
Vampire: The Masquerade — Out for Blood
A 455,000-word horror novel set in a small Illinois town where you decide whether to hunt vampires, befriend them, or become one yourself. Quiet, creepy, and more Stephen King than action movie.
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About Vampire: The Masquerade — Out for Blood
I keep a soft spot for interactive fiction that trusts its setting to do the heavy lifting rather than leaning on spectacle, and Out for Blood earns that trust slowly, deliberately, and with a satisfying payoff. Written by Jim Dattilo and set in the World of Darkness under the Vampire: The Masquerade license, this is a fully text-based, no-graphics, no-audio experience across roughly 455,000 words. That sounds daunting, but the pacing of small-town Jericho Heights, on the outskirts of Chicago, pulls you forward the way a good Stephen King novel does: one unsettling neighbor at a time. The setup is quieter than its sibling title Night Road, which cast you as a powerful vampire running high-stakes Camarilla missions. Here you are human, freshly arrived to sort out a late grandfather's affairs, and the horror builds from the edges inward. The central conflict pits you between Amanda Chastain, a century-old Toreador pulling the town's strings from behind wealth and charm, and a scrappy gang of Thin-Blood vampires led by Monroe Duncan, whose volatile associate Perry is responsible for the missing persons cases rattling Jericho Heights. Neither faction is clean. The game's moral architecture is genuinely grey: you can hunt every vampire, broker an uneasy peace, side with one faction, expose the Masquerade to the FBI, or pursue the Embrace yourself and end the story with a Humanity stat already sliding toward six out of ten. That last option, called "Embrace the Darkness," is genuinely bleak in the way only World of Darkness endings can be. Mechanically, character building uses classic VtM Attributes and Skills distributed across dots, and the system has real teeth. Community feedback - and the developer's own admission in public forums - confirms that stat checks can run harder than intended, and focusing your build tightly on two or three disciplines (Occult, for instance, lets you curse enemies at the cost of Willpower) matters more than spreading points broadly. The ally system, where you recruit a handful of Jericho Heights residents each with their own specializations, gives the hunter-squad fantasy a tangible feel without ever leaving the text interface. Romance options span human and vampire cast members, and the full gender and orientation customization is handled without fanfare, which is exactly how it should be. What works best here is the small-town texture. The crooked mayor, the conspiracy theorist, the childhood friend with a secret, the doctor running a suspicious clinic - these archetypes are familiar but drawn with enough specific detail that they feel inhabited rather than stock. What works least is the occasional stat gate that can stall a run without quite explaining why a choice failed, and players coming from Night Road may find the lower-stakes scope of Jericho Heights a mild letdown before the back half redeems it. The game carries content warnings for addiction, violence toward teens, and suicide, and those threads are handled with more weight than the genre average. If you have never touched a Choice of Games title, this is not the worst entry point, but Night Road's more cinematic momentum might serve newcomers better. If you are already a World of Darkness reader or someone who enjoys branching horror fiction where the ending depends entirely on whether you kept your relationships and your stat allocation honest, Out for Blood is the kind of handcrafted, unhurried thing that stays with you a little longer than its lack of screenshots would suggest. Kai, Scout Team
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- OS
- Windows 7
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Game Info
- Developer
- Choice of Games
- Publisher
- Choice of Games
- Release Date
- Jul 29, 2021



