Compare Viaerium prices across 50+ stores and find the best deal. Developed by Malevolent Wormhole. Published by Malevolent Wormhole. Released on 10/24/2017. Available on PC. Genres: Casual, Indie.

A 20-minute walking-meditation that doubles as a third-person platformer, Viaerium is either a quiet little gem or a philosophical screensaver depending on your tolerance for abstraction.

I have a soft spot for games that know exactly what they are, and Viaerium knows. It is a micro-experience, a third-person 3D platformer crossed with a walking meditation, built by a solo developer and priced accordingly. You move a minimalist rectangular figure through a series of colorful, stylized levels, picking up collectibles that surface short motivational messages about ambition and purpose. The whole thing runs about fifteen to twenty minutes from start to finish. That is not a flaw. That is the contract. What genuinely works is the soundscape. Composers Philipp Weigl and Kai Engel supply the music, and their contributions are the steadiest thing in the experience: warm, piano-forward, unhurried. The abstract visuals lean hard into a washed-out palette of whites and soft colors, and when the light catches a platform edge at the right angle, there is something quietly beautiful happening here. The movement is calm third-person traversal with a double jump as your only mechanical tool. Controls are simple, self-explanatory, and that simplicity is a design choice rather than laziness. There are no enemies to fight, no timers, no fail states the game punishes you for. The pace is entirely yours. That said, Viaerium earns some honest criticism. The philosophical messaging scattered through the collectibles reads as motivational-poster platitudes more than genuine reflection, and players looking for narrative weight will feel that absence. The platforming itself is light enough that challenge-seekers will find nothing to grip. There is also a reported bug tied to one of the three Steam achievements, the no-death "Conqueror" unlock, which community members have noted can fail to register properly and requires a registry workaround to resolve. For a game with only three achievements, a broken one stings more than usual. The developer appears inactive, so a patch is unlikely at this point. Who should actually sit down with this? Anyone who wants something to decompress to on a lunch break, fans of atmospheric walking experiences who appreciate stylized 3D geometry over photorealism, and anyone who responded emotionally to the abstract minimalism of games like Feist or the quieter corners of the indie catalogue. If you are expecting platformer depth, look elsewhere. If you are expecting a full narrative arc, this will not satisfy. But if you are willing to accept that twenty minutes of unhurried movement through a pretty space, accompanied by genuinely lovely ambient piano, constitutes a worthwhile small experience, Viaerium delivers on that specific promise without overstaying its welcome. Kai, Scout Team

Viaerium
CasualIndie

Viaerium

Oct 24, 2017Malevolent Wormhole
GamerScout Says

A 20-minute walking-meditation that doubles as a third-person platformer, Viaerium is either a quiet little gem or a philosophical screensaver depending on your tolerance for abstraction.

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Screenshots & Media

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About Viaerium

I have a soft spot for games that know exactly what they are, and Viaerium knows. It is a micro-experience, a third-person 3D platformer crossed with a walking meditation, built by a solo developer and priced accordingly. You move a minimalist rectangular figure through a series of colorful, stylized levels, picking up collectibles that surface short motivational messages about ambition and purpose. The whole thing runs about fifteen to twenty minutes from start to finish. That is not a flaw. That is the contract. What genuinely works is the soundscape. Composers Philipp Weigl and Kai Engel supply the music, and their contributions are the steadiest thing in the experience: warm, piano-forward, unhurried. The abstract visuals lean hard into a washed-out palette of whites and soft colors, and when the light catches a platform edge at the right angle, there is something quietly beautiful happening here. The movement is calm third-person traversal with a double jump as your only mechanical tool. Controls are simple, self-explanatory, and that simplicity is a design choice rather than laziness. There are no enemies to fight, no timers, no fail states the game punishes you for. The pace is entirely yours. That said, Viaerium earns some honest criticism. The philosophical messaging scattered through the collectibles reads as motivational-poster platitudes more than genuine reflection, and players looking for narrative weight will feel that absence. The platforming itself is light enough that challenge-seekers will find nothing to grip. There is also a reported bug tied to one of the three Steam achievements, the no-death "Conqueror" unlock, which community members have noted can fail to register properly and requires a registry workaround to resolve. For a game with only three achievements, a broken one stings more than usual. The developer appears inactive, so a patch is unlikely at this point. Who should actually sit down with this? Anyone who wants something to decompress to on a lunch break, fans of atmospheric walking experiences who appreciate stylized 3D geometry over photorealism, and anyone who responded emotionally to the abstract minimalism of games like Feist or the quieter corners of the indie catalogue. If you are expecting platformer depth, look elsewhere. If you are expecting a full narrative arc, this will not satisfy. But if you are willing to accept that twenty minutes of unhurried movement through a pretty space, accompanied by genuinely lovely ambient piano, constitutes a worthwhile small experience, Viaerium delivers on that specific promise without overstaying its welcome. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5MeditativeDouble JumpCollectible MessagesPiano SoundtrackAbstract 3DNo CombatMicro-ExperienceAchievement-Bugged

System Requirements

Minimum

OS
Windows Vista
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
NVIDIA GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000
Processor
Core i3 / AMD A6 2.4Ghz

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Game Info

Developer
Malevolent Wormhole
Publisher
Malevolent Wormhole
Release Date
Oct 24, 2017

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Where can I buy Viaerium cheapest?

Compare Viaerium prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Viaerium available on?

Viaerium is available on PC.

When was Viaerium released?

Viaerium was released on 24 October 2017.

Who developed Viaerium?

Viaerium was developed by Malevolent Wormhole.