Compare Vector Strain prices across 50+ stores and find the best deal. Developed by OMNIDREAM CREATIONS. Published by OMNIDREAM CREATIONS. Released on 12/9/2015. Available on PC. Genres: Action, Indie.

If you miss the era of Raiden and Strikers 1945, this small indie shmup punches respectfully in their direction - five ships, five stages, and a scoring system that actually rewards you for using your shields.

I have a soft spot for shmups that wear their influences openly, and Vector Strain is refreshingly honest about where it comes from. The developers at OMNIDREAM CREATIONS cited Aero Fighters, Strikers 1945, and Raiden as direct inspirations, and you feel every one of those touchstones in the moment-to-moment play. This is a vertically scrolling bullet hell arcade shooter built at 1080p and locked to 60fps, and the presentation holds up cleanly for what it is trying to do. The five ships are the most interesting design decision here. Each one carries its own firing pattern, shield mechanic, and special weapon, so the roster is not just cosmetic variety. Three ships are available from the start; two more unlock through achievements, which gives the game a modest but real sense of progression. Each ship also has five upgrade levels, reached by collecting power-ups mid-run, and the gap between a level-one and level-five loadout is noticeable enough to make early deaths genuinely punishing. The scoring system is worth paying attention to as well. Rather than penalising you for using bombs or shields, the game actually rewards absorbing bullets with your shield and using bombs strategically - a small but clever reversal of the typical shmup convention that changes how you think about resource management. Five stages with distinct settings and dedicated end-level bosses form the spine of the game. Each stage has its own enemy roster and visual identity, so the run does not feel like a single background on loop. The difficulty sits at three levels, and on the harder settings the boss patterns demand real attention. Criticism from the small community centres on the content ceiling - five stages is a short campaign by any measure, and once you have cleared the game with each ship there is not much mechanical ground left to cover beyond score chasing and achievement hunting. A bug report from early players also noted a transition issue after the first-stage boss, though that kind of rough edge is common territory for a small indie team on a first major release. The local two-player co-op is a genuine addition and works with dual controllers, making it a viable couch game for anyone who wants a compact shared experience. The soundtrack, which the developers clearly invested in, leans toward propulsive synth energy that fits the visual tone without becoming background noise. For a sub-five-dollar title from a small studio, the audiovisual craft lands above expectations. Vector Strain is the kind of game I root for. It is not trying to reinvent the genre; it is trying to make something coherent, well-paced, and respectful of the arcade traditions it loves. The short run length is a fair complaint, but it also means the game knows its own limits - which is more self-awareness than a lot of bigger releases manage. If you grew up feeding coins into vertical shooters and want something that scratches that itch without overstaying its welcome, this is worth your time. Kai, Scout Team

Vector Strain
ActionIndie

Vector Strain

Dec 9, 2015OMNIDREAM CREATIONS
GamerScout Says

If you miss the era of Raiden and Strikers 1945, this small indie shmup punches respectfully in their direction - five ships, five stages, and a scoring system that actually rewards you for using your shields.

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Screenshots & Media

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About Vector Strain

I have a soft spot for shmups that wear their influences openly, and Vector Strain is refreshingly honest about where it comes from. The developers at OMNIDREAM CREATIONS cited Aero Fighters, Strikers 1945, and Raiden as direct inspirations, and you feel every one of those touchstones in the moment-to-moment play. This is a vertically scrolling bullet hell arcade shooter built at 1080p and locked to 60fps, and the presentation holds up cleanly for what it is trying to do. The five ships are the most interesting design decision here. Each one carries its own firing pattern, shield mechanic, and special weapon, so the roster is not just cosmetic variety. Three ships are available from the start; two more unlock through achievements, which gives the game a modest but real sense of progression. Each ship also has five upgrade levels, reached by collecting power-ups mid-run, and the gap between a level-one and level-five loadout is noticeable enough to make early deaths genuinely punishing. The scoring system is worth paying attention to as well. Rather than penalising you for using bombs or shields, the game actually rewards absorbing bullets with your shield and using bombs strategically - a small but clever reversal of the typical shmup convention that changes how you think about resource management. Five stages with distinct settings and dedicated end-level bosses form the spine of the game. Each stage has its own enemy roster and visual identity, so the run does not feel like a single background on loop. The difficulty sits at three levels, and on the harder settings the boss patterns demand real attention. Criticism from the small community centres on the content ceiling - five stages is a short campaign by any measure, and once you have cleared the game with each ship there is not much mechanical ground left to cover beyond score chasing and achievement hunting. A bug report from early players also noted a transition issue after the first-stage boss, though that kind of rough edge is common territory for a small indie team on a first major release. The local two-player co-op is a genuine addition and works with dual controllers, making it a viable couch game for anyone who wants a compact shared experience. The soundtrack, which the developers clearly invested in, leans toward propulsive synth energy that fits the visual tone without becoming background noise. For a sub-five-dollar title from a small studio, the audiovisual craft lands above expectations. Vector Strain is the kind of game I root for. It is not trying to reinvent the genre; it is trying to make something coherent, well-paced, and respectful of the arcade traditions it loves. The short run length is a fair complaint, but it also means the game knows its own limits - which is more self-awareness than a lot of bigger releases manage. If you grew up feeding coins into vertical shooters and want something that scratches that itch without overstaying its welcome, this is worth your time. Kai, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardstier:sub-5Vertical ScrollingBullet HellScore AttackShield MechanicCouch Co-opRetro ArcadeShort-Run ReplayableShip Unlocks

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
GeForce 9600 GT
Processor
Intel Dual Core

Recommended

OS
Windows 7, Windows 8, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
Geforce GTX 670/Radeon HD 7870
Processor
Intel Core I5 2500k/AMD FX 8350

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Game Info

Developer
OMNIDREAM CREATIONS
Publisher
OMNIDREAM CREATIONS
Release Date
Dec 9, 2015

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Frequently asked questions about Vector Strain

Where can I buy Vector Strain cheapest?

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What platforms is Vector Strain available on?

Vector Strain is available on PC.

When was Vector Strain released?

Vector Strain was released on 9 December 2015.

Who developed Vector Strain?

Vector Strain was developed by OMNIDREAM CREATIONS.