Compare Vector Thrust prices across 50+ stores and find the best deal. Developed by TimeSymmetry. Published by Iceberg Interactive. Released on 7/2/2015. Available on PC. Genres: Action, Indie, Simulation. Metacritic score: 57/100.

A cel-shaded arcade flight sim with 260 aircraft and ambitions that outpace its execution. Best for patient aviation fans who can look past rough edges.

Vector Thrust is an arcade-leaning combat flight game from TimeSymmetry, published by Iceberg Interactive, that tries to do something genuinely ambitious: stuff over 260 fully playable aircraft - covering various iterations of around 45 base models - into a cel-shaded package that sits somewhere between Ace Combat and a budget PC sim. The art style is the first thing you notice, and it is legitimately striking. Clean outlines, flat color panels, high-contrast visuals that make dogfights look like an animated short. If you have ever wanted a flight game that looks like it escaped from a 2000s Cartoon Network block, the aesthetic alone is worth a few minutes of your time. The aircraft roster is the headline feature, and it holds up as a number. You get jets spanning multiple eras and configurations, and each handles distinctly enough that swapping between them changes how you approach an engagement. That breadth is real. The problem is what surrounds it. The AI is inconsistent in ways that matter for a dogfighting game - enemies can swing between passive and rubber-band aggressive depending on the mission, and the campaign structure does not do enough to make the large roster feel purposeful. You will unlock things, fly them, and occasionally wonder what you were supposed to be optimizing toward. For someone like me who wants a clear decision tree - this aircraft class for this mission type, this loadout for that objective - the game leaves a lot of that reasoning on the table. The single-player content covers a campaign and skirmish modes, and there is multiplayer support, though finding active lobbies years after the 2015 release is the kind of exercise in patience that builds character rather than win rates. The tutorial is functional but thin. It covers controls and not much else, which matters because the flight model sits in an awkward middle zone. It is not deep enough to reward sim enthusiasts who want to manage energy states carefully, and it is not streamlined enough to be instantly readable for pure arcade fans. New players will find their footing eventually, but the onboarding basically shrugs and says good luck. The mod ecosystem exists and adds some value - community content has extended the aircraft list and tweaked balance in places where the base game fell short. If you are the kind of player who considers modding part of the product, that changes the calculus somewhat. The 48% positive Steam score and 57 Metacritic rating are honest reflections of a game that shipped with genuine ideas and genuine problems in roughly equal measure. The performance can be uneven, the UI is functional rather than elegant, and some of the mission design feels undercooked relative to how much content is technically present. Who is this actually for? Aviation enthusiasts who have already exhausted friendlier options and want something with a distinctive look and a wide aircraft catalog. It is not for people who need a polished campaign or tight competitive multiplayer. It is not a beginner's entry point into flight games. But if you approach it as a sandbox for flying a lot of different jets in a visually interesting environment, with modding as a safety net for the rough patches, there is something here that the score alone does not fully communicate. Just go in with adjusted expectations and a tolerance for mid-2010s indie sim roughness. Diego, Scout Team

Vector Thrust
ActionIndieSimulation

Vector Thrust

Jul 2, 2015TimeSymmetryIceberg Interactive
GamerScout Says

A cel-shaded arcade flight sim with 260 aircraft and ambitions that outpace its execution. Best for patient aviation fans who can look past rough edges.

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About Vector Thrust

Vector Thrust is an arcade-leaning combat flight game from TimeSymmetry, published by Iceberg Interactive, that tries to do something genuinely ambitious: stuff over 260 fully playable aircraft - covering various iterations of around 45 base models - into a cel-shaded package that sits somewhere between Ace Combat and a budget PC sim. The art style is the first thing you notice, and it is legitimately striking. Clean outlines, flat color panels, high-contrast visuals that make dogfights look like an animated short. If you have ever wanted a flight game that looks like it escaped from a 2000s Cartoon Network block, the aesthetic alone is worth a few minutes of your time. The aircraft roster is the headline feature, and it holds up as a number. You get jets spanning multiple eras and configurations, and each handles distinctly enough that swapping between them changes how you approach an engagement. That breadth is real. The problem is what surrounds it. The AI is inconsistent in ways that matter for a dogfighting game - enemies can swing between passive and rubber-band aggressive depending on the mission, and the campaign structure does not do enough to make the large roster feel purposeful. You will unlock things, fly them, and occasionally wonder what you were supposed to be optimizing toward. For someone like me who wants a clear decision tree - this aircraft class for this mission type, this loadout for that objective - the game leaves a lot of that reasoning on the table. The single-player content covers a campaign and skirmish modes, and there is multiplayer support, though finding active lobbies years after the 2015 release is the kind of exercise in patience that builds character rather than win rates. The tutorial is functional but thin. It covers controls and not much else, which matters because the flight model sits in an awkward middle zone. It is not deep enough to reward sim enthusiasts who want to manage energy states carefully, and it is not streamlined enough to be instantly readable for pure arcade fans. New players will find their footing eventually, but the onboarding basically shrugs and says good luck. The mod ecosystem exists and adds some value - community content has extended the aircraft list and tweaked balance in places where the base game fell short. If you are the kind of player who considers modding part of the product, that changes the calculus somewhat. The 48% positive Steam score and 57 Metacritic rating are honest reflections of a game that shipped with genuine ideas and genuine problems in roughly equal measure. The performance can be uneven, the UI is functional rather than elegant, and some of the mission design feels undercooked relative to how much content is technically present. Who is this actually for? Aviation enthusiasts who have already exhausted friendlier options and want something with a distinctive look and a wide aircraft catalog. It is not for people who need a polished campaign or tight competitive multiplayer. It is not a beginner's entry point into flight games. But if you approach it as a sandbox for flying a lot of different jets in a visually interesting environment, with modding as a safety net for the rough patches, there is something here that the score alone does not fully communicate. Just go in with adjusted expectations and a tolerance for mid-2010s indie sim roughness. Diego, Scout Team

Tags

steamArcade FlightCel-ShadedAircraft RosterDogfightingModdableSingle-Player CampaignSkirmish ModeMid-Core Sim

System Requirements

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Reviews & Ratings

Metacritic
57
Steam
48%(741)

Game Info

Developer
TimeSymmetry
Publisher
Iceberg Interactive
Release Date
Jul 2, 2015

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