Compare Vive le Roi prices across 50+ stores and find the best deal. Developed by Sylvain Seccia. Published by Petite Fleur Productions. Released on 2/23/2017. Available on PC. Genres: Adventure, Casual, Indie.

A handcrafted stealth puzzler set at the guillotine's edge - tight, atmospheric, and quietly compelling for anyone who likes their history with a side of sneaking.

I spent my time with Vive le Roi doing something I rarely get to do in games: arguing with the French Revolution. Sylvain Seccia built this thing solo, and that solo fingerprint is everywhere - in the measured pacing, the muted oil-painting backdrops, the quietly dramatic score that never overstays its welcome across thirty levels. It is a small game that knows exactly what it is, and that self-awareness counts for a lot. The core loop is stealth-puzzle platforming, point-and-click in execution. You guide your nameless royalist agent through revolutionary Paris, timing movements around guard sight lines, pulling levers, opening gates, and making strategic noises to lure sentinels away from their posts - all to reach Louis XVI before the blade drops. The controls are intentionally stripped back: click where you want to go, let the tension do the heavy lifting. That simplicity is partly a legacy of the game's mobile origins, and if you come in expecting the mechanical depth of something like Gunpoint or Mark of the Ninja, you will feel the ceiling quickly. What you get instead is something closer to a moving puzzle box with a period costume on. The art direction is the clearest strength. Reviewers have compared the silhouetted character work to Limbo, and the comparison lands - there is a similar high-contrast theatricality at work - but the oil-painted backgrounds give Vive le Roi its own voice. The soundtrack leans into grandiose orchestration without tipping into parody, which is a harder tonal balance to strike than it sounds. Where the game loses ground is in variety: the environmental palette does not shift much across all thirty stages, and the mechanical toolkit introduced early never really expands. Single-solution levels feel at odds with the rating system that grades you on minimum clicks - you are being scored on efficiency in a puzzle that only has one answer, which creates a strange kind of friction. Repetition is the honest criticism here, not failure of craft. This is a port of a mobile title, and the seams show in the interface and level scale. It is best approached as a short, unhurried session game - two or three levels at a time, the kind of thing you return to in the evening rather than binge. Completionists chasing the minimum-click ratings on every stage will find a reason to replay; everyone else is looking at a single run of maybe two to three hours. For a game sitting in the sub-five-dollar tier, that compact runtime feels proportionate rather than thin, provided your expectations are calibrated to match the ambition. Vive le Roi will not reshape what you think stealth puzzlers can be. But there is something genuinely lovely about a one-person project that picks an underexplored historical pocket - the eve of Louis XVI's execution, 1793 Paris, the guillotine as literal countdown - and builds a quiet, handsome little game around it. The craft is honest. The mood is right. I will defend the slow opening because the whole thing is, in a sense, a slow opening: a mood piece that rewards patience over reflex. Kai, Scout Team

Vive le Roi
AdventureCasualIndie

Vive le Roi

Feb 23, 2017Sylvain SecciaPetite Fleur Productions
GamerScout Says

A handcrafted stealth puzzler set at the guillotine's edge - tight, atmospheric, and quietly compelling for anyone who likes their history with a side of sneaking.

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About Vive le Roi

I spent my time with Vive le Roi doing something I rarely get to do in games: arguing with the French Revolution. Sylvain Seccia built this thing solo, and that solo fingerprint is everywhere - in the measured pacing, the muted oil-painting backdrops, the quietly dramatic score that never overstays its welcome across thirty levels. It is a small game that knows exactly what it is, and that self-awareness counts for a lot. The core loop is stealth-puzzle platforming, point-and-click in execution. You guide your nameless royalist agent through revolutionary Paris, timing movements around guard sight lines, pulling levers, opening gates, and making strategic noises to lure sentinels away from their posts - all to reach Louis XVI before the blade drops. The controls are intentionally stripped back: click where you want to go, let the tension do the heavy lifting. That simplicity is partly a legacy of the game's mobile origins, and if you come in expecting the mechanical depth of something like Gunpoint or Mark of the Ninja, you will feel the ceiling quickly. What you get instead is something closer to a moving puzzle box with a period costume on. The art direction is the clearest strength. Reviewers have compared the silhouetted character work to Limbo, and the comparison lands - there is a similar high-contrast theatricality at work - but the oil-painted backgrounds give Vive le Roi its own voice. The soundtrack leans into grandiose orchestration without tipping into parody, which is a harder tonal balance to strike than it sounds. Where the game loses ground is in variety: the environmental palette does not shift much across all thirty stages, and the mechanical toolkit introduced early never really expands. Single-solution levels feel at odds with the rating system that grades you on minimum clicks - you are being scored on efficiency in a puzzle that only has one answer, which creates a strange kind of friction. Repetition is the honest criticism here, not failure of craft. This is a port of a mobile title, and the seams show in the interface and level scale. It is best approached as a short, unhurried session game - two or three levels at a time, the kind of thing you return to in the evening rather than binge. Completionists chasing the minimum-click ratings on every stage will find a reason to replay; everyone else is looking at a single run of maybe two to three hours. For a game sitting in the sub-five-dollar tier, that compact runtime feels proportionate rather than thin, provided your expectations are calibrated to match the ambition. Vive le Roi will not reshape what you think stealth puzzlers can be. But there is something genuinely lovely about a one-person project that picks an underexplored historical pocket - the eve of Louis XVI's execution, 1793 Paris, the guillotine as literal countdown - and builds a quiet, handsome little game around it. The craft is honest. The mood is right. I will defend the slow opening because the whole thing is, in a sense, a slow opening: a mood piece that rewards patience over reflex. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Stealth PuzzlePoint-and-Click MovementHistorical SettingMobile PortMinimum-Click RatingShort PlaytimeSolo DeveloperAtmospheric Soundtrack

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
ATI Radeon, Geforce with at least 512 MB VRAM
Processor
2 GHz Dual Core CPU
Sound Card
DirectX compatible sound card with latest drivers

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Game Info

Developer
Sylvain Seccia
Publisher
Petite Fleur Productions
Release Date
Feb 23, 2017

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Vive le Roi is available on PC.

When was Vive le Roi released?

Vive le Roi was released on 23 February 2017.

Who developed Vive le Roi?

Vive le Roi was developed by Sylvain Seccia and published by Petite Fleur Productions.