Compare Viking: Battle for Asgard key prices across trusted key stores and find the best deal. Developed by Creative Assembly, PC Port - Hardlight. Published by SEGA. Released on 10/17/2012. Available on PC. Genres: Action, Adventure.

Massive Viking battles with hundreds of soldiers clashing onscreen is the one trick this game does genuinely well - everything else is a grind you either tolerate or don't.

My first hour with Viking: Battle for Asgard set expectations clearly: you are Skarin, a bearded-less (yes, really) Viking warrior resurrected by the goddess Freya to push back Hel's undead Legion across three islands of Midgard. The premise is Norse mythology with the serial numbers barely filed on, and the story loses momentum almost immediately. Creative Assembly, the studio that built the Total War franchise, clearly cared far more about getting hundreds of soldiers onto a battlefield simultaneously than crafting a script worth following - and honestly, that trade-off tells you everything about who this game is for. The core loop runs like this: explore an island, free imprisoned Viking warriors from enemy camps, hunt shamans and enemy champions, collect dragon tokens, and eventually trigger a massive army-versus-army siege where you fight as a one-man wrecking crew while your liberated comrades clash around you. Those large-scale battle sequences are the game's genuine selling point. Watching two armies collide in real time, with soldiers actually killing each other rather than serving as scenery, feels impressive even by today's standards for a game this old. You can spend dragon tokens to call in aerial fire support, targeting shaman clusters or enemy champions to swing the tide. It is genuinely cool, and it carries more weight than anything else in the package. The combat itself is a light-heavy combo system built around Skarin's axe, with elemental rune upgrades for fire, lightning, and ice adding some variation to what is otherwise straightforward button-mashing. Brutal, gory finishing moves land with visual punch, and there is a move-purchase system at each island's battle arena that unlocks faster combos and harder-hitting attacks as you go. The problem is that the loop repeats itself almost identically across all three maps: free prisoners, clear camps, find runes, trigger the big fight, move on. By the second island you have seen the structure, and the third island asks you to do it all again with very little new to show for it. The stealth sections that occasionally break things up feel grafted on rather than designed - functional but awkward, like a different game briefly interrupting this one. The PC port, handled by Hardlight and released four years after the original console version, includes a graphical upgrade with higher resolutions, better shadows, and antialiasing. That said, the port carries its own baggage: a 30 FPS cap that frustrates modern players, keyboard and mouse controls that feel badly mapped (a controller is strongly recommended), and a camera that still struggles in enclosed spaces, forcing constant manual adjustment during fights. Steam reviews sit at Mixed (50% positive across over 2,300 reviews), and that split makes sense - the people who connect with the core fantasy of carving through undead hordes at the head of a Viking army tend to finish the game and remember it fondly; everyone else bounces off the repetition well before the credits. This is not a game to approach expecting depth, branching systems, or a polished port. It runs about 8-10 hours depending on your tolerance for side objectives, and it does one thing - large-scale, visceral hack-and-slash battle sequences in a Norse mythology setting - with genuine enthusiasm. If that single pitch lands for you, so will Viking: Battle for Asgard. If you need variety, a meaningful story, or tight controls to stay engaged, this one will run out of road fast. Alex, Scout Team

Viking: Battle for Asgard key

Viking: Battle for Asgard key

Oct 17, 2012Creative Assembly, PC Port - HardlightSEGA
GamerScout Says

Massive Viking battles with hundreds of soldiers clashing onscreen is the one trick this game does genuinely well - everything else is a grind you either tolerate or don't.

PC
Steam Deck PlayableProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €2.61

GamerScout Verdict

Worth it for players who want bloody, large-scale Viking battles on a budget - everyone else will hit the repetition wall fast.

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About Viking: Battle for Asgard key

My first hour with Viking: Battle for Asgard set expectations clearly: you are Skarin, a bearded-less (yes, really) Viking warrior resurrected by the goddess Freya to push back Hel's undead Legion across three islands of Midgard. The premise is Norse mythology with the serial numbers barely filed on, and the story loses momentum almost immediately. Creative Assembly, the studio that built the Total War franchise, clearly cared far more about getting hundreds of soldiers onto a battlefield simultaneously than crafting a script worth following - and honestly, that trade-off tells you everything about who this game is for. The core loop runs like this: explore an island, free imprisoned Viking warriors from enemy camps, hunt shamans and enemy champions, collect dragon tokens, and eventually trigger a massive army-versus-army siege where you fight as a one-man wrecking crew while your liberated comrades clash around you. Those large-scale battle sequences are the game's genuine selling point. Watching two armies collide in real time, with soldiers actually killing each other rather than serving as scenery, feels impressive even by today's standards for a game this old. You can spend dragon tokens to call in aerial fire support, targeting shaman clusters or enemy champions to swing the tide. It is genuinely cool, and it carries more weight than anything else in the package. The combat itself is a light-heavy combo system built around Skarin's axe, with elemental rune upgrades for fire, lightning, and ice adding some variation to what is otherwise straightforward button-mashing. Brutal, gory finishing moves land with visual punch, and there is a move-purchase system at each island's battle arena that unlocks faster combos and harder-hitting attacks as you go. The problem is that the loop repeats itself almost identically across all three maps: free prisoners, clear camps, find runes, trigger the big fight, move on. By the second island you have seen the structure, and the third island asks you to do it all again with very little new to show for it. The stealth sections that occasionally break things up feel grafted on rather than designed - functional but awkward, like a different game briefly interrupting this one. The PC port, handled by Hardlight and released four years after the original console version, includes a graphical upgrade with higher resolutions, better shadows, and antialiasing. That said, the port carries its own baggage: a 30 FPS cap that frustrates modern players, keyboard and mouse controls that feel badly mapped (a controller is strongly recommended), and a camera that still struggles in enclosed spaces, forcing constant manual adjustment during fights. Steam reviews sit at Mixed (50% positive across over 2,300 reviews), and that split makes sense - the people who connect with the core fantasy of carving through undead hordes at the head of a Viking army tend to finish the game and remember it fondly; everyone else bounces off the repetition well before the credits. This is not a game to approach expecting depth, branching systems, or a polished port. It runs about 8-10 hours depending on your tolerance for side objectives, and it does one thing - large-scale, visceral hack-and-slash battle sequences in a Norse mythology setting - with genuine enthusiasm. If that single pitch lands for you, so will Viking: Battle for Asgard. If you need variety, a meaningful story, or tight controls to stay engaged, this one will run out of road fast.

Alex
Alex · Scout Team

Catch-all

Tags

steamNorse MythologyLarge-Scale BattlesArmy BuildingGory CombatFinishing MovesElemental WeaponsConsoled PortLinear ProgressionDragon Mechanics

System Requirements

Minimum

Processor
Intel Core 2 Duo 2.2 GHz or AMD Athlon™ 64 X2 3800 or better
Memory
2 GB RAM
Graphics
GeForce 8600 GS, Radeon 3400 or better DirectX®:9.0c…

Recommended

Processor
Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 4400 or better
Memory
4 GB RAM
Graphics
GeForce 9400 GT, Radeon 4350 or better DirectX®:9…

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Reviews & Ratings

Steam
50%(2,386)

Game Info

Developer
Creative Assembly, PC Port - Hardlight
Publisher
SEGA
Release Date
Oct 17, 2012

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What platforms is Viking: Battle for Asgard key available on?

Viking: Battle for Asgard key is available on PC.

When was Viking: Battle for Asgard key released?

Viking: Battle for Asgard key was released on 17 October 2012.

Who developed Viking: Battle for Asgard key?

Viking: Battle for Asgard key was developed by Creative Assembly, PC Port - Hardlight and published by SEGA.