Compare Valiant Hearts: Coming Home prices across trusted key stores and find the best deal. Developed by Ubisoft Da Nang. Published by Ubisoft. Released on 5/24/2024. Available on PC, Xbox. Genres: Adventure.

If the 2014 original made you cry on a Tuesday afternoon, Coming Home will finish the job - just don't expect the gameplay to match the emotional ambition.

My honest first impression of Coming Home was relief that it exists at all. The original Valiant Hearts: The Great War landed in 2014 as one of those rare games that used its medium to say something genuinely human about war, and a decade is a long time to wait for a conclusion. This sequel picks up that thread, following four characters - James fighting with the Harlem Hellfighters, pilot George helping Allied forces from the skies, German diver Ernst swept into a conflict he never asked for, and returning medic Anna doing triage in the chaos - across the final years of World War I. The story tackles racial segregation in the military, sacrifice, and the personal cost of a war that history books reduce to dates and battle names. It is, for stretches, quietly devastating. The hand-drawn, comic-book visual style carries over intact, and it still does the heavy lifting. Conversations happen through pictograms rather than dialogue, which sounds like a limitation but actually strips away filler and keeps every scene pointed at the emotional core. The soundtrack builds on the piano-led tone of the original by weaving in big band pieces tied to James and the 369th Infantry Division, and those passages land differently from anything the first game attempted. Collectibles scattered across levels expand into short historical primers on WWI events - the Jutland naval battle, the Meuse-Argonne offensive, the Harlem Hellfighters themselves - and that lightly educational angle gives the whole thing a texture most narrative games skip entirely. Where the cracks show is in the gameplay, and they are real cracks. Coming Home started life as a Netflix mobile exclusive, and that origin never fully washes off on PC. Each character gets a distinct activity set - Anna does quick-time-event triage sequences, James sneaks through trenches, George dodges planes and balloons in side-scrolling flight sections, and there is even a rhythm mini-game built around the regiment's musicians - but almost none of it offers genuine resistance. The 19 scenes are short and rarely require more than a single obvious action to proceed. Puzzles that the first game used to slow you down and make you think are replaced with speed bumps. Players who came for the point-and-click challenge will notice the gap immediately. Steam user reviews sit at a mixed 63 percent, and simplified gameplay is the consistent complaint. Runtime is the other sticking point. Most players finish in roughly three hours, shorter than the already compact original. Replayability is thin - collectibles are easy to spot, and the story has no branching paths. Achievements route through Ubisoft Connect rather than Steam, which frustrated PC players expecting native integration. If you are picking this up hoping for a meaty adventure, the value calculation is worth doing honestly before you commit. That said, Coming Home does the one thing it genuinely needed to do: it closes the story with honesty and some gut-punch moments that feel earned. Anyone who bounced off the original's puzzle difficulty and just wanted to be immersed in the characters will find this version more welcoming, not less. Go in treating it like an animated short film you occasionally interact with, and it works. Go in expecting the full weight of a sequel with expanded mechanics and a longer runtime, and it will feel thin. Play the first game before this one - the sequel leans hard on prior knowledge of the characters, and newcomers will lose context for several key emotional beats. Alex, Scout Team

Valiant Hearts: Coming Home

Valiant Hearts: Coming Home

May 24, 2024Ubisoft Da NangUbisoft
GamerScout Says

If the 2014 original made you cry on a Tuesday afternoon, Coming Home will finish the job - just don't expect the gameplay to match the emotional ambition.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€9.39
at Eneba
Lowest tracked: €9.39
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GamerScout Verdict

Worth it for fans of the original who want closure - but come for the story, not the puzzles, and keep expectations on runtime realistic.

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YuPlayBest price
StandardGlobalUbisoft ConnectKey
€11.68-22%
Priced in EUR by the store
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StandardGlobalUbisoft ConnectKey
€11.78
Priced in EUR by the store
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StandardEurope (EU)Ubisoft ConnectKey
€12.16
Priced in EUR by the store
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StandardGlobalUbisoft ConnectKey
€12.35
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€12.95
Priced in EUR by the store
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StandardGlobalUbisoft ConnectKey
€13.10-15%
Priced in EUR by the store
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Price History

Lowest tracked
€9.398 Aug 2026
Current best
€9.39
Lowest since we started tracking
Keyshops
€9.12€10.06€11.01€11.956 Jul22 Jul7 Aug22 Aug7 Sept
6 Jul — 7 Sept
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Screenshots & Media

About Valiant Hearts: Coming Home

My honest first impression of Coming Home was relief that it exists at all. The original Valiant Hearts: The Great War landed in 2014 as one of those rare games that used its medium to say something genuinely human about war, and a decade is a long time to wait for a conclusion. This sequel picks up that thread, following four characters - James fighting with the Harlem Hellfighters, pilot George helping Allied forces from the skies, German diver Ernst swept into a conflict he never asked for, and returning medic Anna doing triage in the chaos - across the final years of World War I. The story tackles racial segregation in the military, sacrifice, and the personal cost of a war that history books reduce to dates and battle names. It is, for stretches, quietly devastating. The hand-drawn, comic-book visual style carries over intact, and it still does the heavy lifting. Conversations happen through pictograms rather than dialogue, which sounds like a limitation but actually strips away filler and keeps every scene pointed at the emotional core. The soundtrack builds on the piano-led tone of the original by weaving in big band pieces tied to James and the 369th Infantry Division, and those passages land differently from anything the first game attempted. Collectibles scattered across levels expand into short historical primers on WWI events - the Jutland naval battle, the Meuse-Argonne offensive, the Harlem Hellfighters themselves - and that lightly educational angle gives the whole thing a texture most narrative games skip entirely. Where the cracks show is in the gameplay, and they are real cracks. Coming Home started life as a Netflix mobile exclusive, and that origin never fully washes off on PC. Each character gets a distinct activity set - Anna does quick-time-event triage sequences, James sneaks through trenches, George dodges planes and balloons in side-scrolling flight sections, and there is even a rhythm mini-game built around the regiment's musicians - but almost none of it offers genuine resistance. The 19 scenes are short and rarely require more than a single obvious action to proceed. Puzzles that the first game used to slow you down and make you think are replaced with speed bumps. Players who came for the point-and-click challenge will notice the gap immediately. Steam user reviews sit at a mixed 63 percent, and simplified gameplay is the consistent complaint. Runtime is the other sticking point. Most players finish in roughly three hours, shorter than the already compact original. Replayability is thin - collectibles are easy to spot, and the story has no branching paths. Achievements route through Ubisoft Connect rather than Steam, which frustrated PC players expecting native integration. If you are picking this up hoping for a meaty adventure, the value calculation is worth doing honestly before you commit. That said, Coming Home does the one thing it genuinely needed to do: it closes the story with honesty and some gut-punch moments that feel earned. Anyone who bounced off the original's puzzle difficulty and just wanted to be immersed in the characters will find this version more welcoming, not less. Go in treating it like an animated short film you occasionally interact with, and it works. Go in expecting the full weight of a sequel with expanded mechanics and a longer runtime, and it will feel thin. Play the first game before this one - the sequel leans hard on prior knowledge of the characters, and newcomers will lose context for several key emotional beats.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttier:indieNarrative-FirstHistorical SettingWWIPictogram DialogueMulti-CharacterRhythm Mini-GameCollectible LoreShort PlaythroughMobile Port

System Requirements

Minimum

OS
Windows 10 (64 bit only)
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 950 2GB, AMD Radeon RX 5500 XT 4GB
Processor
Intel Core i3-3220 3.3 GHz, AMD FX-4300 3.8 GHz

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Game Info

Developer
Ubisoft Da Nang
Publisher
Ubisoft
Release Date
May 24, 2024

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Frequently asked questions about Valiant Hearts: Coming Home

How much does Valiant Hearts: Coming Home cost?

As of 7 September 2026, the cheapest in-stock offer for Valiant Hearts: Coming Home is €9.39 at Eneba, out of 11 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Valiant Hearts: Coming Home cheapest?

The lowest in-stock price we track for Valiant Hearts: Coming Home is €9.39 at Eneba (7 September 2026). We compare 11 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Valiant Hearts: Coming Home available on?

Valiant Hearts: Coming Home is available on PC, Xbox.

When was Valiant Hearts: Coming Home released?

Valiant Hearts: Coming Home was released on 24 May 2024.

Who developed Valiant Hearts: Coming Home?

Valiant Hearts: Coming Home was developed by Ubisoft Da Nang and published by Ubisoft.