
Vector Assault
A bare-bones neon shooter from a one-person studio that wears its budget openly. Worth a glance for leaderboard chasers, but the twin-stick genre has better options at every price point.
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About Vector Assault
I want to be honest about what Vector Assault is, because I think honesty is the only useful thing I can offer a game this small. WizByte Games is a solo operation, and this was the developer's first Steam release, arriving in December 2015 after an earlier Wii U debut. Knowing that context reframes everything you're about to read. There is something quietly admirable about a single person shipping a playable twin-stick shooter with four distinct modes, nine stages, and online leaderboards. That said, admiration for the effort does not change what lands on your screen. The core loop is a score-chasing wave shooter wrapped in a minimalist neon-vector aesthetic. You pick one of three ships, each with its own bullet spread and fire rate, and you survive increasingly dense enemy formations across enclosed arenas. Enemies drop score-multiplier orbs when they die, and holding that multiplier chain alive without losing a life is the only real tension the game generates. The four modes, Arcade, Survival, Time Trial, and Weapon Trial, all use this same underlying skeleton. Arcade walks you through stage waves for a cumulative score. Survival runs enemies endlessly until your lives are gone. Time Trial hands you five minutes to peak as high as possible. Weapon Trial is the odd one out: you pick up weapons and orbs to extend a timer, and the mode ends the moment your ammo runs dry, which happens faster than you expect. Critics who covered the Wii U version flagged that Weapon Trial feels closer to a stripped-down Survival than a genuinely different challenge, and that observation holds on PC. The arenas differ mostly in shape and size, which changes the density and claustrophobia of incoming patterns but does not meaningfully change strategy. Power-ups drop occasionally to restore breathing room. The neon palette is readable enough in practice, though distinguishing friendly elements from threat clusters can blur under pressure. Controls are twin-stick standard and behave reliably with an Xbox controller, which is the intended play method. What undercuts the experience is pacing: early waves move slowly, and the escalation feels gradual to the point of listlessness before the screen starts to fill. The frantic density fans of the genre expect arrives, but it takes longer to materialise than it should. Steam reviews at launch skewed mixed, sitting around the mid-fifties in positive percentage across a small sample, which tracks with the overall impression of a competent but unpolished first effort. There are Steam achievements and online leaderboards, which gives the score-chasing a genuine outlet if you want to measure yourself against others. That is genuinely the strongest argument for spending time here: if high-score competition is your thing, the leaderboard hooks give the repetitive structure a reason to replay. For everyone else, the four modes start to blur together quickly, and the nine stages do not carry enough visual variety to make exploration feel rewarding. A sequel, Vector Assault 2, arrived years later with more ships, more arenas, and more modes, and by all accounts addressed several of the original's rough edges. If the concept interests you at all, that may be the more considered place to start. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista, Windows 7, Windows 8, Windows 10
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Direct X 9.0 compatible or later
- Processor
- 2 GHz processor or greater
- Sound Card
- Direct X 9.0 compatible sound card
- Additional Notes
- XBox One controller support
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Game Info
- Developer
- WizByte Games
- Publisher
- WizByte Games
- Release Date
- Dec 10, 2015