
Valiant Hearts: Coming Home
If the 2014 original made you cry on a Tuesday afternoon, Coming Home will finish the job - just don't expect the gameplay to match the emotional ambition.
GamerScout Verdict
Worth it for fans of the original who want closure - but come for the story, not the puzzles, and keep expectations on runtime realistic.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About Valiant Hearts: Coming Home
My honest first impression of Coming Home was relief that it exists at all. The original Valiant Hearts: The Great War landed in 2014 as one of those rare games that used its medium to say something genuinely human about war, and a decade is a long time to wait for a conclusion. This sequel picks up that thread, following four characters - James fighting with the Harlem Hellfighters, pilot George helping Allied forces from the skies, German diver Ernst swept into a conflict he never asked for, and returning medic Anna doing triage in the chaos - across the final years of World War I. The story tackles racial segregation in the military, sacrifice, and the personal cost of a war that history books reduce to dates and battle names. It is, for stretches, quietly devastating. The hand-drawn, comic-book visual style carries over intact, and it still does the heavy lifting. Conversations happen through pictograms rather than dialogue, which sounds like a limitation but actually strips away filler and keeps every scene pointed at the emotional core. The soundtrack builds on the piano-led tone of the original by weaving in big band pieces tied to James and the 369th Infantry Division, and those passages land differently from anything the first game attempted. Collectibles scattered across levels expand into short historical primers on WWI events - the Jutland naval battle, the Meuse-Argonne offensive, the Harlem Hellfighters themselves - and that lightly educational angle gives the whole thing a texture most narrative games skip entirely. Where the cracks show is in the gameplay, and they are real cracks. Coming Home started life as a Netflix mobile exclusive, and that origin never fully washes off on PC. Each character gets a distinct activity set - Anna does quick-time-event triage sequences, James sneaks through trenches, George dodges planes and balloons in side-scrolling flight sections, and there is even a rhythm mini-game built around the regiment's musicians - but almost none of it offers genuine resistance. The 19 scenes are short and rarely require more than a single obvious action to proceed. Puzzles that the first game used to slow you down and make you think are replaced with speed bumps. Players who came for the point-and-click challenge will notice the gap immediately. Steam user reviews sit at a mixed 63 percent, and simplified gameplay is the consistent complaint. Runtime is the other sticking point. Most players finish in roughly three hours, shorter than the already compact original. Replayability is thin - collectibles are easy to spot, and the story has no branching paths. Achievements route through Ubisoft Connect rather than Steam, which frustrated PC players expecting native integration. If you are picking this up hoping for a meaty adventure, the value calculation is worth doing honestly before you commit. That said, Coming Home does the one thing it genuinely needed to do: it closes the story with honesty and some gut-punch moments that feel earned. Anyone who bounced off the original's puzzle difficulty and just wanted to be immersed in the characters will find this version more welcoming, not less. Go in treating it like an animated short film you occasionally interact with, and it works. Go in expecting the full weight of a sequel with expanded mechanics and a longer runtime, and it will feel thin. Play the first game before this one - the sequel leans hard on prior knowledge of the characters, and newcomers will lose context for several key emotional beats.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 (64 bit only)
- Memory
- 8 GB RAM
- Graphics
- Nvidia GeForce GTX 950 2GB, AMD Radeon RX 5500 XT 4GB
- Processor
- Intel Core i3-3220 3.3 GHz, AMD FX-4300 3.8 GHz
Keep exploring
Community Discussion
Be the first to comment on Valiant Hearts: Coming Home.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Ubisoft Da Nang
- Publisher
- Ubisoft
- Release Date
- May 24, 2024
