Compare Vintage Year prices across 50+ stores and find the best deal. Developed by Nooner Bear Studio LLC. Published by Clique Games. Released on 1/2/2015. Available on PC. Genres: Action, Indie.

A flashlight-lit twin-stick roguelite that sends you gunslinging through cursed wine racks with permadeath and a cast of characters named after grape varieties. Dirt cheap, surprisingly punishing.

I have a soft spot for tiny games that commit fully to a ridiculous premise, and Vintage Year commits hard. You are descending into a massive wine cellar overrun by the Skull Faction, a band of cult bandits with apparently strong opinions about fermented grapes, and you are going to shoot, stab, and slide your way through procedurally generated corridors until either the paranormal bosses stop you or you actually make it out. That premise sounds like a joke. The game plays it completely straight, and it works. The core loop is a twin-stick shooter with roguelite bones. Levels are randomly generated, permadeath is on by default, and the further you go the harder the music pumps and the nastier the enemy density gets. Every fourth level drops a boss fight. The moment-to-moment feel is frantic rather than thoughtful: constant movement is the survival rule, and the narrow corridors and floor traps punish anyone who tries to hold still and aim carefully. There is a flashlight-style lighting effect that creates genuine tunnel-vision tension as you swing corners into the unknown. Some players bounce off the limited field of view, and that is a fair criticism. For me it adds atmosphere that a simple top-down view would not. Character selection is where the game earns extra credit for personality. The roster reads like a wine list: Merlot, Malbec, Mead, Zinfandel, and others, each carrying a perk that meaningfully changes your run. One character regenerates health on kills through a cannibalistic quirk. Another swaps the secondary knife for dynamite. A bear is in there, because of course a bear is in there. You can also build a custom character. Wine corks serve as the persistent currency, surviving your death and letting you purchase lanterns, spells, cosmetics, and new characters across runs, which means no run feels completely wasted even when the Skull Faction ends you on the second floor. The honest caveats: Vintage Year is a small game from a small studio, and it shows in scope. There is no online community to speak of, post-launch content has been quiet, and the pixel art aesthetic is functional rather than lovingly crafted. If you need dozens of hours and regular patch notes to feel satisfied, this is not the game. But if you want something that runs on any machine, fits in a lunch break, rewards patience with its perk systems, and costs less than a cup of coffee, it holds up better than its obscurity suggests. The 89% positive Steam rating on a small review pool hints at a quiet, satisfied audience rather than viral hype, which I find more trustworthy. Kai, Scout Team

Vintage Year
ActionIndie

Vintage Year

Jan 2, 2015Nooner Bear Studio LLCClique Games
GamerScout Says

A flashlight-lit twin-stick roguelite that sends you gunslinging through cursed wine racks with permadeath and a cast of characters named after grape varieties. Dirt cheap, surprisingly punishing.

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Screenshots & Media

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About Vintage Year

I have a soft spot for tiny games that commit fully to a ridiculous premise, and Vintage Year commits hard. You are descending into a massive wine cellar overrun by the Skull Faction, a band of cult bandits with apparently strong opinions about fermented grapes, and you are going to shoot, stab, and slide your way through procedurally generated corridors until either the paranormal bosses stop you or you actually make it out. That premise sounds like a joke. The game plays it completely straight, and it works. The core loop is a twin-stick shooter with roguelite bones. Levels are randomly generated, permadeath is on by default, and the further you go the harder the music pumps and the nastier the enemy density gets. Every fourth level drops a boss fight. The moment-to-moment feel is frantic rather than thoughtful: constant movement is the survival rule, and the narrow corridors and floor traps punish anyone who tries to hold still and aim carefully. There is a flashlight-style lighting effect that creates genuine tunnel-vision tension as you swing corners into the unknown. Some players bounce off the limited field of view, and that is a fair criticism. For me it adds atmosphere that a simple top-down view would not. Character selection is where the game earns extra credit for personality. The roster reads like a wine list: Merlot, Malbec, Mead, Zinfandel, and others, each carrying a perk that meaningfully changes your run. One character regenerates health on kills through a cannibalistic quirk. Another swaps the secondary knife for dynamite. A bear is in there, because of course a bear is in there. You can also build a custom character. Wine corks serve as the persistent currency, surviving your death and letting you purchase lanterns, spells, cosmetics, and new characters across runs, which means no run feels completely wasted even when the Skull Faction ends you on the second floor. The honest caveats: Vintage Year is a small game from a small studio, and it shows in scope. There is no online community to speak of, post-launch content has been quiet, and the pixel art aesthetic is functional rather than lovingly crafted. If you need dozens of hours and regular patch notes to feel satisfied, this is not the game. But if you want something that runs on any machine, fits in a lunch break, rewards patience with its perk systems, and costs less than a cup of coffee, it holds up better than its obscurity suggests. The 89% positive Steam rating on a small review pool hints at a quiet, satisfied audience rather than viral hype, which I find more trustworthy. Kai, Scout Team

Tags

singleplayercontroller-supporttrading-cardstier:sub-5Twin-Stick ShooterPermadeathProcedural GenerationRogueliteFlashlight MechanicCork CurrencyCharacter PerksBoss Every 4 Levels

Steam Deck & Linux

ProtonDB Silver

Playable on Linux with some workarounds. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
512 MB DirectX 9.0c compatible graphics card
Processor
1.7 GHz Dual Core or Greater
Sound Card
DirectX 9.0c compatible

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Reviews & Ratings

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Game Info

Developer
Nooner Bear Studio LLC
Publisher
Clique Games
Release Date
Jan 2, 2015

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Where can I buy Vintage Year cheapest?

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What platforms is Vintage Year available on?

Vintage Year is available on PC.

When was Vintage Year released?

Vintage Year was released on 2 January 2015.

Who developed Vintage Year?

Vintage Year was developed by Nooner Bear Studio LLC and published by Clique Games.