Compare Vane prices across 50+ stores and find the best deal. Developed by Friend & Foe Games. Published by Gamera Game. Released on 7/22/2019. Available on PC. Genres: Action, Adventure, Casual, Indie. Metacritic score: 63/100.

A wordless desert odyssey where you shift between bird and child, chasing a haunting atmosphere that demands patience but rarely explains itself.

Vane is a third-person atmospheric adventure from Friend & Foe Games, a small studio clearly more interested in feeling than function. Set across vast, wind-scoured ruins, you spend your time as a bird soaring through dust storms, then as a small child stumbling through crumbling architecture. The shift between these two states is the mechanical heart of the game. A strange golden substance triggers the transformation, and manipulating that dust to solve environmental puzzles is the closest Vane gets to traditional gameplay. There are no dialogue trees, no inventory, no waypoints. The world communicates entirely through image, light, and sound. The art direction is where this game earns its defenders. Vane is ugly in a specific, intentional way. Jagged geometry, blown-out contrast, oppressive grain on the camera. It resembles an old photograph of a nightmare. The environments shift and collapse in ways that feel geological and slow, and the sound design carries enormous weight throughout. When you are aloft as the bird, cutting through a dust curtain while the score swells beneath you, the game briefly becomes something genuinely rare. That mood is the product of craft, not accident. The honest trouble with Vane is that the gap between what it wants to evoke and what it actually delivers is wide and inconsistent. Camera control is genuinely poor, especially during bird flight in tight spaces. Some puzzle solutions require inputs that the game never adequately signals, and the framerate has been reported as unstable on certain configurations even well after release. The runtime is short, sitting somewhere around two to three hours for most players, which would be fine, except stretches of that time are spent confused rather than immersed. There is a difference between a game that withholds explanation purposefully and one that withholds it because the design is undercooked. Vane sits uncomfortably between those two things. Who is this for, then? If you have played and loved Ico, or if you respond strongly to games like Abzu or Lost in Random on their quieter side, Vane offers something worth experiencing once. It is specifically for people who are willing to sit with frustration in exchange for a handful of images they will not forget. The crow flock sequence. The moment the desert responds to the child. There are two or three set pieces here that punch well above the game's weight class. The problem is the surrounding connective tissue, which can feel unfinished rather than sparse. As an indie artifact, Vane represents a team reaching hard for something ambitious and landing only partly. That matters. Mixed reviews are not always a reason to stay away. Sometimes they mean the game is genuinely divisive along real aesthetic lines rather than quality lines. Vane is one of those cases. Go in expecting a moody, sometimes broken poem in game form, not a polished puzzle-adventure, and you will calibrate your expectations correctly. Kai, Scout Team

Vane
ActionAdventureCasualIndie

Vane

Jul 22, 2019Friend & Foe GamesGamera Game
GamerScout Says

A wordless desert odyssey where you shift between bird and child, chasing a haunting atmosphere that demands patience but rarely explains itself.

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Screenshots & Media

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About Vane

Vane is a third-person atmospheric adventure from Friend & Foe Games, a small studio clearly more interested in feeling than function. Set across vast, wind-scoured ruins, you spend your time as a bird soaring through dust storms, then as a small child stumbling through crumbling architecture. The shift between these two states is the mechanical heart of the game. A strange golden substance triggers the transformation, and manipulating that dust to solve environmental puzzles is the closest Vane gets to traditional gameplay. There are no dialogue trees, no inventory, no waypoints. The world communicates entirely through image, light, and sound. The art direction is where this game earns its defenders. Vane is ugly in a specific, intentional way. Jagged geometry, blown-out contrast, oppressive grain on the camera. It resembles an old photograph of a nightmare. The environments shift and collapse in ways that feel geological and slow, and the sound design carries enormous weight throughout. When you are aloft as the bird, cutting through a dust curtain while the score swells beneath you, the game briefly becomes something genuinely rare. That mood is the product of craft, not accident. The honest trouble with Vane is that the gap between what it wants to evoke and what it actually delivers is wide and inconsistent. Camera control is genuinely poor, especially during bird flight in tight spaces. Some puzzle solutions require inputs that the game never adequately signals, and the framerate has been reported as unstable on certain configurations even well after release. The runtime is short, sitting somewhere around two to three hours for most players, which would be fine, except stretches of that time are spent confused rather than immersed. There is a difference between a game that withholds explanation purposefully and one that withholds it because the design is undercooked. Vane sits uncomfortably between those two things. Who is this for, then? If you have played and loved Ico, or if you respond strongly to games like Abzu or Lost in Random on their quieter side, Vane offers something worth experiencing once. It is specifically for people who are willing to sit with frustration in exchange for a handful of images they will not forget. The crow flock sequence. The moment the desert responds to the child. There are two or three set pieces here that punch well above the game's weight class. The problem is the surrounding connective tissue, which can feel unfinished rather than sparse. As an indie artifact, Vane represents a team reaching hard for something ambitious and landing only partly. That matters. Mixed reviews are not always a reason to stay away. Sometimes they mean the game is genuinely divisive along real aesthetic lines rather than quality lines. Vane is one of those cases. Go in expecting a moody, sometimes broken poem in game form, not a polished puzzle-adventure, and you will calibrate your expectations correctly. Kai, Scout Team

Tags

steamAtmosphericWordless StorytellingShape-shifting MechanicEnvironmental PuzzleArtisticShort PlaytimeExperimentalMood-driven

System Requirements

System requirements for Vane aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
63
Steam
54%(616)

Game Info

Developer
Friend & Foe Games
Publisher
Gamera Game
Release Date
Jul 22, 2019

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