Compare US and THEM prices across 50+ stores and find the best deal. Developed by Icehole Games. Published by Conglomerate 5. Released on 3/18/2014. Available on PC. Genres: Strategy.

Cold War espionage on a global map, but 37% positive Steam reviews say what the concept pitch does not: the execution has serious problems worth knowing before you spend anything.

I went into US and THEM expecting something in the vein of a leaner Twilight Struggle or a digital approximation of Cold War proxy maneuvering, and the concept is genuinely compelling on paper. You pick a side, CIA or KGB, and from January 1960 onward you try to flip nations to your ideology through covert operations rather than military force. No tanks, no infantry engagements. Just spies, assassins, economy experts, sabotage chains, bribes, arrests, and interrogations. For a strategy fan who spends weekends optimizing Paradox campaigns, that premise has real pull. The mechanical skeleton holds some interesting ideas. You manage money, oil, and technology as core resources, building spy networks across the world map and waiting for the right moment to trigger coups or revolutions. The fog-of-war layer matters here: most units are hidden from the opponent, so intelligence-gathering is a genuine priority rather than an afterthought. Special doctrine-level moves, including a Domino Theory chain reaction that can tip multiple nations at once, add a layer of strategic planning above basic unit placement. The hero roster pulls recognizable Cold War figures, Che Guevara and Fidel Castro on the communist side, J. Edgar Hoover and Henry Kissinger on the capitalist side, each carrying unique attributes that can shift regional influence. Random historical events fire throughout the campaign and demand reactive decision-making, which at its best gives the game a live-newspaper feel. The problem is that Steam's community has returned a mostly negative verdict across dozens of reviews, sitting at roughly 37% positive. That is not a rough-around-the-edges score from players who wanted a AAA budget; that is a signal that core systems are not working as intended. Common criticisms cluster around AI quality, interface friction, and a lack of feedback clarity that makes it hard to understand why your operations succeed or fail. For a game where hidden information is the whole point, opaque failure states are a design-level issue, not a cosmetic one. There is no active mod ecosystem and no visible post-launch patches addressing the AI behavior that reviewers flag most often. The game also uses AI-generated community assets, which is a minor note but worth flagging for buyers who care about production standards. For the right player, specifically someone with a deep tolerance for rough indie strategy titles and a genuine fascination with Cold War geopolitics, there are sessions buried here that will click. The two-campaign structure gives you a meaningfully different opening roster depending on which superpower you choose, and the space race and nuclear deterrence mechanics add a prestige-point dimension that keeps turns from feeling purely tactical. But the ceiling is low relative to what the genre can offer, and the floor is actively frustrating. Newcomers to Cold War strategy games would be better served by building a reference point elsewhere first before returning to this one with calibrated expectations. Diego, Scout Team

US and THEM
Strategy

US and THEM

Mar 18, 2014Icehole GamesConglomerate 5
GamerScout Says

Cold War espionage on a global map, but 37% positive Steam reviews say what the concept pitch does not: the execution has serious problems worth knowing before you spend anything.

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Screenshots & Media

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About US and THEM

I went into US and THEM expecting something in the vein of a leaner Twilight Struggle or a digital approximation of Cold War proxy maneuvering, and the concept is genuinely compelling on paper. You pick a side, CIA or KGB, and from January 1960 onward you try to flip nations to your ideology through covert operations rather than military force. No tanks, no infantry engagements. Just spies, assassins, economy experts, sabotage chains, bribes, arrests, and interrogations. For a strategy fan who spends weekends optimizing Paradox campaigns, that premise has real pull. The mechanical skeleton holds some interesting ideas. You manage money, oil, and technology as core resources, building spy networks across the world map and waiting for the right moment to trigger coups or revolutions. The fog-of-war layer matters here: most units are hidden from the opponent, so intelligence-gathering is a genuine priority rather than an afterthought. Special doctrine-level moves, including a Domino Theory chain reaction that can tip multiple nations at once, add a layer of strategic planning above basic unit placement. The hero roster pulls recognizable Cold War figures, Che Guevara and Fidel Castro on the communist side, J. Edgar Hoover and Henry Kissinger on the capitalist side, each carrying unique attributes that can shift regional influence. Random historical events fire throughout the campaign and demand reactive decision-making, which at its best gives the game a live-newspaper feel. The problem is that Steam's community has returned a mostly negative verdict across dozens of reviews, sitting at roughly 37% positive. That is not a rough-around-the-edges score from players who wanted a AAA budget; that is a signal that core systems are not working as intended. Common criticisms cluster around AI quality, interface friction, and a lack of feedback clarity that makes it hard to understand why your operations succeed or fail. For a game where hidden information is the whole point, opaque failure states are a design-level issue, not a cosmetic one. There is no active mod ecosystem and no visible post-launch patches addressing the AI behavior that reviewers flag most often. The game also uses AI-generated community assets, which is a minor note but worth flagging for buyers who care about production standards. For the right player, specifically someone with a deep tolerance for rough indie strategy titles and a genuine fascination with Cold War geopolitics, there are sessions buried here that will click. The two-campaign structure gives you a meaningfully different opening roster depending on which superpower you choose, and the space race and nuclear deterrence mechanics add a prestige-point dimension that keeps turns from feeling purely tactical. But the ceiling is low relative to what the genre can offer, and the floor is actively frustrating. Newcomers to Cold War strategy games would be better served by building a reference point elsewhere first before returning to this one with calibrated expectations. Diego, Scout Team

Tags

singleplayertrading-cardstier:sub-5Cold War EspionageSpy Network BuilderPrestige PointsHero RecruitmentFog of WarDoctrine MechanicsHistorical Events SystemAI OpponentTwo-Campaign Structure

Steam Deck & Linux

ProtonDB Borked

Doesn't currently run on Linux. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 8, Vista or XP
Memory
512 MB RAM
Storage
300 MB available space
Graphics
1024x768 Screen resolution
Processor
Pentium 4

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Game Info

Developer
Icehole Games
Publisher
Conglomerate 5
Release Date
Mar 18, 2014

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2026-06-100.44(lowest)

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US and THEM is available on PC.

When was US and THEM released?

US and THEM was released on 18 March 2014.

Who developed US and THEM?

US and THEM was developed by Icehole Games and published by Conglomerate 5.