developers were actually listening. The inventory itself is designed with care, and item descriptions sometimes hide clues in plain sight if you read carefully enough. That attention to craft is unmistakable. The threat element comes from a possessed figure who stalks the halls with a knife. She can appear without warning, and your options are to run or try to kill the lights and go still. It works in the first hour. It loses tension later as her appearances start to feel mechanical, and the death system - long load times back to the last save point - does the atmosphere no favors. The lack of a map also tips from atmospheric into genuinely tedious when you are backtracking across a large mansion trying to match an item to a half-remembered room. Some puzzles also use randomized clue sequences, meaning if you did not write down a pattern when you first saw it, it will change on a second look. Keep a notebook open. What holds everything together is the artistry. This is a solo pixel art effort, and it shows - every room has its own character, its own doll motifs, cracked plaster, and mood lighting. The 3D positional audio and original atmospheric soundtrack do more for the horror than any jump scare could. Multiple endings add replay motivation, though the good ending is intentionally rare and genuinely rewards thoroughness over luck. Steam players have noted that a single playthrough runs around three hours, and repeat runs are significantly faster once the mansion's geography is committed to memory. Viviette is not for the impatient, and it is honest about that. If you need a map, a hint system, or a game that keeps your hand warm, this is not your mansion. But if the idea of a Victorian horror puzzle built pixel by pixel by two people who love the genre fills you with the right kind of quiet dread, this one deserves an evening in the dark. Kai, Scout Team

Viviette
AdventureIndie

Viviette

Oct 18, 2018DYA Games
GamerScout Says

Sitting at 88% positive on Steam, Viviette is the kind of handcrafted Victorian horror puzzle that quietly earns its cult following - but it will punish anyone who skips reading the walls.

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About Viviette

I keep a soft spot for small horror games that smell like graph paper and candlelight, and Viviette is exactly that kind of thing. DYA Games built this top-down, 16-bit mansion crawler with the patience of people who clearly grew up memorizing the Spencer Estate floor plan. You play as Jules, waking in a hospital bed with no memory of what happened at Neuville Mansion, and the whole adventure unsettles like a dream you are trying to reconstruct from the wrong end. The core loop is pure classic adventure: find an item, figure out where it goes, solve a puzzle that leads to the next room and the next question. There is no map, no waypoint marker, no gentle nudge. Navigation is genuinely part of the challenge, and the mansion's dimly lit rooms - packed with objects, notes, locked doors, and hidden crevices - demand the kind of slow, methodical attention that most modern games have long since abandoned. Puzzles range from sequence-matching challenges to item-combination logic, and a few, like the musical puzzle, got a post-launch accessibility update that lets you toggle visual feedback, which shows the developers were actually listening. The inventory itself is designed with care, and item descriptions sometimes hide clues in plain sight if you read carefully enough. That attention to craft is unmistakable. The threat element comes from a possessed figure who stalks the halls with a knife. She can appear without warning, and your options are to run or try to kill the lights and go still. It works in the first hour. It loses tension later as her appearances start to feel mechanical, and the death system - long load times back to the last save point - does the atmosphere no favors. The lack of a map also tips from atmospheric into genuinely tedious when you are backtracking across a large mansion trying to match an item to a half-remembered room. Some puzzles also use randomized clue sequences, meaning if you did not write down a pattern when you first saw it, it will change on a second look. Keep a notebook open. What holds everything together is the artistry. This is a solo pixel art effort, and it shows - every room has its own character, its own doll motifs, cracked plaster, and mood lighting. The 3D positional audio and original atmospheric soundtrack do more for the horror than any jump scare could. Multiple endings add replay motivation, though the good ending is intentionally rare and genuinely rewards thoroughness over luck. Steam players have noted that a single playthrough runs around three hours, and repeat runs are significantly faster once the mansion's geography is committed to memory. Viviette is not for the impatient, and it is honest about that. If you need a map, a hint system, or a game that keeps your hand warm, this is not your mansion. But if the idea of a Victorian horror puzzle built pixel by pixel by two people who love the genre fills you with the right kind of quiet dread, this one deserves an evening in the dark. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5No-Map NavigationVictorian HorrorItem-Combination PuzzlesMultiple EndingsPositional AudioSolo DeveloperStalker MechanicNote-Taking Required

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10
Memory
1 GB RAM
DirectX
Version 11
Storage
40 MB available space
Graphics
OpenGL compatible 256MB VRAM
Processor
Dual Core 1.6 GHz

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Game Info

Developer
DYA Games
Publisher
DYA Games
Release Date
Oct 18, 2018

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Where can I buy Viviette cheapest?

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What platforms is Viviette available on?

Viviette is available on PC.

When was Viviette released?

Viviette was released on 18 October 2018.

Who developed Viviette?

Viviette was developed by DYA Games.