Viking: Battle for Asgard key
Massive Viking battles with hundreds of soldiers clashing onscreen is the one trick this game does genuinely well - everything else is a grind you either tolerate or don't.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Viking: Battle for Asgard key
My first hour with Viking: Battle for Asgard set expectations clearly: you are Skarin, a bearded-less (yes, really) Viking warrior resurrected by the goddess Freya to push back Hel's undead Legion across three islands of Midgard. The premise is Norse mythology with the serial numbers barely filed on, and the story loses momentum almost immediately. Creative Assembly, the studio that built the Total War franchise, clearly cared far more about getting hundreds of soldiers onto a battlefield simultaneously than crafting a script worth following - and honestly, that trade-off tells you everything about who this game is for. The core loop runs like this: explore an island, free imprisoned Viking warriors from enemy camps, hunt shamans and enemy champions, collect dragon tokens, and eventually trigger a massive army-versus-army siege where you fight as a one-man wrecking crew while your liberated comrades clash around you. Those large-scale battle sequences are the game's genuine selling point. Watching two armies collide in real time, with soldiers actually killing each other rather than serving as scenery, feels impressive even by today's standards for a game this old. You can spend dragon tokens to call in aerial fire support, targeting shaman clusters or enemy champions to swing the tide. It is genuinely cool, and it carries more weight than anything else in the package. The combat itself is a light-heavy combo system built around Skarin's axe, with elemental rune upgrades for fire, lightning, and ice adding some variation to what is otherwise straightforward button-mashing. Brutal, gory finishing moves land with visual punch, and there is a move-purchase system at each island's battle arena that unlocks faster combos and harder-hitting attacks as you go. The problem is that the loop repeats itself almost identically across all three maps: free prisoners, clear camps, find runes, trigger the big fight, move on. By the second island you have seen the structure, and the third island asks you to do it all again with very little new to show for it. The stealth sections that occasionally break things up feel grafted on rather than designed - functional but awkward, like a different game briefly interrupting this one. The PC port, handled by Hardlight and released four years after the original console version, includes a graphical upgrade with higher resolutions, better shadows, and antialiasing. That said, the port carries its own baggage: a 30 FPS cap that frustrates modern players, keyboard and mouse controls that feel badly mapped (a controller is strongly recommended), and a camera that still struggles in enclosed spaces, forcing constant manual adjustment during fights. Steam reviews sit at Mixed (50% positive across over 2,300 reviews), and that split makes sense - the people who connect with the core fantasy of carving through undead hordes at the head of a Viking army tend to finish the game and remember it fondly; everyone else bounces off the repetition well before the credits. This is not a game to approach expecting depth, branching systems, or a polished port. It runs about 8-10 hours depending on your tolerance for side objectives, and it does one thing - large-scale, visceral hack-and-slash battle sequences in a Norse mythology setting - with genuine enthusiasm. If that single pitch lands for you, so will Viking: Battle for Asgard. If you need variety, a meaningful story, or tight controls to stay engaged, this one will run out of road fast. Alex, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- Creative Assembly, PC Port - Hardlight
- Publisher
- SEGA
- Release Date
- Oct 17, 2012