Compare Viscera Cleanup Detail prices across 50+ stores and find the best deal. Developed by RuneStorm. Published by RuneStorm. Released on 10/23/2015. Available on PC. Genres: Indie, Simulation.

You are the janitor who mops up after the space marine leaves. Buckets, mops, and existential dread sold separately.

Viscera Cleanup Detail is a first-person simulation game where the action-hero story is already over and you are the poor maintenance worker sent in to deal with the consequences. Forget weapons and power fantasies. Your loadout is a mop, a bucket of soapy water, an incinerator for body parts, and an almost meditative obligation to restore order to blood-soaked sci-fi corridors. The core loop is simple: pick up debris, incinerate it, mop the floor, empty your bucket when it turns red, repeat. It sounds tedious on paper, and that is precisely the point. As someone who normally tracks tech trees and resource graphs, I was surprised by how much systemic depth hides inside what looks like a joke premise. Each level is a self-contained disaster scene pulled from a different sci-fi horror archetype, alien infestations, rogue experiments gone wrong, the usual. The messes scale in complexity. Early maps are manageable. Later ones have you mentally routing cleanup priorities the same way you would route a supply chain. Do you clear bio-matter first to stop spreading footprints, or tackle the shattered crates because the debris makes navigation awkward? Those micro-decisions stack into something genuinely engaging over a two-hour session. The co-op mode (up to four players online) is where the game earns most of its 92 percent positive rating. A coordinated crew with assigned roles, one on mop duty, one on incineration, one managing buckets, clears maps at a satisfying pace. An uncoordinated crew drags dirty mop-heads across freshly cleaned floors, undoing thirty minutes of work in seconds, and somehow that is equally entertaining. The game has no scoring system that punishes failure harshly. You can audit your own completion percentage at the end, and that quiet number does more motivational work than any leaderboard. Where the game shows its indie seams is in controls that feel slightly floaty, object physics that occasionally launch a carefully stacked pile of crates across the room when you brush past, and a tutorial that is functional but leaves some of the finer mechanics (the punch-card system, the notes scattered around levels for bonus lore) for players to find on their own. Newcomers should expect a short learning curve before the workflow clicks. The modding community has added custom maps and scenarios over the years, which extends the content well past the base game's already reasonable level count. If you enjoy finding your own pace inside a low-stakes simulation loop, the mod library is worth exploring after the main content. This is not a game for everyone, and RuneStorm would probably agree. Players chasing combat, progression systems, or narrative momentum will bounce off it immediately. But if you have ever finished a grand spreadsheet, a complicated puzzle, or a long organizational task and felt a quiet, specific satisfaction, Viscera Cleanup Detail bottles that exact feeling and puts it in space. The premise is a gag, but the gameplay respects the bit all the way through. Diego, Scout Team

Viscera Cleanup Detail
IndieSimulation

Viscera Cleanup Detail

Oct 23, 2015RuneStorm
GamerScout Says

You are the janitor who mops up after the space marine leaves. Buckets, mops, and existential dread sold separately.

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About Viscera Cleanup Detail

Viscera Cleanup Detail is a first-person simulation game where the action-hero story is already over and you are the poor maintenance worker sent in to deal with the consequences. Forget weapons and power fantasies. Your loadout is a mop, a bucket of soapy water, an incinerator for body parts, and an almost meditative obligation to restore order to blood-soaked sci-fi corridors. The core loop is simple: pick up debris, incinerate it, mop the floor, empty your bucket when it turns red, repeat. It sounds tedious on paper, and that is precisely the point. As someone who normally tracks tech trees and resource graphs, I was surprised by how much systemic depth hides inside what looks like a joke premise. Each level is a self-contained disaster scene pulled from a different sci-fi horror archetype, alien infestations, rogue experiments gone wrong, the usual. The messes scale in complexity. Early maps are manageable. Later ones have you mentally routing cleanup priorities the same way you would route a supply chain. Do you clear bio-matter first to stop spreading footprints, or tackle the shattered crates because the debris makes navigation awkward? Those micro-decisions stack into something genuinely engaging over a two-hour session. The co-op mode (up to four players online) is where the game earns most of its 92 percent positive rating. A coordinated crew with assigned roles, one on mop duty, one on incineration, one managing buckets, clears maps at a satisfying pace. An uncoordinated crew drags dirty mop-heads across freshly cleaned floors, undoing thirty minutes of work in seconds, and somehow that is equally entertaining. The game has no scoring system that punishes failure harshly. You can audit your own completion percentage at the end, and that quiet number does more motivational work than any leaderboard. Where the game shows its indie seams is in controls that feel slightly floaty, object physics that occasionally launch a carefully stacked pile of crates across the room when you brush past, and a tutorial that is functional but leaves some of the finer mechanics (the punch-card system, the notes scattered around levels for bonus lore) for players to find on their own. Newcomers should expect a short learning curve before the workflow clicks. The modding community has added custom maps and scenarios over the years, which extends the content well past the base game's already reasonable level count. If you enjoy finding your own pace inside a low-stakes simulation loop, the mod library is worth exploring after the main content. This is not a game for everyone, and RuneStorm would probably agree. Players chasing combat, progression systems, or narrative momentum will bounce off it immediately. But if you have ever finished a grand spreadsheet, a complicated puzzle, or a long organizational task and felt a quiet, specific satisfaction, Viscera Cleanup Detail bottles that exact feeling and puts it in space. The premise is a gag, but the gameplay respects the bit all the way through. Diego, Scout Team

Tags

steamCo-op SandboxCleanup SimPhysics InteractionDark HumorModdableZen LoopSingle-Session Co-op

System Requirements

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Reviews & Ratings

Steam
92%(23,475)

Game Info

Developer
RuneStorm
Publisher
RuneStorm
Release Date
Oct 23, 2015

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