Compare Valor of Man prices across trusted key stores and find the best deal. Developed by Legacy Forge. Published by Numskull Games. Released on 3/19/2026. Available on PC. Genres: Indie, RPG, Strategy.

Pick any two of its twelve dark-fantasy classes, stack a healer-into-damage-dealer pivot on top of a berserker, and watch the reaction system flip a routine skirmish into a tactical puzzle you did not see coming. Build-crafters, this one is for you.

I pulled up the Mastery System codex on my second run and counted the gaps: dozens of class variants, 300-plus abilities, 290 items, 170 artifacts, and a reaction mechanic that means every attack you throw can hand the enemy a free counter if you sequence wrong. That is not marketing padding - that is a design philosophy. Legacy Forge, a two-brother studio, built Valor of Man around a single uncomfortable truth: optimal-looking moves are sometimes catastrophic, because the enemies read what you do and answer back. Land a hit on an elite with your warrior before your rogue has set up the debuff chain, and you will eat a reactive counter that blows your action-point budget for the turn. Get the sequencing right and you feel like you planned it all along, which is exactly the dopamine loop that keeps this genre alive. The roster gives you twelve dark-fantasy classes - archmage, assassin, paladin, berserker, cleric, and the rest - each with sub-class variants that meaningfully shift their function. A standard healer can pivot into a reactive damage dealer; a tank can be rebuilt as a status-effect engine. Those transformations are not hidden easter eggs. The game actively telegraphs them and rewards experimentation through the Mastery System, which logs every build configuration you have successfully completed a run with. For the spreadsheet-inclined, that log is basically a to-do list that adds dozens of hours to the game's already generous run count. The node map you traverse across three chapters covers battles, elite encounters, merchant stops, and random events with cost-benefit choices. It is structured, not especially surprising, but it does the job of keeping runs focused and fairly short - a full run fits inside an evening without heroic commitment. Where Valor of Man runs into friction is predictable for the genre. The node map is genuinely standard-issue, and reviewers have noted that the narrative interludes lose their grip quickly once you start chasing build efficiency over story. The enemy roster, while decently large - one Steam reviewer noted having seen only 42 of 134 monsters after three completed runs - skews toward classic fantasy types rather than anything that redefines the genre. The lack of meta-progression between runs is a real gap compared to genre peers, and some ability interactions can create balance asymmetries where certain builds trivialise lower difficulty tiers before the ten-level Valor system catches up with you. The visual style prioritises combat readability over spectacle, which is the right call given how much information hits the screen, but it means the game rarely impresses as a screenshot. Here is the beginner case, though, and I want to make it plainly: the four starting classes are clean archetypes - warrior Alistair, mage Octavia, cleric Ignatius, rogue Elara - and the early Valor difficulty tiers function as a proper learning ramp. Chaos Mode, which layers customisable modifiers on top of a run, is there when you want to stress-test a build or manufacture a specific challenge. The ten-tier difficulty progression means you are never forced into the deep end before you understand the action-point economy. Someone who has never touched a tactical roguelite can finish Chapter 1, understand the reaction system, and have a coherent build philosophy before the first real boss lands. That is not nothing. The Steam user score sitting at 90 percent positive across over 140 reviews suggests the community agrees the fundamentals hold up. Valor of Man is not reinventing the tactical roguelite. Its world is familiar, its map structure is by-the-book, and its story is the kind you stop reading after run two. What it does have is a reaction-driven combat system with enough interlocking parts to justify the Mastery System's ambition, a class roster wide enough to sustain genuine build variety, and a difficulty ladder that respects both newcomers and the hard-mode obsessives. If you came here for the next Slay the Spire in terms of systemic novelty, keep looking. If you want a dense, party-based tactical puzzler with real replayability and a developer clearly engaged with community feedback, this earns its place in the library. Diego, Scout Team

Valor of Man

Valor of Man

Mar 19, 2026Legacy ForgeNumskull Games
GamerScout Says

Pick any two of its twelve dark-fantasy classes, stack a healer-into-damage-dealer pivot on top of a berserker, and watch the reaction system flip a routine skirmish into a tactical puzzle you did not see coming. Build-crafters, this one is for you.

PC
Steam Deck Playable
Best Price Available
€7.33
at Kinguin
Lowest tracked: €6.21
Track this price

GamerScout Verdict

Best for build-crafters who want a party-based tactical roguelite with real mechanical depth and a long Mastery checklist to chase.

Compare Prices(5 stores)

KinguinBest price
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€7.33
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€16.58-10%
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StandardEurope (EU)Steam KeyKey
€18.49
Priced in EUR by the store
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€18.49
Priced in EUR by the store
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€18.49
Priced in EUR by the store
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Price History

Lowest tracked
€6.2110 Aug 2026
Current best
€7.33
Keyshops
€4.93€9.35€13.76€18.188 Jun30 Jun23 Jul14 Aug5 Sept
8 Jun — 5 Sept
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Screenshots & Media

About Valor of Man

I pulled up the Mastery System codex on my second run and counted the gaps: dozens of class variants, 300-plus abilities, 290 items, 170 artifacts, and a reaction mechanic that means every attack you throw can hand the enemy a free counter if you sequence wrong. That is not marketing padding - that is a design philosophy. Legacy Forge, a two-brother studio, built Valor of Man around a single uncomfortable truth: optimal-looking moves are sometimes catastrophic, because the enemies read what you do and answer back. Land a hit on an elite with your warrior before your rogue has set up the debuff chain, and you will eat a reactive counter that blows your action-point budget for the turn. Get the sequencing right and you feel like you planned it all along, which is exactly the dopamine loop that keeps this genre alive. The roster gives you twelve dark-fantasy classes - archmage, assassin, paladin, berserker, cleric, and the rest - each with sub-class variants that meaningfully shift their function. A standard healer can pivot into a reactive damage dealer; a tank can be rebuilt as a status-effect engine. Those transformations are not hidden easter eggs. The game actively telegraphs them and rewards experimentation through the Mastery System, which logs every build configuration you have successfully completed a run with. For the spreadsheet-inclined, that log is basically a to-do list that adds dozens of hours to the game's already generous run count. The node map you traverse across three chapters covers battles, elite encounters, merchant stops, and random events with cost-benefit choices. It is structured, not especially surprising, but it does the job of keeping runs focused and fairly short - a full run fits inside an evening without heroic commitment. Where Valor of Man runs into friction is predictable for the genre. The node map is genuinely standard-issue, and reviewers have noted that the narrative interludes lose their grip quickly once you start chasing build efficiency over story. The enemy roster, while decently large - one Steam reviewer noted having seen only 42 of 134 monsters after three completed runs - skews toward classic fantasy types rather than anything that redefines the genre. The lack of meta-progression between runs is a real gap compared to genre peers, and some ability interactions can create balance asymmetries where certain builds trivialise lower difficulty tiers before the ten-level Valor system catches up with you. The visual style prioritises combat readability over spectacle, which is the right call given how much information hits the screen, but it means the game rarely impresses as a screenshot. Here is the beginner case, though, and I want to make it plainly: the four starting classes are clean archetypes - warrior Alistair, mage Octavia, cleric Ignatius, rogue Elara - and the early Valor difficulty tiers function as a proper learning ramp. Chaos Mode, which layers customisable modifiers on top of a run, is there when you want to stress-test a build or manufacture a specific challenge. The ten-tier difficulty progression means you are never forced into the deep end before you understand the action-point economy. Someone who has never touched a tactical roguelite can finish Chapter 1, understand the reaction system, and have a coherent build philosophy before the first real boss lands. That is not nothing. The Steam user score sitting at 90 percent positive across over 140 reviews suggests the community agrees the fundamentals hold up. Valor of Man is not reinventing the tactical roguelite. Its world is familiar, its map structure is by-the-book, and its story is the kind you stop reading after run two. What it does have is a reaction-driven combat system with enough interlocking parts to justify the Mastery System's ambition, a class roster wide enough to sustain genuine build variety, and a difficulty ladder that respects both newcomers and the hard-mode obsessives. If you came here for the next Slay the Spire in terms of systemic novelty, keep looking. If you want a dense, party-based tactical puzzler with real replayability and a developer clearly engaged with community feedback, this earns its place in the library.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaReaction Combat SystemParty SynergyClass VariantsMastery TrackerChaos ModeAction Point EconomyTen-Tier DifficultyBuild-Order DepthNode MapDark Fantasy Tactical

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
8 GB RAM
Storage
4 GB available space
Graphics
GeForce GTX 950, Radeon R7 360
Processor
Intel Core i5-4740, AMD Ryzen 3 1200, or above

Recommended

OS
Windows 10 (64-bit)
Memory
16 GB RAM
Storage
4 GB available space
Graphics
GeForce GTX 1070, Radeon RX Vega 64, or above
Processor
Intel Core i5-11400, AMD Ryzen 5 3600, or above

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Game Info

Developer
Legacy Forge
Publisher
Numskull Games
Release Date
Mar 19, 2026

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Frequently asked questions about Valor of Man

How much does Valor of Man cost?

As of 5 September 2026, the cheapest in-stock offer for Valor of Man is €7.33 at Kinguin, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Valor of Man cheapest?

The lowest in-stock price we track for Valor of Man is €7.33 at Kinguin (5 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Valor of Man available on?

Valor of Man is available on PC.

When was Valor of Man released?

Valor of Man was released on 19 March 2026.

Who developed Valor of Man?

Valor of Man was developed by Legacy Forge and published by Numskull Games.