
Unravel
Gorgeous Scandinavian scenery, a tiny yarn creature with more personality than most voiced protagonists, and physics puzzles that occasionally outstay their welcome, worth the few hours it asks for.
GamerScout Verdict
Best for players who want a brief, visually gorgeous puzzle platformer with emotional weight, not for those chasing mechanical depth.
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About Unravel
My first impression of Unravel was that Coldwood Interactive had made something quietly remarkable: a physics-based puzzle platformer that leads with pure visual and emotional sincerity instead of spectacle. The concept sounds slight, you guide Yarny, a small figure made of red thread, through twelve levels styled as the recovered memories of an elderly woman's life, but the execution earns it. Levels named "Thistle and Weeds," "Berry Mire," and "Winter Sun" move through dense autumn forests, rocky coastlines, snowy hillsides, and damp industrial sheds, all rendered at a level of photorealistic detail that still holds up. Yarny reacts to each environment physically: arms wrapped tight when trudging through snow, posture relaxed in a sun-dappled forest, hunched and wide-eyed in polluted, collapsing spaces. Those small animation touches do more character work than most games achieve with hours of voiced dialogue. The core mechanic is genuinely clever. As Yarny walks, his body literally unravels behind him, creating a finite thread you have to manage. Run too far without finding a yarn spool to refuel, and Yarny becomes too thin to act. The thread itself is your toolkit: lasso objects to swing across gaps, build taut bridges between anchor points, slingshot yourself to new heights, or hitch rides on kites and other moving pieces of the environment. The physics feel satisfying when the game lets you experiment freely, and the level design is usually good enough to give you room to do that. Early chapters in particular strike a confident rhythm between traversal and light problem-solving. The cracks show in the second half. Yarny gains no new abilities across the twelve levels, which means the game relies entirely on environmental variety to sustain interest, and the puzzles start running out of fresh ideas before the level list does. Some sections can be solved almost by accident, tying and untying knots until something clicks, while others are frustrating precisely because the physics occasionally bend their own rules. Running out of yarn just short of the next spool and being forced to retrace a puzzle is the game's most reliable annoyance. The collectibles, five hidden secrets per level, add mild replay incentive, but most feel more like a checklist than a reward. The whole thing runs around five to six hours, and replayability is thin. Where Unravel clearly succeeds, and why it sits at an 81 on Metacritic and 87% positive on Steam years after release, is in the overall package. The soundtrack is genuinely affecting, matching the quiet melancholy and warmth of the story with the same precision the visuals do. Coldwood even opens the game by thanking you for playing, a small gesture that sets the tone perfectly. This is a game made by people who cared about what they were making, and that sincerity comes through every pixel. If you need a puzzle challenge that scales in difficulty and complexity, Unravel will disappoint. If you want a short, beautiful, wordless story told through careful craft and a character you will inexplicably grow attached to, it delivers that without compromise. A sequel, Unravel Two, expanded on the formula with co-op and tighter controls, but the original still earns its place as the more personal of the two.

Catch-all
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System Requirements
Minimum
- OS
- Windows 7, Windows 8.1, Windows 10 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Graphics
- GeForce 450GT or Radeon HD 5750 or better, with 512Mb or greater
- Processor
- Intel Core 2 Duo @ 2.4GHz or AMD Athlon Phenom X2 @ 2.8Ghz AMD
Recommended
Requires a 64-bit processor and operating system
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Game Info
- Developer
- Coldwood Interactive
- Publisher
- Electronic Arts
- Release Date
- Jun 4, 2020


