
Untamed Tactics
A grid-based tactical RPG with genuine build depth buried under rough combat execution and an unrealized Parley system - approach with tempered expectations, not hype.
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About Untamed Tactics
I went into Untamed Tactics with a strategy player's checklist: four damage types, ability customization, positional combat on a square grid, and a social mechanic that promised Fire Emblem-style battlefield negotiation. The bones are there. The question is whether the execution earns a place in your library, and after working through the campaign as Greycoat - a retired rabbit general retelling his exploits to grandchildren, with a narrative framing that cleverly allows the world to shift when you fail missions - the honest answer is: sometimes yes, often no. On paper, the combat system has layers worth respecting. You manage a party of three across isometric 2.5D maps, matching damage types against enemy resistances, pushing foes into environmental hazards like spike traps and toxic pools, and building out characters with abilities slotted alongside gems and runes for meaningful customization. The per-chapter progression reset gives things a roguelite rhythm that, in theory, invites experimentation. In practice, the chapters run long enough that by the midpoint you have locked into whatever build is working and leveling up just inflates numbers rather than opening new decisions. That is the core tension in the design: the bones suggest a deep tactics game, but the pacing compresses the interesting choices into the early segments of each stage. The Parley system is the headline feature and the most disappointing gap between promise and delivery. Using a deck of Parley cards mid-combat to intimidate enemies, shake their resolve, or flip them to your side sounds like the kind of asymmetric decision-making that elevates a tactics game above pure math. What ships is a system that lacks the depth and reactivity to make those moments feel consequential. It works mechanically, but the writing around it - the banter and character reveals that should make Parley sing - is inconsistent, flipping between skippable filler and occasional sharp character moments that remind you what the game could have been. Critics at launch were split roughly between a 1.5 and a 6.5 out of 10 depending on how much weight they gave the ambition versus the execution; Steam's player base landed at a modest "Mostly Positive" across a small review pool, which tells you this found an audience willing to meet it halfway. For genre newcomers, the streamlined action-point system and clear enemy telegraphing actually make this a reasonable entry point into tactical RPGs - more forgiving than Into the Breach, less overwhelming than Battletech. The hand-drawn 2.5D art is genuinely charming, the anthropomorphic world borrowed from the Untamed: Feral Factions card game has visual identity to spare, and the mission-failure framing device (Greycoat simply misremembers events) removes the sting of wiping on a boss. If you have never touched the genre and want a gentle on-ramp with some aesthetic personality, there is a case here. Completing the campaign also unlocks a more roguelite-oriented mode with procedurally rotating battle maps, which is where the build variety has more room to breathe. The problems that hold it back are not philosophical - they are bugs and balance. Player reports note random crashes and black-screen freezes that can kill mid-run progress, enemy AI that occasionally stalls and drags fights into tedium, and abilities that do not execute as described. A genre veteran will feel the absence of a strong mod ecosystem or meaningful post-launch content. There is no multiplayer to speak of, and the active player count has dropped to near-zero, so community resources are thin. If you are arriving for a deep late-game to min-max, Untamed Tactics runs dry before it gets there. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- NVidia GeForce 660
- Processor
- Intel Core i5 4th Gen
Recommended
- OS
- Windows 7
- Memory
- 6 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- GeForce GTX 770
- Processor
- Intel Core i7 4th Gen
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Game Info
- Developer
- Grumpy Owl Games
- Publisher
- Ravenage Games
- Release Date
- Aug 28, 2023