
Viking Rage
A VR-only wave defense that puts axes in your actual hands - satisfying for a short session, but broken achievements, performance hitches, and apparent developer abandonment make it a hard sell at anything but a steep discount.
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About Viking Rage
My honest first reaction to Viking Rage was that the core loop - physically hurling axes and firing flaming arrows at waves of trolls, kobolds, and ogres from inside a Norse stronghold - is genuinely fun for about the length of a good lunch break. There is something disarmingly pleasurable about VR wave defense when the physicality clicks. Throwing an axe at a kobold, watching it ragdoll, then pivoting to lob a bomb into a cluster of incoming wolves has a tactile snap that a flat-screen game simply cannot replicate. The seven levels range from forest clearings to full castle gates, each throwing between five and eight waves of escalating enemies, and the difficulty scales honestly enough that later stages feel like a real pressure cooker. The mechanical highlight is the Rage system. Killing enemies fills a meter, and when it maxes out a target spawns on the field. Hit it with a bow and both hands transform into infinite-ammo crossbows. Hit it with an axe and every axe you grab afterward ignites, exploding on impact for splash damage. It is the kind of simple power-fantasy beat that feels earned rather than handed to you, and it gives each run a rhythm worth chasing. Outside of the main levels, a handful of minigames hide in the lobby hub - including a timed target-shooting challenge with your choice of axe, bow, or crossbow - which adds a little extra life to what is otherwise a slim content package. Here is where the warmth I want to extend to this small project runs into a wall. The technical state of Viking Rage has never been clean. Performance hitches appear as early as the second level, head-turning triggers judder, and the Steam community has flagged broken achievements that never got patched. The review score sits in Mixed territory, and multiple sources note the game appears to have been abandoned by its original developers after launch. That is a meaningful red flag for a VR title that depends on ongoing compatibility work as headset ecosystems shift. The cartoon-style visuals are inoffensive and hold up in motion, but the overall polish level tells you this was a small team working fast, not iterating carefully. Who is this actually for? If you own a compatible headset, want something breezy and physically engaging for a single afternoon, and find it at a price that makes the word "disposable" feel comfortable, there is a genuine spark here worth experiencing. The weapon variety - axes, bombs, crossbows, fire arrows, ice arrows, environmental traps, even the absurd option to fire an axe out of your bow - gives you enough to mess around with. But I cannot in good conscience point someone toward Viking Rage as a destination purchase. It is the kind of game I want to love for its unpretentious scrappiness, and the core hour or two does deliver. The problem is everything around it: the bugs, the silence from developers, the broken systems, the ceiling you hit almost immediately. The craft is present but unfinished, and unfinished is exactly where it has stayed. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA Geforce GTX 1060, AMD RX 580
- Processor
- Intel i5-6500, AMD Ryzen 5 1400
- VR Support
- OpenXR, erfordert Bewegungscontroller
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA Geforce RTX 2060, AMD RX 5700 or better
- Processor
- Intel i7-6700, AMD Ryzen 5 1500X or better
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Game Info
- Developer
- Arvur
- Publisher
- Arvur
- Release Date
- Apr 28, 2017